Neowin Exclusive Interview with Pete Hines


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where's the good info? only a few questions were new the others same **** new toliet, reworded BS. did most of the good questions/answers get edited out? heh

Pete was nice enough to even sit down with us. We could ask him whatever we wanted, but like the interview showed, Bethesda is being tight lipped about certain details in the game. I'm sure if you did a podcast with him you'd get more information. heh ;)

Thanks for doing this interview. And even asking my questions!!!

One of my questions and Pete's answer...

28:25 - 30:05

QUOTE(Neowind)

How were the decisions made to eliminate spears and combine blade skills? Was this a cause or effect relating to the character relation system or was it something else?

QUOTE(Pete)

I mean, everything that we do, when you look at something like a spear, or another example would be bows, it's a two prong thing. When we look at skills in general, we look at the scope of what it is we want the player to be able to do, and to try as best we can to have those things be fairly equal from one to the next. So that there isn't one skill, like Destruction, where you can smoke the meat off of things at 50 paces and do these great, terrible spells, and then you've got another skill that is poking somebody with a sharp stick.

First of all, it's 'Are all of the skills leveled' so when we combined Blades we felt like having all of those be under one body allowed you to not have to waste multiple skills on having different kinds of swords. A short sword versus a claymore or whatever.

Certainly everybody's always going to have opinions on what should or should not be included under one skill. The idea is we're trying trying to make decisions that are best for the game in terms of creating a character and then also the kinds of things want you to be able to do in the game. Ultimately you can't include everything. You've always gotta draw a line in the sand.

---

I don't think having daggers and claymores as two different skills is the 'waste' that Pete does. But good to see a response anyways.

And Paul :)

Yeah, thanks Paul!

Who's that? :unsure: Just kidding. :D He's gotta be the sound editor. Well, not the best job I've ever heard but a decent one. Is it his job? I hope not. I've learned a bit about this stuff in school. I didn't like it very much but I do remeber that we used some stuff to make the quality better. Like keep a certain volume level. And I'm sure there are ways to clean the recording a bit. No offense, just a note.

No, Paul is the other guy doing the interview with me. The guy who does the editing is Timdorr.

I'm all sad now, everyone knows LOC but not lil 'ol me.

Some ex-staffer punk who will remain nameless (*cough* Paul B :pirate: ) has the 'Paul' username on Neowin so I've been sticking with my somewhat random lardiop username.

I'm all sad now, everyone knows LOC but not lil 'ol me.

Some ex-staffer punk who will remain nameless (*cough* Paul B :pirate: ) has the 'Paul' username on Neowin so I've been sticking with my somewhat random lardiop username.

:cry: Think i'm going to cry :pinch: :p

Hello there LOC and lardiop,

Thanks for doing this podcast with Pete. It was really something else to actually hear you three talking about the upcoming release of TES4-Oblivion instead of reading through questions and answers like most interviews. :)

And nice job on the editing Timdorr. It sounded really great! (Almost as if Pete was in the same room) ;)

Heh, and also thanks for including both my questions. Too bad I won't be able to load my mugshot onto my character through the game, but hey. Guess I won't be able to come into town and scare everyone to death now. :laugh:

EDIT: I seem to have missed the part where Todd came in though... Can anyone tell me when he arrived?

Kind greetz,

Milt

Edited by Miltiades
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