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I'd just like to add that I'm pretty excited about LittleBigPlanet, too. It's more of a family/creative game, so I wouldn't expect to see much talk about it here, where people tend to enjoy FPS and action games more.

That's actually why I like it so much - it's less mainstream, and more fun. It's been a long time since games where just fun - without being explosive graphics showcases. LBP's graphics are awesome, but they add to the game more than define it (one of my big worries with KZ2). I'd buy a Wii for the fun games, but the control system is just stupid. There's a fine line between innovative and idiotic.

I'd just like to add that I'm pretty excited about LittleBigPlanet, too. It's more of a family/creative game, so I wouldn't expect to see much talk about it here, where people tend to enjoy FPS and action games more.

That's actually why I like it so much - it's less mainstream, and more fun. It's been a long time since games where just fun - without being explosive graphics showcases. LBP's graphics are awesome, but they add to the game more than define it (one of my big worries with KZ2). I'd buy a Wii for the fun games, but the control system is just stupid. There's a fine line between innovative and idiotic.

The wii controller is actually awesome for shooting games.

Try Resident Evil 4 for the Wii. You'll think that the game was meant to be played with the wii remote and nunchuck.

June 30 - July 6

Hardware

PSP - 56,439

DSL - 47,455

Wii - 44,525

PS3 - 14,359

PS2 - 11,768

360 - 4,776

Software

1. [NDS] Daigasso! Band Brothers DX - 47,000

2. [PS3] Initial D Extreme Stage - 43,000

3. [NDS] Derby Stallion DS - 38,000

4. [WII] Wii Fit - 31,000

5. [NDS] Nanashi no Game - 30,000

6. [NDS] Mario Kart Wii - 28,000

7. [WII] Tales of Symphonia Dawn of a New World - 27,000

8. [WII] Super Mario Stadium Family Baseball - 20,000

9. [PS3] Metal Gear Solid 4 Guns of the Patriots - 18,000

10. [PSP] Monster Hunter Portable 2nd G - 18,000

July 7 - 13 | 2008

Hardware

PSP - 56,998

DSL - 48,540

Wii - 41,768

PS3 - 12,458

PS2 - 10,405

360 - 3,807

Software

1. [PS2] Persona 4 - 193,000

2. [WII] Wii Fit - 30,000

3. [NDS] Densetsu no Starfi Taketsu - 29,000

4. [WII] Mario Kart Wii - 25,000

5. [NDS] Daigasso Band Brothers - 23,000

6. [WII] Biohazard Zero - 21,000

7. [NDS] Derby Stallion DS - 20,000

8. [NDS] Hanayori Dango: Koi Seyo Onago - 20,000

9. [NDS] Gegege no Kitarou: Youkai Daigekisen - 16,000

10. [PSP] Monster Hunter Portable 2nd G - 16,000

MGS4 drops to #15 but manages to pass the 600,000 mark in Japan. Biohazard (RE) Zero did better than I expected considering the little effort Capcom did to port it. Pretty much all profit for them, perhaps we'll see more ports of the other RE games for the Wii.

July 14 - 20 | 2008

Hardware

PSP - 74,024

DSL - 54,531

Wii - 40,803

PS3 - 11,253

PS2 - 9,535

360 - 4,208

Software

1. [NDS] Dragon Quest V - 643,764 (NEW)

2. [PSP] Gundam Battle Universe - 137,550 (NEW)

3. [PS2] Persona 4 - 40,680

4. [PS3] Tears to Tiara: Kakan no Daichi - 34,431 (NEW)

5. [WII] Wii Fit - 27,198

6. [WII] Mario Kart Wii - 23,992

7. [NDS] Daigasso! Band Brothers DX - 21,419

8. [NDS] Derby Stallion DS - 16,248

9. [PSP] Monster Hunter Portable 2 G - 16,040

10. [NDS] Densetsu no Stafi: Taiketsu! Dire Kaizokudan - 15,693

July 21 - 27 | 2008

Hardware

PSP - 67,452

DSL - 56,968

Wii - 41,024

PS3 - 10,692

PS2 - 9,291

360 - 4,941

Software

1. [NDS] Dragon Quest V - 190,438

2. [PS2] Jikkyou Powerful Pro Yakyuu 15 - 83,855 (NEW)

3. [PSP] Gundam Battle Universe - 42,860

4. [PSP] Eiyuu Densetsu: Sora no Kiseki the 3rd - 38,805 (NEW)

5. [PS3] SIREN: New Translation - 34,532 (NEW)

6. [NDS] Katekyoo Hitman Reborn! - 31,546 (NEW)

7. [WII] Wii Fit - 29,607

8. [WII] Wario Land: Shake It! - 25,377 (NEW)

9. [WII] Mario Kart Wii - 25,359

10. [WII] Jikkyou Powerful Pro Yakyuu 15 - 21,665 (NEW)

More Japanese dev support is the clear sign that the 360 is doing better. Sure it's not that great, but then again games sell systems.

On another note, the MGS4 effect has ended, it did manage to sell pretty well in Japan, probably around 800k or a bit over by now, but it didn't do much for overall PS3 sales. Just shows what I've though, MGS is big in NA mostly.

Just shows what I've though, MGS is big in NA mostly.

Well I mean it's big in Japan too, one of the biggest selling 'hardcore' franchises. MGS4 even had a better attach rate in Japan than in NA. It's also still selling quite well in Europe. It's just that a lot of the MGS fanbase already owned a PS3.

360 bump is rather interesting. I mean it's not that much, but percentage wise it's fairly big (compared to what it was doing a few months back).

Well what I mean is that if you look at the numbers for the older MG and MGS games, they seem to sell less with each new version in Japan. That's what I remember seeing anyways. That's not to say it didn't sell well, I take 500k and higher as a success for any game really.

Well what I mean is that if you look at the numbers for the older MG and MGS games, they seem to sell less with each new version in Japan. That's what I remember seeing anyways. That's not to say it didn't sell well, I take 500k and higher as a success for any game really.

It's actually fairly on par with the other MGS games in Japan, especially when you consider the smaller userbase this time around. Last known numbers:

MGS1 - 674,000

MGS2 - 789,000

MGS3 - 819,000

MGS4 is currently at 622,000.

July 28 - August 3

Hardware

PSP - 61,181

DSL - 57,398

Wii - 41,109

PS3 - 9,508

PS2 - 9,045

360 - 5,359

Software

1. [PSP] Phantasy Star Universe - 342,000

2. [NDS] Rhythm Heaven Gold - 213,000

3. [NDS] Dragon Quest V - 112,000

4. [PS3] Soul Calibur IV - 75,000

5. [PS2] Powerful Pro Baseball 15 - 37,000

6. [360] Soul Calibur IV - 35,000

7. [Wii] Fatal Frame IV - 33,000

8. [Wii] Wii Fit - 32,000

9. [Wii] Mario Kart Wii - 23,000

10. [PSP] Gundam Battle Universe - 21,000

Also, PSP passes the 10 million mark in Japan. DS is also now at 23 million.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
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