Latest Japanese Hardware Sales


Recommended Posts

August 4 - 10

Hardware

DSL - 60,434

PSP - 58,501

Wii - 38,506

360 - 24,962

PS3 - 9,673

PS2 - 8,503

Software

1. [PSP] Phantasy Star Portable - 148,230

2. [NDS] Fire Emblem: Shin Ankoku Ryuu - 144,905 (NEW)

3. [NDS] Rhythm Tengoku Gold - 130,412

4. [360] Tales of Vesperia - 108,328 (NEW)

5. [NDS] Dragon Quest V - 72,598

6. [NDS] Sangokushi Taisen Ten - 32,734 (NEW)

7. [NDS] Summon Night 2 - 29,715 (NEW)

8. [WII] Wii Fit - 27,414

9. [WII] Mario Kart Wii - 22,739

10. [PS3] Soul Calibur IV - 22,575

Nice 360 bump this week.

August 11 - 17

Hardware

DSL - 78,667

PSP - 64,413

Wii - 53,036

PS3 - 11,393

PS2 - 10,168

360 - 7,358

Software

1. [NDS] Rhythm Tengoku Gold - 137,000

2. [PSP] Phantasy Star Portable - 74,000

3. [NDS] Dragon Quest V - 74,000

4. [WII] Wii Fit - 47,000

5. [WII] Mario Kart Wii - 36,000

6. [NDS] Fire Emblem: New Shadow Dragons - 35,000

7. [NDS] Band Brothers DX - 24,000

8. [NDS] Drum Island - 20,000

9. [PS2] Power Pros 15 - 19,000

10. [WII] WarioLand Shake - 18,000

Was gonna say maybe the 360 numbers are down to due the supposed hardware shortage, but Tales of Vesperia ain't even in the top 10 anymore :(

Well, maybe all the people with 360s bought ToV already and since there are no more 360s left there is no reason to pick up ToV?

Was gonna say maybe the 360 numbers are down to due the supposed hardware shortage, but Tales of Vesperia ain't even in the top 10 anymore :(

People won't really buy a game if they don't have a console to play it on! I do hope sales increase onces MS gets supply back in stock in September but I guess its a missed opportunity.

However, ToV may have peaked already, who knows, we'll have to wait and see when stocks come back in!

Maybe they sold all the copies they had ready? I mean 110k or so isn't a bad number really. Everyone makes big noise when you hit 1mil+ but those aren't all the games. Lots are in the green with just 500k sold depending on how much it cost to make.

August 18 - 24

Hardware

DSL - 55,995

PSP - 47,604

Wii - 35,173

PS3 - 9,020

PS2 - 8,420

360 - 3,551

Software

1. [PS2] J-League Winning Eleven 2008 - 79,000 / NEW

2. [NDS] Rhythm Tengoku Gold - 57,000

3. [NDS] Inazuma Eleven - 41,000 / NEW

4. [NDS] Dragon Quest V - 32,000

5. [PSP] Phantasy Star Portable - 31,000

6. [WII] Wii Fit - 30,000

7. [NDS] Harukanaru Toki no Naka - 26,000 / NEW

8. [NDS] Sigma Harmonics - 23,000 / NEW

9. [WII] Mario Kart Wii - 19,000

10. [NDS] Daigasso! Band Brothers DX - 16,000

August 25 - 31

Hardware

DSL - 56,439

PSP - 41,664

Wii - 35,755

PS3 - 9,775

PS2 - 8,810

360 - 3,124

Software

1. [NDS] Rhythm Tengoku Gold - 75,824

2. [PS3] Afrika - 38,423 (NEW)

3. [PS2] J-League Winning Eleven 2008 Club Championship - 37,927

4. [PSP] Fate/Tiger Colosseum Upper - 34,190 (NEW)

5. [WII] Wii Fit - 31,134

6. [NDS] Inazuma Eleven - 29,245

7. [PS3] Battlefield: Bad Company - 25,603 (NEW)

8. [NDS] Dragon Quest V - 23,389

9. [PSP] Phantasy Star Portable - 23,106

10. [WII] Mario Kart Wii - 22,621

Afrika's first week numbers aren't so bad. I'm still amazed this is a Japanese exclusive. Seems everyone bar the DSL is down though, and even then the DSL is only up by 444 units. Mixed bag in the software section, too. Sony/Nintendo going 50/50.

September 1 - 7

Hardware

DSL - 51,412

PSP - 34,462

Wii - 33,128

PS3 - 8,317

PS2 - 7,948

360 - 1,044

Software

1. [NDS] Rhythm Tengoku Gold (Nintendo) 55,276 / 668,000

2. [WII] Wii Fit (Nintendo) 31,970 / 2,609,000

3. [NDS] Blue Dragon Plus (AQ Interactive) 21,174 / NEW

4. [PS3] Afrika (SCEI) 18,567 / 57,000

5. [PS2] J-League Winning Eleven 2008 Club Championship (Konami) 18,342 / 136,000

6. [NDS] Fire Emblem: New Shadow Dragons and the Blade of Light (Nintendo) 17,349 / 222,000

7. [NDS] Dragon Quest V (Square Enix) 15,454 / 1,164,000

8. [NDS] Daigasso! Band Brothers DX (Nintendo) 14,688 / 326,000

9. [WII] Mario Kart Wii (Nintendo) 14,207 / 1,748,000

10. [NDS] Inazuma Eleven (Level 5) 13,803 / 85,000

Did Sony announce the PSP-3000 too early? Shortages finally hitting the 360? Will Wii Fit ever stop selling? Hmm.

These numbers probably take into account the shortages they've talked about. We'll see how they stack up next week. They should have new stock in by then to account for things.

September 8 - 14

Hardware

DSL - 63,859

PSP - 30,156

Wii - 29,686

360 - 28,188

PS3 - 8,053

PS2 - 7,669

Software

1. [NDS] Pokemon Platinum (Nintendo) 963,000 / NEW

2. [NDS] Quiz Magic Academy DS (Konami) 119,000 / NEW

3. [360] Infinite Undiscovery (Square Enix) 90,000 / NEW

4. [WII] One Piece Unlimited Cruise: Episode 1 - Nami ni Yureru Hihou (Namco Bandai) 61,000 / NEW

5. [NDS] Rhythm Tengoku Heaven (Nintendo) 56,000 / 723,000

6. [WII] Wii Fit (Nintendo) 25,000 / 2,635,000

7. [PS2] D.Gray-man: Sousha no Shikaku (Konami) 15,000 NEW

8. [WII] Mario Kart Wii (Nintendo) 14,000 / 1,762,000

9. [NDS] Daigasso! Band Brothers DX (Nintendo) 14,000 / 340,000

10. [PS2] J-League Winning Eleven 2008 Club Championship (Konami) 13,000 / 148,000

Almost...

Holy ****, nearly a million copies of diamond sold in a week. Insane.

And is it not pretty much identical to the other DS versions minus some tweaks? :rofl:

Pokemon fans are nuts!

And is it not pretty much identical to the other DS versions minus some tweaks? :rofl:

Pokemon fans are nuts!

Actually I heard there's quite a few more differences in this version compared to the differences in the other "third game" generations. Don't know how true this is, the only time I've bought more then 1 version of Pokemon in the same generation was the first (and I bought all 3, and regret buying blue when I already had red and yellow).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Calling GTA 6 overhyped crap doesn’t make you edgy, it just makes you sound like someone who hasn’t enjoyed anything since the PS2 era.
    • I’m not arguing whether Rockstar likes money. Obviously, they do, they’re a business. I’m saying this isn’t new. They’ve always launched console first. This is just how Rockstar operates.
    • I'm not sure how old the school is, but they've been doing this since GTA 3. Back in those days we'd be lucky for game companies to release on the PC at all. And with the current state of Sony (or Microsoft) their gaming wing won't be getting a penny from me.
    • We now know when and how the Universe may truly end by Sayan Sen Image by Marek Pavlík via Pexels| Not representative A study by physicist Henry Tye of Cornell University suggests that the universe may not expand forever. Instead, it could eventually stop expanding, begin contracting and end in a "Big Crunch" roughly 20 billion years from now. The research, published in the Journal of Cosmology and Astroparticle Physics, was conducted by Tye, Horace White Professor of Physics Emeritus at Cornell University. Using recent observations from major dark-energy surveys, Tye and his collaborators developed a cosmological model that predicts the universe could have a total lifespan of about 33 billion years. Since the universe is currently estimated to be 13.8 billion years old, the model places it near the midpoint of its existence. According to Cornell University's summary of the research, the study centers on the cosmological constant, a term introduced by Albert Einstein in his theory of general relativity. In modern cosmology, the cosmological constant is commonly used to describe the simplest form of dark energy, the unknown phenomenon believed to be driving the accelerating expansion of the universe. "For the last 20 years, people believed that the cosmological constant is positive, and the universe will expand forever," Tye said in a Cornell University news release. "The new data seem to indicate that the cosmological constant is negative, and that the universe will end in a big crunch." The study draws on data from the Dark Energy Survey (DES) and the Dark Energy Spectroscopic Instrument (DESI), two major projects designed to investigate the nature of dark energy. According to Tye, recent observations suggest that dark energy may not behave exactly like a simple cosmological constant. To account for those observations, Tye and his collaborators proposed a model involving an extremely light hypothetical particle that evolves over time. In their calculations, this produces a negative cosmological constant and leads to a future collapse of the universe. The model predicts that cosmic expansion would continue for approximately another 11 billion years before reaching a maximum size, after which the universe would begin contracting and eventually collapse. Scientists have long debated how the universe might end. As explained in an article published in The Conversation by Stephen DiKerby of Michigan State University, several possibilities have been proposed. If dark energy remains constant and positive, the universe could continue expanding indefinitely, gradually becoming colder, darker and more diffuse in a scenario often called the "heat death" of the universe. Other theoretical possibilities include a Big Rip, in which cosmic expansion accelerates so dramatically that galaxies, stars and even atoms are torn apart, or a Big Crunch, in which expansion reverses and the universe collapses back into an extremely dense state. DiKerby notes that the Big Crunch idea itself is not new. What distinguishes Tye's work is that it attempts to use current observational data to estimate when such a collapse might occur and how it could unfold. Much of the universe's long-term evolution remains uncertain. According to current astrophysical understanding, stars will continue to form and die for billions of years. The Sun, for example, is about halfway through its expected lifespan. Galaxies are also expected to continue merging; the Milky Way and Andromeda galaxies are projected to collide several billion years from now. At the same time, the nature of dark energy remains one of the biggest unanswered questions in cosmology. While observations indicate that the universe's expansion is accelerating, scientists still do not know what is causing that acceleration. Future observations may therefore alter current predictions about the cosmos's ultimate fate. Tye emphasized that additional evidence will be needed before firm conclusions can be drawn. DESI continues to collect data, while upcoming observations from missions and observatories including Euclid, SPHEREx and the Vera C. Rubin Observatory are expected to provide more precise measurements of dark energy. "People have said before that if the cosmological constant is negative, then the universe will collapse eventually. That's not new," Tye said. "However, here the model tells you when the universe collapses and how it collapses." For now, the study presents one possible future for the cosmos rather than a settled prediction. Whether the universe ultimately ends in a Big Crunch, expands forever, or follows another path entirely remains an open question that future observations will help answer. Source: Cornell University, The Conversation This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • If you look around on Amazon, some of these are available for $9
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      570
    2. 2
      +Edouard
      175
    3. 3
      PsYcHoKiLLa
      73
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!