Latest Japanese Hardware Sales


Recommended Posts

Impressive 2nd week sales for MH:

Software March 31 - April 6

1. [PSP] Monster Hunter Portable 2nd G - 488,000

2. [PS2] Musou Orochi: The Evil King Returns - 228,000 (NEW)

3. [PSP] Star Ocean 2: Second Evolution - 91,000 (NEW)

4. [PS2] Pro Baseball Spirits 5 - 80,000 (NEW)

5. [PS3] Pro Baseball Spirits 5 - 60,000 (NEW)

6. [NDS] Pok?mon Ranger: Batonnage - 58,000

7. [WII] Wii Fit - 39,000

8. [NDS] Tottado! Yowiko's Deserted Island Life - 39,000 (NEW)

9. [WII] Super Smash Bros. Brawl - 24,000

10. [WII] Deca Sporta - 22,000

I never could get into MH, think I'll give it another go with the amount of units it's shipping!

MGS4 really needs to come out to boost those PS3 numbers :laugh: At least the PS2 isn't outselling it anymore, but they're hardly numbers to boast about.

April 7 - 13 | 2008

Hardware

PSP - 85,721

DSL - 47,158

Wii - 46,296

PS3 - 8,232

PS2 - 6,834

360 - 1,147

Hardware LTD

DSL - 22,325,546

PS2 - 21,111,393

PSP - 8,980,578

Wii - 5,762,516

PS3 - 2,007,796

360 - 556,985

Software

1. (WII) Mario Kart Wii - 593,576 (NEW)

2. (PSP) Monster Hunter Portable 2nd G - 221,781

3. (PS2) Musou Orochi: The Evil King Returns - 55,506

4. (WII) Wii Fit - 31,325

5. (NDS) Pok?mon Ranger: Batonnage - 30,159

6. (NDS) Tottado! Yowiko's Deserted Island Life - 26,109

7. (PS2) Pro Baseball Spirits 5 - 21,510

8. (PSP) Star Ocean 2: Second Evolution - 17,591

9. (WII) Deca Sporta - 17,171

10. (WII) Super Smash Bros. Brawl - 14,297

April 14 - 20 | 2008

Hardware

PSP - 85,421

DSL - 44,551

Wii - 44,241

PS3 - 7,438

PS2 - 6,545

360 - 1,076

Software

1. [WII] Mario Kart Wii - 201,508

2. [PSP] Monster Hunter Portable 2nd G - 123,855

3. [NDS] We're Fossil Diggers - 35,363 (NEW)

4. [WII] Wii Fit - 32,445

5. [PS2] Musou Orochi: The Evil King Returns - 24,474

6. [NDS] Pok?mon Ranger: Batonnage - 21,364

7. [NDS] DS Beautiful Letter Training - 15,254

8. [WII] Deca Sporta - 14,161

9. [WII] Super Smash Bros. Brawl - 12,703

10. [WII] Wii Sports - 11,669

And yet, even with the lower Wii and NDS sales they still own the top 10 list on the software sales side. And as we all know (or should know by now) all of the big $$$ is made on software sales.

April 21 - 27 | 2008

Hardware

PSP - 92,411

Wii - 48,796

DSL - 42,435

PS3 - 9,107

PS2 - 7,108

360 - 1,283

Software

01. [WII] Mario Kart Wii - 152,000

02. [PSP] Monster Hunter Portable 2nd G - 93,000

03. [PS3] Valkyria Chronicles - 77,000 (NEW)

04. [NDS] Taiko Drum Master DS: Seven Island Adventure - 56,000 (NEW)

05. [NDS] Summon Night - 38,000 (NEW)

06. [WII] Wii Fit - 37,000

07. [NDS] We're Fossil Diggers - 22,000

08. [NDS] Pok?mon Ranger: Batonnage - 20,000

09. [NDS] DS Beautiful Letter Training - 18,000

10. [PS2] Musou Orochi: The Evil King Returns - 15,000

Yeah PSP has been doing really good in Japan since they launched the Slim model. It surprised me that it's doing this well since it wasn't a huge revision, you can barely tell the difference just by looking at them. PSP was doing around the 20k mark before the Slim launched. Maybe they like the TV-out function.

May 5 - 11 | 2008

Hardware

PSP - 89,884

Wii - 67,308

DSL - 51,228

PS3 - 8,054

PS2 - 7,464

Xbox 360 - 1,298

Software

1. [WII] Mario Kart Wii - 107,000

2. [PSP] Monster Hunter Portable 2nd G - 82,000

3. [WII] Wii Fit - 53,000

4. [WII] Link's Bowgun Training - 49,000

5. [NDS] Meccha! Taiko Drum Master DS - 34,000

6. [NDS] Pokemon Ranger Batonage - 27,000

7. [WII] Deca Sporta - 22,000

8. [WII] Wii Sports - 21,000

9. [NDS] We're Fossil Diggers - 17,000

10. [WII] Super Smash Bros. Brawl - 16,000

Nintendo keeps owning the Software side of the charts. I don't see anything changing, you get 1 maybe 2 PSP games in there for a bit, or hell even a 360/PS3 game once in a while, but it's all NDS and Wii.

Yeah PSP has been doing really good in Japan since they launched the Slim model. It surprised me that it's doing this well since it wasn't a huge revision, you can barely tell the difference just by looking at them. PSP was doing around the 20k mark before the Slim launched. Maybe they like the TV-out function.

I suppose if you have a PS3, the PSP Slim is essentially a portable media center (that you can plug into the TV)

May 12 - 18 | 2008

Hardware

PSP - 70,536

Wii - 41,572

DS Lite - 34,905

PS3 - 7,701

PS2 - 7,022

Xbox 360 - 1,474

Software

1. [PSP] Monster Hunter Portable 2nd G - 53,248

2. [WII] Mario Kart Wii - 41,739

3. [NDS] Luminous Arc 2: Will - 40,753 (NEW)

4. [PSP] Bleach: Heat the Soul 5 - 39,403 (NEW)

5. [WII] Wii Fit - 34,847

6. [WII] Battalion Wars 2 - 24,213 (NEW)

7. [NDS] DS Beautiful Letter Training - 15,477

8. [WII] Link's Crossbow Training - 14,442

9. [NDS] Taiko Drum Master DS: Seven Island Adventure - 14,182

10. [WII] Wii Sports - 10,206

Also MHP2G passed 2 million this week, I think it's the first PSP title ever to sell that much.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • We now know when and how the Universe may truly end by Sayan Sen Image by Marek Pavlík via Pexels| Not representative A study by physicist Henry Tye of Cornell University suggests that the universe may not expand forever. Instead, it could eventually stop expanding, begin contracting and end in a "Big Crunch" roughly 20 billion years from now. The research, published in the Journal of Cosmology and Astroparticle Physics, was conducted by Tye, Horace White Professor of Physics Emeritus at Cornell University. Using recent observations from major dark-energy surveys, Tye and his collaborators developed a cosmological model that predicts the universe could have a total lifespan of about 33 billion years. Since the universe is currently estimated to be 13.8 billion years old, the model places it near the midpoint of its existence. According to Cornell University's summary of the research, the study centers on the cosmological constant, a term introduced by Albert Einstein in his theory of general relativity. In modern cosmology, the cosmological constant is commonly used to describe the simplest form of dark energy, the unknown phenomenon believed to be driving the accelerating expansion of the universe. "For the last 20 years, people believed that the cosmological constant is positive, and the universe will expand forever," Tye said in a Cornell University news release. "The new data seem to indicate that the cosmological constant is negative, and that the universe will end in a big crunch." The study draws on data from the Dark Energy Survey (DES) and the Dark Energy Spectroscopic Instrument (DESI), two major projects designed to investigate the nature of dark energy. According to Tye, recent observations suggest that dark energy may not behave exactly like a simple cosmological constant. To account for those observations, Tye and his collaborators proposed a model involving an extremely light hypothetical particle that evolves over time. In their calculations, this produces a negative cosmological constant and leads to a future collapse of the universe. The model predicts that cosmic expansion would continue for approximately another 11 billion years before reaching a maximum size, after which the universe would begin contracting and eventually collapse. Scientists have long debated how the universe might end. As explained in an article published in The Conversation by Stephen DiKerby of Michigan State University, several possibilities have been proposed. If dark energy remains constant and positive, the universe could continue expanding indefinitely, gradually becoming colder, darker and more diffuse in a scenario often called the "heat death" of the universe. Other theoretical possibilities include a Big Rip, in which cosmic expansion accelerates so dramatically that galaxies, stars and even atoms are torn apart, or a Big Crunch, in which expansion reverses and the universe collapses back into an extremely dense state. DiKerby notes that the Big Crunch idea itself is not new. What distinguishes Tye's work is that it attempts to use current observational data to estimate when such a collapse might occur and how it could unfold. Much of the universe's long-term evolution remains uncertain. According to current astrophysical understanding, stars will continue to form and die for billions of years. The Sun, for example, is about halfway through its expected lifespan. Galaxies are also expected to continue merging; the Milky Way and Andromeda galaxies are projected to collide several billion years from now. At the same time, the nature of dark energy remains one of the biggest unanswered questions in cosmology. While observations indicate that the universe's expansion is accelerating, scientists still do not know what is causing that acceleration. Future observations may therefore alter current predictions about the cosmos's ultimate fate. Tye emphasized that additional evidence will be needed before firm conclusions can be drawn. DESI continues to collect data, while upcoming observations from missions and observatories including Euclid, SPHEREx and the Vera C. Rubin Observatory are expected to provide more precise measurements of dark energy. "People have said before that if the cosmological constant is negative, then the universe will collapse eventually. That's not new," Tye said. "However, here the model tells you when the universe collapses and how it collapses." For now, the study presents one possible future for the cosmos rather than a settled prediction. Whether the universe ultimately ends in a Big Crunch, expands forever, or follows another path entirely remains an open question that future observations will help answer. Source: Cornell University, The Conversation This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • If you look around on Amazon, some of these are available for $9
    • I’m still using an Xbox One S, so time for an upgrade to play this but as much as I hate Sony, I think I’ll get the ps5 pro
    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      572
    2. 2
      +Edouard
      173
    3. 3
      PsYcHoKiLLa
      73
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!