Latest Japanese Hardware Sales


Recommended Posts

^ Why? :/

You can play ps1 games on

a) PS2

b) PS3

c) PSP

:p

Portable and console options.

I only forsee PSP sales getting better as the PS3 gets more popular - Don't know if anyones thought about it like that, but the connectivity between the PS3 and PSP is unrivaled, and attractive. Not to mention the PSP homebrew/modding scene is unrivaled, but if you're a casual buyer you probably won't know much about that...

May 19 - 25 | 2008

Hardware

PSP - 64,449

Wii - 49,047

DSL - 37,404

PS3 - 9,071

PS2 - 7,189

360 - 1,947

Software

1. [NDS] Let's Make a Pro Baseball Team! - 59,321 (NEW)

2. [PSP] Monster Hunter Portable 2nd G - 51,370

3. [WII] Mario Kart Wii - 47,758

4. [WII] Wii Fit - 36,455

5. [NDS] Glory of Hercules: Proof of Spirit - 23,155 (NEW)

6. [NDS] DS Beautiful Letter Training - 15,282

7. [NDS] Scarlet Fragment DS - 15,261 (NEW)

8. [WII] Battalion Wars 2 - 15,123

9. [NDS] Taiko Drum Master DS: Seven Island Adventure - 13,762

10. [WII] Link's Crossbow Training - 11,757

^ Why? :/

You can play ps1 games on

a) PS2

b) PS3

c) PSP

:p

Portable and console options.

I only forsee PSP sales getting better as the PS3 gets more popular - Don't know if anyones thought about it like that, but the connectivity between the PS3 and PSP is unrivaled, and attractive. Not to mention the PSP homebrew/modding scene is unrivaled, but if you're a casual buyer you probably won't know much about that...

The PS3-PSP connecitivity is a major reason why I want a PS3, as you said it is very attractive.

Also, if the Playstation got re-released for ?20-30, a lot of people would buy one as a cheap CD player for their TV, or parents could buy their kid a Playstation to keep them amused. A lot of these "100 in 1" illegal devices are sold like hot cakes in market places and the such, so clearly a want for a cheap games device is a market the Playstation could capture.

Also, you can play Gameboy games on the GBC, GBA, SNES and the Gamecube (and not to mention the countless devices via emulation) and yet, people still want to buy Game boys:pp

May 26 - June 1 | 2008

Hardware

PSP - 71,986

Wii - 50,851

DSL - 38,355

PS3 - 9,169

PS2 - 7,203

360 - 1,959

Software

1. [PSP] Powerful Pro Baseball Portable 3 - 116,595 (NEW)

2. [NDS] Endless Frontier: Super Robot Wars OG Saga - 97,825 (NEW)

3. [WII] Mario Kart Wii - 50,172

4. [WII] Wii Fit - 46,043

5. [PSP] Monster Hunter Portable 2nd G - 45,276

6. [WII] Family Trainer - 43,785 (NEW)

7. [PS2] D.C. II: Da Capo II: Plus Situation - 39,858 (NEW)

8. [PSP] Valhalla Knights 2 - 32,294 (NEW)

9. [PS2] Mana Khemia 2: The Fallen School and the Alchemists - 26,431 (NEW)

10. [NDS] Empty Space Training - 25,408 (NEW)

June 2 - 8 | 2008

Hardware

PSP - 62,016

Wii - 44,639

DSL - 35,020

PS3 - 10,856

PS2 - 6,279

360 - 2,280

Software

1. [PS3] Dragon Ball Z: Burst Limit - 92,298 / NEW

2. [WII] Mysterious Dungeon: Fuurai no Shiren 3 - 59,283 / NEW

3. [PSP] Powerful Pro Baseball Portable 3 - 42,673 / 159,000

4. [WII] Mario Kart Wii - 38,856 / 1,406,000

5. [NDS] DS Misa Yamamura Suspense: Kyoto Murder Files - 38,122 / NEW

6. [PSP] Monster Hunter Portable 2nd G - 35,185 / 2,177,000

7. [WII] Wii Fit - 33,595 / 2,190,000

8. [360] Ninja Gaiden 2 - 24,570 / NEW

9. [WII] Family Trainer - 15,405 / 59,000

10. [NDS] DS Beautiful Letter Training - 15,391 / 267,000

June 9 - 15 | 2008

Software

1. [PS3] Metal Gear Solid 4 Guns of the Patriots - 465,000

2. [WII] Mario Kart Wii - 38,000

3. [WII] Wii Fit - 37,000

4. [PSP] Jikkyou Powerful Pro Baseball Portable 3 - 27,000

5. [PSP] Monster Hunter Portable 2nd G - 26,000

6. [NDS] Hisshou Pachinko Pachislot Kouryaku Series DS Vol. 2 - 22,000

7. [PS3] Dragon Ball Z Burst Limit - 18,000

8. [NDS] Beautiful Letter Training - 17,000

9. [NDS] DS Yamamura Misa Suspense: Kyoto Murder Files - 17,000

10. [WII] Mysterious Dungeon: Fuurai no Shiren 3 - 14,000

Good sales for MGS4.

Nice numbers for Sony, Wow. lol the poor 360 is just taking a pounding there even the PS2 triples it in sales.

That's to be expected though, the 360 doesn't have a AAA Japanese dev game to help push it sales like MGS4 did for the PS3, though, I actually expected higher sales. It just shows that MGS is bigger outside of japan now.

June 16 - 22 | 2008

Hardware

PSP - 59,351

Wii - 41,037

DSL - 36,599

PS3 - 20,336

PS2 - 6,346

360 - 2,555

Software

1. [PSP] Super Robot Wars - 102,000

2. [PS3] Metal Gear Solid 4: Guns of the Patriots - 68,000

3. [WII] Super Mario Stadium Family Baseball - 58,000

4. [PS2] Harulanaru Toki no Naka de 4 - 55,000

5. [WII] Mario Kart Wii - 33,000

6. [WII] Wii Fit - 32,000

7. [PSP] Monster Hunter Portable 2nd G - 21,000

8. [PSP] Jikkyou Powerful Pro Baseball 3 - 19,000

9. [NDS] Beautiful Letter Training - 18,000

10. [NDS] Let's Make a Pro Baseball Team - 11,000

Big drop, but MGS4 becomes the first PS3 title to sell over half a million in Japan.

The PS3 had a short reign... Wonder what will be the next game to bring them up to the top again. FF13?

LBP maybe, if not White Knight Story probably. Both due out this year, or in WKS' case, this fiscal year (up to March 2009).

LBP maybe, if not White Knight Story probably. Both due out this year, or in WKS' case, this fiscal year (up to March 2009).

I can tell you now its not going to be LBP... I have a good few gaming friends and NONE of them had heard of this game.

LBP will be a nice fun game, but its not going to be as successful as you think.

Never heard of White Knight Story so im not going to comment on that.

I can tell you now its not going to be LBP... I have a good few gaming friends and NONE of them had heard of this game.

LBP will be a nice fun game, but its not going to be as successful as you think.

Never heard of White Knight Story so im not going to comment on that.

I'm sorry, but when did your friends become the centre of the gaming universe?

LBP is one of the largest anticipated titles this year, you're pretty naive to think otherwise.

I base my comments on how the gaming journalism world has reacted to LBP, and continues to each time it is previewed/mentioned. Not how some of my friends haven't heard of it, which is true by the way, some of them haven't.

However the game isn't out, nor is it near enough to release date for the mass marketing of it to start.

but its not going to be as successful as you think.

And how successful do you think I think it will be? I'll tell you if your guess is right.

I'm sorry, but when did your friends become the centre of the gaming universe?

LBP is one of the largest anticipated titles this year, you're pretty naive to think otherwise.

I base my comments on how the gaming journalism world has reacted to LBP, and continues to each time it is previewed/mentioned. Not how some of my friends haven't heard of it, which is true by the way, some of them haven't.

However the game isn't out, nor is it near enough to release date for the mass marketing of it to start.

Woah... Steady on there

Just saying that the game is not widely known.

Critical acclaim does not always translate to good sales. Take Beyond Good and Evil for example... Fantastic game.

Reviewers creamed over it yet it was a failure for ubisoft.

Least i was basing my point on the people who actually buy the games.

And how successful do you think I think it will be? I'll tell you if your guess is right.

Comparing LBP to MGS4 is amusing...

Do you honestly think the Japanese PS3 sales will increase seven-fold the week LBP is released. (Even triple in number) ?

Edited by Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is also the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!