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I'd just like to add that I'm pretty excited about LittleBigPlanet, too. It's more of a family/creative game, so I wouldn't expect to see much talk about it here, where people tend to enjoy FPS and action games more.

That's actually why I like it so much - it's less mainstream, and more fun. It's been a long time since games where just fun - without being explosive graphics showcases. LBP's graphics are awesome, but they add to the game more than define it (one of my big worries with KZ2). I'd buy a Wii for the fun games, but the control system is just stupid. There's a fine line between innovative and idiotic.

I'd just like to add that I'm pretty excited about LittleBigPlanet, too. It's more of a family/creative game, so I wouldn't expect to see much talk about it here, where people tend to enjoy FPS and action games more.

That's actually why I like it so much - it's less mainstream, and more fun. It's been a long time since games where just fun - without being explosive graphics showcases. LBP's graphics are awesome, but they add to the game more than define it (one of my big worries with KZ2). I'd buy a Wii for the fun games, but the control system is just stupid. There's a fine line between innovative and idiotic.

The wii controller is actually awesome for shooting games.

Try Resident Evil 4 for the Wii. You'll think that the game was meant to be played with the wii remote and nunchuck.

June 30 - July 6

Hardware

PSP - 56,439

DSL - 47,455

Wii - 44,525

PS3 - 14,359

PS2 - 11,768

360 - 4,776

Software

1. [NDS] Daigasso! Band Brothers DX - 47,000

2. [PS3] Initial D Extreme Stage - 43,000

3. [NDS] Derby Stallion DS - 38,000

4. [WII] Wii Fit - 31,000

5. [NDS] Nanashi no Game - 30,000

6. [NDS] Mario Kart Wii - 28,000

7. [WII] Tales of Symphonia Dawn of a New World - 27,000

8. [WII] Super Mario Stadium Family Baseball - 20,000

9. [PS3] Metal Gear Solid 4 Guns of the Patriots - 18,000

10. [PSP] Monster Hunter Portable 2nd G - 18,000

July 7 - 13 | 2008

Hardware

PSP - 56,998

DSL - 48,540

Wii - 41,768

PS3 - 12,458

PS2 - 10,405

360 - 3,807

Software

1. [PS2] Persona 4 - 193,000

2. [WII] Wii Fit - 30,000

3. [NDS] Densetsu no Starfi Taketsu - 29,000

4. [WII] Mario Kart Wii - 25,000

5. [NDS] Daigasso Band Brothers - 23,000

6. [WII] Biohazard Zero - 21,000

7. [NDS] Derby Stallion DS - 20,000

8. [NDS] Hanayori Dango: Koi Seyo Onago - 20,000

9. [NDS] Gegege no Kitarou: Youkai Daigekisen - 16,000

10. [PSP] Monster Hunter Portable 2nd G - 16,000

MGS4 drops to #15 but manages to pass the 600,000 mark in Japan. Biohazard (RE) Zero did better than I expected considering the little effort Capcom did to port it. Pretty much all profit for them, perhaps we'll see more ports of the other RE games for the Wii.

July 14 - 20 | 2008

Hardware

PSP - 74,024

DSL - 54,531

Wii - 40,803

PS3 - 11,253

PS2 - 9,535

360 - 4,208

Software

1. [NDS] Dragon Quest V - 643,764 (NEW)

2. [PSP] Gundam Battle Universe - 137,550 (NEW)

3. [PS2] Persona 4 - 40,680

4. [PS3] Tears to Tiara: Kakan no Daichi - 34,431 (NEW)

5. [WII] Wii Fit - 27,198

6. [WII] Mario Kart Wii - 23,992

7. [NDS] Daigasso! Band Brothers DX - 21,419

8. [NDS] Derby Stallion DS - 16,248

9. [PSP] Monster Hunter Portable 2 G - 16,040

10. [NDS] Densetsu no Stafi: Taiketsu! Dire Kaizokudan - 15,693

July 21 - 27 | 2008

Hardware

PSP - 67,452

DSL - 56,968

Wii - 41,024

PS3 - 10,692

PS2 - 9,291

360 - 4,941

Software

1. [NDS] Dragon Quest V - 190,438

2. [PS2] Jikkyou Powerful Pro Yakyuu 15 - 83,855 (NEW)

3. [PSP] Gundam Battle Universe - 42,860

4. [PSP] Eiyuu Densetsu: Sora no Kiseki the 3rd - 38,805 (NEW)

5. [PS3] SIREN: New Translation - 34,532 (NEW)

6. [NDS] Katekyoo Hitman Reborn! - 31,546 (NEW)

7. [WII] Wii Fit - 29,607

8. [WII] Wario Land: Shake It! - 25,377 (NEW)

9. [WII] Mario Kart Wii - 25,359

10. [WII] Jikkyou Powerful Pro Yakyuu 15 - 21,665 (NEW)

More Japanese dev support is the clear sign that the 360 is doing better. Sure it's not that great, but then again games sell systems.

On another note, the MGS4 effect has ended, it did manage to sell pretty well in Japan, probably around 800k or a bit over by now, but it didn't do much for overall PS3 sales. Just shows what I've though, MGS is big in NA mostly.

Just shows what I've though, MGS is big in NA mostly.

Well I mean it's big in Japan too, one of the biggest selling 'hardcore' franchises. MGS4 even had a better attach rate in Japan than in NA. It's also still selling quite well in Europe. It's just that a lot of the MGS fanbase already owned a PS3.

360 bump is rather interesting. I mean it's not that much, but percentage wise it's fairly big (compared to what it was doing a few months back).

Well what I mean is that if you look at the numbers for the older MG and MGS games, they seem to sell less with each new version in Japan. That's what I remember seeing anyways. That's not to say it didn't sell well, I take 500k and higher as a success for any game really.

Well what I mean is that if you look at the numbers for the older MG and MGS games, they seem to sell less with each new version in Japan. That's what I remember seeing anyways. That's not to say it didn't sell well, I take 500k and higher as a success for any game really.

It's actually fairly on par with the other MGS games in Japan, especially when you consider the smaller userbase this time around. Last known numbers:

MGS1 - 674,000

MGS2 - 789,000

MGS3 - 819,000

MGS4 is currently at 622,000.

July 28 - August 3

Hardware

PSP - 61,181

DSL - 57,398

Wii - 41,109

PS3 - 9,508

PS2 - 9,045

360 - 5,359

Software

1. [PSP] Phantasy Star Universe - 342,000

2. [NDS] Rhythm Heaven Gold - 213,000

3. [NDS] Dragon Quest V - 112,000

4. [PS3] Soul Calibur IV - 75,000

5. [PS2] Powerful Pro Baseball 15 - 37,000

6. [360] Soul Calibur IV - 35,000

7. [Wii] Fatal Frame IV - 33,000

8. [Wii] Wii Fit - 32,000

9. [Wii] Mario Kart Wii - 23,000

10. [PSP] Gundam Battle Universe - 21,000

Also, PSP passes the 10 million mark in Japan. DS is also now at 23 million.

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Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. 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