Oblivion: Fragmented Cache Data Fix


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  Quote
"Oblivion uses the Xbox 360 hard drive extensively to cache (copy and reuse) game data. This is done to optimize all loading the game does. It has been found in rare cases on some Xbox 360s that the cached data can get overly fragmented. This exhibits itself by the game taking a long time to load anything from menus, dialogue, sounds, objects, levels, and more.

To solve this problem, reset your Xbox, and hold down the A button as the game is booting up. If any button is held while Oblivion is loading, it will clear its hard drive cache, and create a new one.

Once you see the ?Bethesda Softworks? logo video, the game is already loaded, and the cache should have been cleared.

Note, this does not effect your game in any way other than loading. You will not lose any saved data."

Source

Wow.. I hope that crap 20 seconds to open and close doors minimized with this fix. We know that Defragment doesn't make miracles.

Afterall, sad for Core owners...

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https://www.neowin.net/forum/topic/445012-oblivion-fragmented-cache-data-fix/
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  stryderjzw said:

It's strange. I have a HD, but my game is still slow. And yes, I've tried the holding A button "defragmentation" thing mentioned on the main forums. Maybe it's just my expectations..... :(

It is not just your expectations. I do this supposed fix everytime I start the game up, and I had several pretty major problems just today with the game.

? The menu slowed down so bad it was non functional.

? I Lost sound for over 20 seconds at least.

? My character just got stuck (had to Load my last save)

? The game froze completly.

I was also less than an hour into playing it when this all started... So it was not a result of hours of playing.

  • 2 weeks later...

I said back when the 360 was annouced that this was coming.

Now with the Xbox Live service and its ability to patch games developers no longer have to worry that much about fine tuning and polishing the game for the Xbox (and I am sure the PS HUB service will grant the same thing) and now we're getting games that are not polished, or fine tuned at all. Yeah, you get to play online, but is trading quality for online play worth it?

Now of course, some games will be polished before they come out (like Halo) and actually make use of the Xbox services to add features to the game, instead of trying to fix problems with it. Consoles use to be in a different ballpark, you had your crappy titles come out riddled with bugs and they slowly disappeared, and then you had your quality titles and they rose up, but now we're getting quality titles riddled with bugs. And the worse part is, we now can only accept that, and have become tolerant of that.

It's actually better this way than before. There are lot of buggy console games out there that were never patched, some even had serious bugs. Would you rather play a buggy game without the ability to patch it in the future? Many games have no problems so don't blame it on Xbox live and some games don't even have on-line play yet they have bugs so nobody is trading quality for online play.

At least we won't get as buggy releases as most high profile PC games.

  icecaveman said:

It's actually better this way than before. There are lot of buggy console games out there that were never patched, some even had serious bugs. Would you rather play a buggy game without the ability to patch it in the future? Many games have no problems so don't blame it on Xbox live and some games don't even have on-line play yet they have bugs so nobody is trading quality for online play.

At least we won't get as buggy releases as most high profile PC games.

No I would not, but chances are that buggy game recieved little to no praise, therefore it would NEVER recieve a patch because the publisher stops supporting failed/dried up games the moment it sees no more profit in it. So in the end, chances are that buggy game will remain buggy, with or without Xbox Live's patching service.

Why should I not blame it on Xbox Live? Xbox Live allows developers to do crap like this, and the end result is the consumer gets screwed, and they have your money, end of story. Now, please do not take this has just general Microsoft, or Xbox bashing it is not, it is a flaw that PC gamers have had to deal with since gaming began on the PC and with the introduction of the internet. But it is a shame that now console users have to suffer the same thing.

What I ment by that statement was that with the ability to play online, and the Live service, you ALSO get this patching ordeal with games that come out on the system. Now I am sure you will not disagree with the fact that most online games, had patches made for them to correct issues with the game and so on, and you don't believe that is not trading quality for online play?

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