Latest Japanese Hardware Sales


Recommended Posts

I'd just like to add that I'm pretty excited about LittleBigPlanet, too. It's more of a family/creative game, so I wouldn't expect to see much talk about it here, where people tend to enjoy FPS and action games more.

That's actually why I like it so much - it's less mainstream, and more fun. It's been a long time since games where just fun - without being explosive graphics showcases. LBP's graphics are awesome, but they add to the game more than define it (one of my big worries with KZ2). I'd buy a Wii for the fun games, but the control system is just stupid. There's a fine line between innovative and idiotic.

I'd just like to add that I'm pretty excited about LittleBigPlanet, too. It's more of a family/creative game, so I wouldn't expect to see much talk about it here, where people tend to enjoy FPS and action games more.

That's actually why I like it so much - it's less mainstream, and more fun. It's been a long time since games where just fun - without being explosive graphics showcases. LBP's graphics are awesome, but they add to the game more than define it (one of my big worries with KZ2). I'd buy a Wii for the fun games, but the control system is just stupid. There's a fine line between innovative and idiotic.

The wii controller is actually awesome for shooting games.

Try Resident Evil 4 for the Wii. You'll think that the game was meant to be played with the wii remote and nunchuck.

June 30 - July 6

Hardware

PSP - 56,439

DSL - 47,455

Wii - 44,525

PS3 - 14,359

PS2 - 11,768

360 - 4,776

Software

1. [NDS] Daigasso! Band Brothers DX - 47,000

2. [PS3] Initial D Extreme Stage - 43,000

3. [NDS] Derby Stallion DS - 38,000

4. [WII] Wii Fit - 31,000

5. [NDS] Nanashi no Game - 30,000

6. [NDS] Mario Kart Wii - 28,000

7. [WII] Tales of Symphonia Dawn of a New World - 27,000

8. [WII] Super Mario Stadium Family Baseball - 20,000

9. [PS3] Metal Gear Solid 4 Guns of the Patriots - 18,000

10. [PSP] Monster Hunter Portable 2nd G - 18,000

July 7 - 13 | 2008

Hardware

PSP - 56,998

DSL - 48,540

Wii - 41,768

PS3 - 12,458

PS2 - 10,405

360 - 3,807

Software

1. [PS2] Persona 4 - 193,000

2. [WII] Wii Fit - 30,000

3. [NDS] Densetsu no Starfi Taketsu - 29,000

4. [WII] Mario Kart Wii - 25,000

5. [NDS] Daigasso Band Brothers - 23,000

6. [WII] Biohazard Zero - 21,000

7. [NDS] Derby Stallion DS - 20,000

8. [NDS] Hanayori Dango: Koi Seyo Onago - 20,000

9. [NDS] Gegege no Kitarou: Youkai Daigekisen - 16,000

10. [PSP] Monster Hunter Portable 2nd G - 16,000

MGS4 drops to #15 but manages to pass the 600,000 mark in Japan. Biohazard (RE) Zero did better than I expected considering the little effort Capcom did to port it. Pretty much all profit for them, perhaps we'll see more ports of the other RE games for the Wii.

July 14 - 20 | 2008

Hardware

PSP - 74,024

DSL - 54,531

Wii - 40,803

PS3 - 11,253

PS2 - 9,535

360 - 4,208

Software

1. [NDS] Dragon Quest V - 643,764 (NEW)

2. [PSP] Gundam Battle Universe - 137,550 (NEW)

3. [PS2] Persona 4 - 40,680

4. [PS3] Tears to Tiara: Kakan no Daichi - 34,431 (NEW)

5. [WII] Wii Fit - 27,198

6. [WII] Mario Kart Wii - 23,992

7. [NDS] Daigasso! Band Brothers DX - 21,419

8. [NDS] Derby Stallion DS - 16,248

9. [PSP] Monster Hunter Portable 2 G - 16,040

10. [NDS] Densetsu no Stafi: Taiketsu! Dire Kaizokudan - 15,693

July 21 - 27 | 2008

Hardware

PSP - 67,452

DSL - 56,968

Wii - 41,024

PS3 - 10,692

PS2 - 9,291

360 - 4,941

Software

1. [NDS] Dragon Quest V - 190,438

2. [PS2] Jikkyou Powerful Pro Yakyuu 15 - 83,855 (NEW)

3. [PSP] Gundam Battle Universe - 42,860

4. [PSP] Eiyuu Densetsu: Sora no Kiseki the 3rd - 38,805 (NEW)

5. [PS3] SIREN: New Translation - 34,532 (NEW)

6. [NDS] Katekyoo Hitman Reborn! - 31,546 (NEW)

7. [WII] Wii Fit - 29,607

8. [WII] Wario Land: Shake It! - 25,377 (NEW)

9. [WII] Mario Kart Wii - 25,359

10. [WII] Jikkyou Powerful Pro Yakyuu 15 - 21,665 (NEW)

More Japanese dev support is the clear sign that the 360 is doing better. Sure it's not that great, but then again games sell systems.

On another note, the MGS4 effect has ended, it did manage to sell pretty well in Japan, probably around 800k or a bit over by now, but it didn't do much for overall PS3 sales. Just shows what I've though, MGS is big in NA mostly.

Just shows what I've though, MGS is big in NA mostly.

Well I mean it's big in Japan too, one of the biggest selling 'hardcore' franchises. MGS4 even had a better attach rate in Japan than in NA. It's also still selling quite well in Europe. It's just that a lot of the MGS fanbase already owned a PS3.

360 bump is rather interesting. I mean it's not that much, but percentage wise it's fairly big (compared to what it was doing a few months back).

Well what I mean is that if you look at the numbers for the older MG and MGS games, they seem to sell less with each new version in Japan. That's what I remember seeing anyways. That's not to say it didn't sell well, I take 500k and higher as a success for any game really.

Well what I mean is that if you look at the numbers for the older MG and MGS games, they seem to sell less with each new version in Japan. That's what I remember seeing anyways. That's not to say it didn't sell well, I take 500k and higher as a success for any game really.

It's actually fairly on par with the other MGS games in Japan, especially when you consider the smaller userbase this time around. Last known numbers:

MGS1 - 674,000

MGS2 - 789,000

MGS3 - 819,000

MGS4 is currently at 622,000.

July 28 - August 3

Hardware

PSP - 61,181

DSL - 57,398

Wii - 41,109

PS3 - 9,508

PS2 - 9,045

360 - 5,359

Software

1. [PSP] Phantasy Star Universe - 342,000

2. [NDS] Rhythm Heaven Gold - 213,000

3. [NDS] Dragon Quest V - 112,000

4. [PS3] Soul Calibur IV - 75,000

5. [PS2] Powerful Pro Baseball 15 - 37,000

6. [360] Soul Calibur IV - 35,000

7. [Wii] Fatal Frame IV - 33,000

8. [Wii] Wii Fit - 32,000

9. [Wii] Mario Kart Wii - 23,000

10. [PSP] Gundam Battle Universe - 21,000

Also, PSP passes the 10 million mark in Japan. DS is also now at 23 million.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is also the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!