Sony Technical Information on PS3


Recommended Posts

http://www.watch.impress.co.jp/game/docs/20060329/3dps3.htm

* PPE has 128 VMX registers

* Memory Latency to cell:

1) Register: 1 Cycle

2) L1 Cache : 8 Cycles

3) L2 Cache : 32 Cycles

4) Main memory: 140 Cycles

* Overall Cycles: 500, same as Xbox 360

* 6 SPEs reserved for games, 1 SPE reserved for Operating System

* RSX is based on N47 Nvidia Architecture = Nvidia 7800 GTX

* RSX is 384 Flops per Clock at @550 Mhz, Nvidia 7800 GTX is 728 Flops per Clock @430 Mhz

* SPEs cannot access main memory directly

2)

Link to comment
https://www.neowin.net/forum/topic/447554-sony-technical-information-on-ps3/
Share on other sites

* Memory Latency to cell:

1) Register: 1 Cycle

2) L1 Cache : 8 Cycles

3) L2 Cache : 32 Cycles

4) Main memory: 140 Cycles

* Overall Cycles: 500, same as Xbox 360

Not overall cycles. Xbox 360 main memory have 500+ cycles latency, with latency lower is better.

Anyway most of this is already know before.

Sony upgraded the VMX registers on the PPE from 64 to 128

I thought RSX was just a G70 @ 128bit, if that is true its a downgrade from what I assumed it to be.

it shouldnt have been a surprise. GTX has more memory bandwidth than RSX. even X1900 has more memory bandwidth than the Xenos in Xbox 360

it shouldnt have been a surprise. GTX has more memory bandwidth than RSX. even X1900 has more memory bandwidth than the Xenos in Xbox 360

No, my point was that I expected RSX to turn out the same number of flops per clock as a regular G70 but it would have less memory bandwidth (128bit).

According to your specs, you have the the RSX at lower flop per clock performance. <- Where did you get that figure btw? :huh:

No, my point was that I expected RSX to turn out the same number of flops per clock as a regular G70 but it would have less memory bandwidth (128bit).

According to your specs, you have the the RSX at lower flop per clock performance. <- Where did you get that figure btw? :huh:

RSX

http://www.watch.impress.co.jp/game/docs/2...329/3dps309.jpg

G70(7800 GTX)

http://www.pcperspective.com/images/review.../g70summary.jpg

personally I dont think it really matters, does it? I mean if the programmers can take full utilization from the cell, couldn't they really just render most of the stuff needed on the processor subtract textures-fillings-etc? If so this would take the load off of the gpu, and allowing the gpu to do all textures-hdr-bumpmapping-etc..?

So if the cell only has 6 usable SPEs and it's supposed to do some graphics, all those kick-ass physics and whatnot -- whats going to run the gamecode? :blink:

People have to realise that the Cell isn't some super processor (outside of the usual marketing speak ofcourse). There has to be balance somewhere. It may be able to do alot of things but surely it can't do them all at once and do them well :rolleyes:

So if the cell only has 6 usable SPEs and it's supposed to do some graphics, all those kick-ass physics and whatnot -- whats going to run the gamecode? :blink:

People have to realise that the Cell isn't some super processor (outside of the usual marketing speak ofcourse). There has to be balance somewhere. It may be able to do alot of things but surely it can't do them all at once and do them well :rolleyes:

The RSX takes care of the graphics the Cell does everything else as far as i know.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Thanks, Sony and Nintendo, you effectively killed platform-agnostic gaming. Long gone are the days when you could wish to play a specific game on whatever platform you were. Now, you have to buy the hardware just to play that single game. What, you're only interested in THAT game and nothing more? Bad luck, suck it and buy our console.
    • The AI data centers need it more than us so...let them gobble it all up at that price!
    • "CRAZIER than ever!" Crazy Taxi: World Tour is officially coming soon by Pulasthi Ariyasinghe Sega announced it is working on bringing back some of its classic franchises in 2023, and while it has taken some time, the company finally gave fans a look at one of these new projects at the Xbox Games Showcase today, which turned out to be a brand-new Crazy Taxi entry. Watch the debut trailer above, which has snippets of gameplay in between the cinematic bits while blasting a track from The Offspring. Dubbed Crazy Taxi World Tour, this installment is aptly being described as being "CRAZIER than ever!" The director behind the original, Kenji Kanno, is helming this new entry as well, which will come with access to five new cities to drive in, competitive multiplayer modes, a vehicle customization system, and more. Axel is returning as a protagonist as well, but this time a mystery driver is offering him the opportunity to take his adventures to the streets in other countries. This will involve Axel chasing down masked villains that have somehow stolen his taxi, which means even more extreme missions and challenges to overcome. "From transporting passengers at top speed to tackling unique side missions and odd jobs across dynamic maps, there are countless ways to drive crazy and rake in big money," says Sega about this new installment after over 20 years. "Perform outrageous drifts, catch insane air, and drive at crazy speeds across five different cities as you work to deliver passengers and complete a variety of missions and challenges." The studio has even confirmed an in-game Arcade Mode that players will be able to access containing the original games for plenty of nostalgic action. Crazy Taxi: World Tour is currently slated to release sometime in 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • This and Crazy Taxi are the two games that interested me the most from this showcase.
    • Good, because the nonstop chattering from the voices in her head made me quit the second game.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!