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not a valid win32 application error with 64 bit
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By QuantumBigfoot · Posted
It's amazing that anyone still uses this bloated trash. -
By +Edouard · Posted
@Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir! -
By hellowalkman · Posted
An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing. -
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By AnotherITguy · Posted
Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
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bishbashbosh
Hi everybody i'm new on this forum, a alot of people on here seem to know what they're talking about after reading through some of the posts.
I have a problem at the moment which i'm sure will crop up more often as more people move on to 64-bit systems. i keep getting a 'd:/is not a valid win32 application' error message when i try and install games such as 'act of war' 'battlefield 2' and 'GTA San Andreas' amongst others, also when i right click on my dvd drive letter and 'explore' the contents to find the setup.exe file and run it i get another error messgage saying 'd:/setup.exe is not valid win32 application' . :angry:
I have however managed to install and run 'Half Life 2' and 'Quake 4' without any problem, my system has just been recently built and is all new components except the ATX case, PSU, sound card, graphics card and tv card, my spec is:
Windows XP professional 32bit SP2
AMD Athlon 64 4000 2.4ghz 1mb L2 cache s939
MSI K8N neo 2 mainboard
300GB Maxtor SATA 2 16mb cache hard drive (into 3 partitions)
1GB corsair 3200 DDR ram dual channel
256mb pny Ge force 6600 AGP graphics card
Creatvie SoundBlaster Audigy 2 zs platinum pro sound card
Haupaugel WinTV GO! TV tuner card
I have all the latest drivers for my hardware and my games are shop bought that worked great on my old 32-bit AMD XP2600 machine, but now only a few will install. I haven't got Windows XP64 because i am waiting for SP1 to be released before i get it. :rolleyes:
I am the administrator of my computer so there are no limitations, every other piece of software i have seems to work such as Cubase SX 2 and all my VST instruments and plug-ins, i know my DVD drive works coz it's brand new and was installed briefly on my old machine before i upgraded.
Do you think it has something to do with the fact i have 64 bit drivers for my graphics card and sound card on a 32 bit os and i need to roll them back to 32 bit drivers?
I have heard of similar problems with Windows XP64 from other forums ie: games do not run so i can't see much point in using XP64 untill the service pack is released, i have seen patches for some of the games i have but they seem to only update the installed version and only for Win XP64 nothing for Win XP 32, i need something that can fix the way Windows XP SP2 treats 32 bit applications in a 64 bit PC.
If any one has had a similar problem and fixed it or knows how to get my games installed and runnig on my current set up please let me know i need to frag! :D
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