Hi-res Crysis DirectX 10 screenshots


Recommended Posts

Meh. Am I the only one that isn't impressed with the "next gens" graphics? So far from what I've seen of DX10, XB360, and PS3 don't really impress me. They don't seem like THAT much of an improvement. I don't know, I guess I was just expecting more. Probably Nintendo is right and graphics have evolved as far as they can for the time being.

:blink:

Did you watch the video? It looked amazing to me, personally... biggest leap in graphics technology I've seen in a while.

Meh. Am I the only one that isn't impressed with the "next gens" graphics? So far from what I've seen of DX10, XB360, and PS3 don't really impress me. They don't seem like THAT much of an improvement. I don't know, I guess I was just expecting more. Probably Nintendo is right and graphics have evolved as far as they can for the time being.

you're kidding right? you haven't seen a difference?? have you seen call of duty 2 or ghost recon: advanced warfighter on the 360? They look absolutely stunning. Perhaps because they are starting to look more lifelike, you are seeing less and less of the "flash" factor .. but they are definitely improving.

So how will this particular first person shooter revolutionize and jump-start the genre in terms of new and awe-inspiring gameplay, a breathe of fresh air to let out the foul smell of the continually rehashed, dull cookie-cutter fps games continually coming out of the 'EA' mill?

I'm not interested in shelling out $600.00 Canadian to be tricked into believing such a game but instead being offered a chance to view the new 'six million shader model' over last years 'five million shader model'.

So how will this particular first person shooter revolutionize and jump-start the genre in terms of new and awe-inspiring gameplay, a breathe of fresh air to let out the foul smell of the continually rehashed, dull cookie-cutter fps games continually coming out of the 'EA' mill?

Well to me Far Cry was the most underrated FPS in years. I think it was better from a game play POV than either FEAR or HL2 (they had better stories mind you). I duno, there was just some element that it had, the fun factor of sneaking in pretty much open ended environments. Both Fear and HL2 were just a tad linear, certainly good, just a different style of design. Also the open ended nature of Far Cry allows you to play the game at your pace where those other games tend to set the pace for you. We'll see, but if this is anything like Far Cry then I'm sure it will be a stunning game.

Also I doubt it matters that EA is involved. Crytec are developing it not them so hopefully they do the right thing. So far it seems they have the tech right.

BTW is this just a modified Crytek engine as seen in far cry or is it something new? It looks so far and beyond the old engine although something tells me it's more likely to be a heavily modified one as opposed to something completly new.

So how will this particular first person shooter revolutionize and jump-start the genre in terms of new and awe-inspiring gameplay, a breathe of fresh air to let out the foul smell of the continually rehashed, dull cookie-cutter fps games continually coming out of the 'EA' mill?

I'm not interested in shelling out $600.00 Canadian to be tricked into believing such a game but instead being offered a chance to view the new 'six million shader model' over last years 'five million shader model'.

EA is just the publisher. CryTek is just a small german company here, with the first title being FarCry. EA offered money and they took it. I don't blame them.

I only will blame EA if they publish the game in a too early stage when it is still full of bugs.

I believe to a slight degree that the good graphics will help the genre. New engines offer new possibilities. Take a look at the flora for instance. I'm thinking of Hide & Seek, tracks, sound the leaves make when you move.

The engine in this game is offering a possibility to render a nice outdoor setting instead of the sometimes dull & boring interiors portrayed in eg FEAR.

These pics looks really amazing, There's any card supporting DX10 out there?

nope ther isant untill maby end of the year the nvidia G80 and ATI R600 cards

I wonder if they will release a demo out soon...

it will be poinjtless cause ther be no Dx10 cards out and from what i understand ther be no DX9 mode for thsi game and if ther is ther is no way it look that dang good

Well to me Far Cry was the most underrated FPS in years. I think it was better from a game play POV than either FEAR or HL2 (they had better stories mind you). I duno, there was just some element that it had, the fun factor of sneaking in pretty much open ended environments. Both Fear and HL2 were just a tad linear, certainly good, just a different style of design. Also the open ended nature of Far Cry allows you to play the game at your pace where those other games tend to set the pace for you. We'll see, but if this is anything like Far Cry then I'm sure it will be a stunning game.

Summed it up perfectly, exactly how i wanted to say it.

it will be poinjtless cause ther be no Dx10 cards out and from what i understand ther be no DX9 mode for thsi game and if ther is ther is no way it look that dang good

Sure it can if done right, just in DX9 mode it wouldnt look so nice. Like playing HL2 on DX7 cards. I know HL2 isnt all that nowdays but a few years ago we were drooling over that. Infact it would be suicide for them not to support DX9 unless they plan on delaying the game. With no sign of any DX10 cards until later in the year, if this game is released with the cards then very very few people will be able to ever play it and by the time people have hardware that can play it something better would be out.

Anyway, what reason is there not to offer backwards compatability? Other games and engines have been doing this for 15 years and just limiting the graphics on the older hardware...theres no reason why you couldnt here as far as I know.

The engine in this game is offering a possibility to render a nice outdoor setting instead of the sometimes dull & boring interiors portrayed in eg FEAR.
Not only that but in games like FarCry the environment is a major factor in the gameplay as you are able to use stealth tactics and use the environment as cover. I know everyone always says gameplay > graphics, which is true but that statement kinda ignores the fact that graphics has a major bearing on the gameplay and potentially break an otherwise good game if done wrong.

you're kidding right? you haven't seen a difference?? have you seen call of duty 2 or ghost recon: advanced warfighter on the 360? They look absolutely stunning. Perhaps because they are starting to look more lifelike, you are seeing less and less of the "flash" factor .. but they are definitely improving.

Yeah, seen them and played Xbox360. I dunno, I guess I'm just still waiting for the 'Toy Story" graphics that Sony promised with the PS2. And I'm not saying there isn't an improvement, just not what I was expecting. I was expecing to finally have the "Toy Story" graphics, but probably that's still a few gens away.

I'd say we exceeded toy story already. Yeah everything in the films were crisper, but the backgrounds and environments in those movies are so basic compared to some of the complex architecture in games and texturing. The area where toy story may win would be Modelling, but even then I'd say there are games out there that challenge it.

I think that those screenshots look alot nicer than toy story did. Also its a tad hard to compare the 2 when one is a film and the other a 3d environment.

my 2 cents anyway.

I'd say we exceeded toy story already. Yeah everything in the films were crisper, but the backgrounds and environments in those movies are so basic compared to some of the complex architecture in games and texturing. The area where toy story may win would be Modelling, but even then I'd say there are games out there that challenge it.

I think that those screenshots look alot nicer than toy story did. Also its a tad hard to compare the 2 when one is a film and the other a 3d environment.

my 2 cents anyway.

When was the last time you saw Toy Story? I saw it about a week ago with my nephew. There is no comparison. Toy Story looks waaaaaay better than what we have now. Even with AA, there are still plenty of jaggies. Toy Story is silky smooth.

So how will this particular first person shooter revolutionize and jump-start the genre in terms of new and awe-inspiring gameplay, a breathe of fresh air to let out the foul smell of the continually rehashed, dull cookie-cutter fps games continually coming out of the 'EA' mill?

I'm not interested in shelling out $600.00 Canadian to be tricked into believing such a game but instead being offered a chance to view the new 'six million shader model' over last years 'five million shader model'.

I take it someone never played Far Cry. To say it was all graphics is silly if you ask me, but to each his own... I have no reason to see Crysis as anything different.

And how can people always keep blaming EA when they're not always the ones making the game... sometimes it's their in-game studios, sometimes it's not.

the reason why they may not make it backwards compatable is the fact that microsoft is doing it with DX10 breakign away from backwards compatabilty from DX9 and lower to gain more eprformance and alot of otehr things. and really ther is nothing wrong with that at all.

ffs why do these screenshots of upcoming games/tech never use FSAA, and always generally look terrible? Oh well. The video seems to do it justice.

Soft shadowing looks nice. And the forest density is impressive. But nothing much else to say really. In the end, regardless of tech, it all comes down to how good the artists are.

The blur-effect realy makes the forrest look life-like.

actually no, it makes it look like a movie, NOT like YOU are in the jungle, or do you often go around in the real world seeing everythign blurred ? in that case you may need glasses :)

as for wether the engine is completely new, or a rewritten FarCry engine.

Nothing is ever new, even if they started completely from scratch, the programmers would bring in code segments and classes and whatnot from the old engine code. the majority of the engine code is stuff that if they rewrote it would be exactly the same as int he last engine.

How can you be sure? It could be on Vista rendering using the DirectX 10 Reference Rasterizer.

AFAIK, the reference rasterizer would not be able to run DX10 in realtime. These screenshots came from a realtime gameplay video. I also don't see any DX10 effects in these shots, if you do, can you point them out?

Crytek has said that minimum specs will be DX9 and shader model 2.0 and shader model 3.0 being mid-range. That means NV 6x and 7x series cards will be able to run it.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The laptop in the bedroom is an Acer with i7-10510U CPU. Acer's website states they will not be upgrading it so I had little choice other than disable secure boot. I know next to nothing on these matters so hopefully it will be fine.
    • GitHub removes manual model selection from Copilot free and student plans by Karthik Mudaliar GitHub is removing the ability to manually select an AI model from its Copilot Free and Student plans, making its automatic routing system the default and only way to choose a model. This means users on these tiers will no longer be able to deliberately select a particular OpenAI, Anthropic, Google, or Microsoft model for a task. In its announcement, GitHub said Copilot Auto will dynamically choose what it considers the best model for each request. Free and Student accounts will retain access to models from multiple families, although the available selection will continue to depend on the restrictions attached to each plan. GitHub did not identify a fixed pool of models that Auto will always use, and its documentation warns that model availability can change over time. GitHub describes Auto as more than a random fallback system. On supported surfaces, its task-optimization technology evaluates the complexity of a request alongside real-time information about model health and availability. Straightforward prompts can be routed to faster and less expensive models, while more demanding coding tasks may be sent to higher-cost reasoning models. The company says this approach should reduce rate limiting, latency, and failed requests. Auto generally selects one model along natural prompt-caching boundaries rather than repeatedly switching models during a session, as GitHub found that mid-session changes increased costs without producing sufficient improvements in output quality. Users can still check which model generated a response. In Copilot Chat, the information appears when hovering over an answer, while Copilot CLI and the Copilot cloud agent display the selected model alongside their output. Auto is available in Copilot Chat, Copilot CLI, and the cloud agent, with the exact implementation and release status varying between supported development environments. The latest restriction follows several months of adjustments to Copilot’s individual plans. GitHub temporarily halted new Pro, Pro+, and Student subscriptions in April as it sought to manage demand and service reliability. It later introduced token-based billing and began gradually reopening individual-plan registrations on June 17. Alongside the picker change, GitHub is retiring the “Preview” label from Microsoft-developed models. It argues that the label is no longer necessary because Auto handles model routing and models are continuously updated behind the scenes.
    • Look up 'inflation' kid. Ask an AI for the numbers between both games.
    • Google reportedly set to lose two key Gemini and DeepMind researchers to Anthropic by Karthik Mudaliar Google is reportedly preparing to lose two more prominent artificial intelligence researchers, with Gemini contributors Jonas Adler and Alexander Pritzel planning to join rival AI developer Anthropic. According to a report from Bloomberg, both researchers are viewed internally as important contributors to Google’s flagship Gemini model family. Adler worked on Google’s AI coding efforts, while Pritzel was involved in the process used to train AI systems. Neither company has publicly confirmed the moves. The report also does not say when the researchers will formally leave Google or what positions they will hold at Anthropic. Training a large AI model requires decisions covering its architecture, data preparation, distributed computing infrastructure, and post-training methods that shape how the finished system behaves. Researchers with experience operating at the scale of Gemini are consequently difficult to replace quickly. Both Adler and Pritzel have previously contributed to Google DeepMind’s scientific research as well. They are listed among the authors of the company’s work on expanding AlphaFold protein-structure predictions across entire proteomes, alongside AlphaFold researchers including John Jumper. The reported departures arrive shortly after another important change within Google’s Gemini organization. Gemini co-lead Noam Shazeer is leaving Google for OpenAI, after returning to the search company in 2024 through its deal with Character.AI. Shazeer is particularly well known as one of the authors of the Transformer paper, whose architecture became the foundation for most modern large language models. Anthropic, meanwhile, has been recruiting recognizable figures from other leading laboratories. OpenAI co-founder and former Tesla AI director Andrej Karpathy joined Anthropic’s pre-training team in May. His move, followed by the reported recruitment of several Google researchers, suggests Anthropic is strengthening the research teams responsible for the core capabilities of future Claude models rather than concentrating solely on product and enterprise sales. The competition is complicated by the companies’ extensive commercial relationships. Anthropic competes directly with Google’s Gemini models, but it also relies on Google as an infrastructure partner. In April, Anthropic announced an expanded agreement with Google and Broadcom covering multiple gigawatts of next-generation Tensor Processing Unit capacity. TPUs are Google-designed accelerators used to train and run large AI models. via Bloomberg
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!