Latest Japanese Hardware Sales


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still less than a million I believe (not 100% sure)

360

YTD: 212,785

LTD: 721,230

PS3

YTD: 699,941

LTD: 2,341,617

Wii

YTD: 2,264,389

LTD: 6,880,528

*YTD = Year to Date

*LTD = Life to Date

They should end the year close to 1mil I think. Though it's only 2 months left to go, I think they can do it.

Either way, with 800,000 or so that's enough for more devs to start looking at it more for Japan. Again, selling a million copies is nice but even 400-500k will make you money depending on initial dev costs.

They should end the year close to 1mil I think. Though it's only 2 months left to go, I think they can do it.

Either way, with 800,000 or so that's enough for more devs to start looking at it more for Japan. Again, selling a million copies is nice but even 400-500k will make you money depending on initial dev costs.

Yeah, I think with XBOX's new found fame in Japan, I think this is entirelly possible. They only need another 28,000, which requires 3,111/3,112 each week for the next 9 weeks. Considering XBOX has been hitting around 10l range lately, I think this is pretty possible (especially as Christmas is coming up).

October 20 - 26

Hardware

PSP - 60,467

Wii - 24,292

DSL - 22,965

360 - 7,844

PS2 - 6,962

PS3 - 3,931

Software

01. [NDS] Wagamama Fashion Girls Mode (Nintendo) 76,000 / NEW

02. [PS2] Devil Summoner: Kuzunoha Raidou tai Abaddon Ou (Atlus) 63,000 / NEW

03. [NDS] Pok?mon Platinum (Pok?mon) 53,000 / 1,810,000

04. [WII] Rhythm Tengoku Gold (Nintendo) 44,000 / 1,051,000

05. [WII] Wii Music (Nintendo) 38,000 / 129,000

06. [PSP] Yuusha no Kuse ni Namaikida Or 2 (SCE) 27,000 / 86,000

07. [PS2] Devil Summoner: Kuzunoha Raidou tai Abaddon Ou (Special) (Atlus) 25,000 / 25,000

08. [NDS] Castlevania: Order of Ecclesia (Konami) 19,000 / 19,000

09. [PSP] Bleach: Soul Carnival (SCE) 18,000 / 18,000

10. [WII] Wii Fit (Nintendo) 15,000 / 2,756,000

Next week should see a jump in PS3 and DS sales due to new models.

360 holding strong in the 7k+ range even now. I didn't think it'd stay up there for this long.

I really don't get why people would wait for the new PS3 "model" when the only new thing about it is the bigger HDD. One of the pros about the system is that you can get any cheap HDD out there and just upgrade it yourself. And the Japanese are as tech savvy as it comes. So really unlike the 360 that is limited to an expensive HDD upgrade, why would you actually wait? I just don't see the need/reason to.

360 holding strong in the 7k+ range even now. I didn't think it'd stay up there for this long.

I really don't get why people would wait for the new PS3 "model" when the only new thing about it is the bigger HDD. One of the pros about the system is that you can get any cheap HDD out there and just upgrade it yourself. And the Japanese are as tech savvy as it comes. So really unlike the 360 that is limited to an expensive HDD upgrade, why would you actually wait? I just don't see the need/reason to.

From my understanding, the new blu-ray drives are smaller in size, and you can expect a PS3 slim eventually. Now I know it won't be hitting the market in 2008, nor 2009, but it could be as close as the end of 2009, early 2010.

and why not wait for more bang for your buck when the new models with a larger HDD come out?

I really don't get why people would wait for the new PS3 "model" when the only new thing about it is the bigger HDD.

That's not true. While you do get double the HDD space, you also get a DualShock 3 controller now in the new pack as well. And it also comes bundled with GT5 Prologue. All for the same price. Now why wouldn't you wait a few weeks for that?

Japan Sales Figures For Week Of 2008-10-27

Hardware

DSi - 171K

PSP - 50K

PS3 - 36K

Wii - 25K

NDS - 17.6K

PS2 - 6.8K

360 - 6.3K

Software

GTAIV (PS3) - 122K

Valkyrie Profile: The Accused One (NDS) - 74K

LittleBigPlanet (PS3) - 47K

GTAIV (360) - 38K

Wagamama Fassion Girls Mode (NDS) - 38K

Pokemon Platinum (NDS) - 37K

Gran Turismo 5 Prologue: Spec III (PS3)- 34K

Rhythm Tengoku Gold (NDS) - 33K

Chocobo's Dungeon DS+ (NDS)- 28K

Wii Music (Wii) - 23K

I really don't get why people would wait for the new PS3 "model" when the only new thing about it is the bigger HDD. One of the pros about the system is that you can get any cheap HDD out there and just upgrade it yourself. And the Japanese are as tech savvy as it comes. So really unlike the 360 that is limited to an expensive HDD upgrade, why would you actually wait? I just don't see the need/reason to.

With the figures above it seems as if people did just that.

We'll see what the PS3 drops to though next week.

Edited by Audioboxer

Here are the full Media Create numbers:

October 27 - November 2

Hardware

DSi - 171,925

PSP - 50,358

PS3 - 39,587

Wii - 23,123

DSL - 16,369

PS2 - 6,714

360 - 6,119

Software

1. [PS3] Grand Theft Auto IV - 132,676

2. [NDS] Valkyrie Profile: Toga - 79,760

3. [PS3] LittleBigPlanet - 51,705

4. [NDS] Pok?mon Platinum - 47,243

5. [NDS] Wagamama Fashion Girls - 40,380

6. [NDS] Rhythm Tengoku Gold - 38,558

7. [PS3] Gran Turismo 5 Prologue Spec III - 34,965

8. [360] Grand Theft Auto IV - 33,648

9. [NDS] Personal Trainer: Walking - 26,191

10. [NDS] Cid to Chocobo no Fushigi - 26,190

As expected, DS and PS3 get a big boost this week.

The jump in PS3 seems to have more to do with the release of new games like LBP then the release of a new SKU. If it was just the new model doing it I'd have expected higher than 39k. That's in-line with the sales of GTA4, LBP, and GT5.

If loads of people were "just" waiting for the new unit with the bigger HDD then I'd be expecting 100k or more.

The jump in PS3 seems to have more to do with the release of new games like LBP then the release of a new SKU. If it was just the new model doing it I'd have expected higher than 39k. That's in-line with the sales of GTA4, LBP, and GT5.

If loads of people were "just" waiting for the new unit with the bigger HDD then I'd be expecting 100k or more.

The PS3 has never gone over 100k in Japan I don't think.

The Japanese are ignoring HD gaming, 39k is a very good amount right now for an HD console over there :laugh:

November 3 - 9

Software

01. [NDS] Hoshi no Kirby: Ultra Super Deluxe (Nintendo) 265,654 / NEW

02. [NDS] Rhythm Tengoku Gold (Nintendo) 39,891 / 1,129,000

03. [NDS] Wagamama Fashion Girls Mode (Nintendo) 37,411 / 154,000

04. [NDS] Pok?mon Platinum (Pok?mon) 36,670 / 1,890,000

05. [PS3] Grand Theft Auto IV (Capcom) 35,851 / 169,000

06. [NDS] Valkyrie Profile: Toga o Seoumono (Square Enix) 32,569 / 112,000

07. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 19,048 / 44,000

08. [NDS] Personal Trainer: Walking (Nintendo) 18,465 / 45,000

09. [PS3] Gran Turismo 5 Prologue Spec III (SCE) 16,927 / 52,000

10. [PS3] LittleBigPlanet (SCE) 16,905 / 69,000

November 10 - 17

Software

01. [NDS] Hoshi no Kirby: Ultra Super Deluxe (Nintendo) 97,000 / 363,000

02. [PS3] Samuraidou 3 (Spike) 81,000 / NEW

03. [NDS] Tongari Boushi to Mahou no 365 Nichi (Konami) 72,000 / NEW

04. [NDS] Fushigi no Dungeon Fuurai no Shiren DS 2: Sabaku no Majou (SEGA) 45,000 / NEW

05. [PS3] Resistance 2 (SCE) 33,000 / NEW

06. [NDS] DS Nishimura Kyoutarou Suspense 2 Shintantei Series:? (Tecmo) 33,000 / NEW

07. [NDS] Ryuusei no Rockman 3: Black Ace (Capcom) 33,000 / NEW

08. [NDS] Rhythm Tengoku Gold (Nintendo) 30,000 / 1,159,000

09. [NDS] Wagamama Fashion Girls Mode (Nintendo) 30,000 / 183,000

10. [NDS] Pok?mon Platinum (Pok?mon) 27,000 / 1,917,000

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    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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