• 0

[JAVA] Help and Tutorials in developing J2ME game


Question

I'm currently approaching my final semester for my course and one of the subjects require me to create a final product for evaluation. One of the conditions placed was that you must have a client for the product you're developing unless that product is very hard for a client to accept. A Java phone game is one of them and I'm very interested in choosing that for my final assignment as I do not want to deal directly with a client.

My knowledge on Java is very shallow and limited to Dim and so on. I would like to know if there are websites who can show me how to develop simple to advance Java games for phones? I would also like to know what are the advantages and disadvantages of Java Phone games and if it is difficult to develop. Please help me as this is very important to me as I must pick a title and then prepare a proposal for my lecturers to be approved. I would be grateful if you could assist me and I thank you for your time and patient in reading my post.

PSG22

10 answers to this question

Recommended Posts

  • 0

Apparently, J2ME is like a crippled version of Java without the vast libraries. You have to extend the mobile interface class and go from there. every pixel has to be drawn by code, so that can be tricky also.

If you do find any resources, please let us know, because I'd like to programme some J2ME also :)

  • 0

Tools:

Java Wireless Toolkit 2.2 (needs JRE installed).

http://java.sun.com/products/sjwtoolkit/download-2_2.html *Registration required.

When you have installed it, go to folder where you installed it.

Under apps folder, you'll find examples (incl. games).

You use J2ME Wireless Toolkit to create the project and manage it.

You'll have to use some text editor (notepad isn't so bad) to create the .java files.

And save them to WTK22PATH\apps\YOURAPP\src.

Then Build and Run the app in builtin emulator.

Sites:

http://java.sun.com/javame/index.jsp

http://www.google.com/search?hl=en&q=j2me&btnG=Google+Search

I am currently using WTK and EditPlus.

  • 0

Thank you :D ! But is it correct that to develop a game for a phone, it is called J2ME? I have a Sony Ericsson K700i so I'm hoping to use it for my work. Also, I use notepad to write out my Javascript then run it using command prompt. Is there a program that allows me to write Javascript and display mistakes I've made and colour code them, such as in Dreamweaver?

PSG22

  • 0
  PSG22 said:

Thank you :D ! But is it correct that to develop a game for a phone, it is called J2ME? I have a Sony Ericsson K700i so I'm hoping to use it for my work. Also, I use notepad to write out my Javascript then run it using command prompt. Is there a program that allows me to write Javascript and display mistakes I've made and colour code them, such as in Dreamweaver?

PSG22

I can't wait till I start doing some of that.

but for you notepad mod I would sugest

http://www.textpad.com/products/textpad/sc...hots/index.html

does a lot of things should be helpfull

also you might want to look around www.sourceforge.net for some of the text editors

  • 0
  RailOcelot said:

I can't wait till I start doing some of that.

May I ask doing what? Programming :shifty: ?

  RailOcelot said:

but for you notepad mod I would sugest

http://www.textpad.com/products/textpad/sc...hots/index.html

does a lot of things should be helpfull

also you might want to look around www.sourceforge.net for some of the text editors

Thank you for that :yes: . Though I'm still looking for a good Java editor, hopefully I'll find one that will suit my needs. I believe there is one called Blue something, though I can't remember :wacko: . Is there anyone else who can help me as I'm really at a disadvantage here :cry: . Can someone provide me tutorials or worksheets that will help me develop a Java phone game. Is there also a difference between J2ME and the Java used in phone?

PSG22

  • 0
  PSG22 said:

May I ask doing what? Programming :shifty: ?

Can someone provide me tutorials or worksheets that will help me develop a Java phone game. Is there also a difference between J2ME and the Java used in phone?

PSG22

Programming for the phone.

I actually found a good blog http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates about phone programming :unsure: :unsure:

*its under {Cell phone adventures}

That text editor does the underlining and everything, ;) I guess you looking for something more then that?

  • 0
  PSG22 said:

May I ask doing what? Programming :shifty: ?

Thank you for that :yes: . Though I'm still looking for a good Java editor, hopefully I'll find one that will suit my needs. I believe there is one called Blue something, though I can't remember :wacko: . Is there anyone else who can help me as I'm really at a disadvantage here :cry: . Can someone provide me tutorials or worksheets that will help me develop a Java phone game. Is there also a difference between J2ME and the Java used in phone?

PSG22

for development: Just go to netbeans.org and download the IDE and the Mobility Pack and you're good to go :)

tutorials: http://www.jasonlam604.com/ (it has a nice ebook and tips)

http://today.java.net/pub/a/today/2005/02/09/j2me1.html (starts with J2ME midlets and advances to the Game API)

--

if you want your game to work on your mobile, you'll have to adjust the gaming screen to the size of your mobile. The emulator is too big and if you code for it it's probably not going to fit. If you have a PDA then it probably won't be much of an issue.

You'll also have to pay attention to the CLDC and MIDP versions that your mobile supports and when you are working in netbeans adjust these accordingly in you project properties. The emulator always uses the latest and your mobile might not support them.

--

In my experience, it's quite easy to develop games with J2ME.

I don't think your limited experience with Java will be a negative factor if you alreay have a solid knowledge of C++ (or C# or C for that matter :p).

  • 0

Thank you, SIG :D ! I have start reading and downloading as it will take some time for me to familiarise myself with all this. And no, I have no experience whatsoever with C++ or C# (I do know OpenGL and the like :p ). Again, thank you :yes: .

PSG22

  • 0

Thank you, Wilhelmus :woot: ! I've only just started reading and then you give me this. I think it's a sure thing that I'm developing a Java Game for a phone for my assignment :yes: .

PSG22™

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • RIP Hotlips..... IMHO, her best scenes were the few where she dared to let her REAL feminine side show through from underneath all that crappy, worn-torn soldier facade that she had to keep up with...she instantly lit up every room or situation where she was featured !
    • Helium Converter 3.3.69.0 by Razvan Serea Helium Converter is a free Windows utility for converting audio files between formats such as MP3, FLAC, AAC, WMA, OGG, and WAV. It supports batch conversion, preserves or updates tag information, and offers features like volume normalization. With a simple interface, it's ideal for users who need to convert large music libraries quickly and efficiently while retaining metadata. Helium Converter key features: Supports file formats: MP3, MP4, FLAC, AAC, M4A, WMA, WAV, OGG, OPUS, APE.... Batch conversion for large music libraries Preserves and edits metadata (ID3, Vorbis Comments, etc.) Volume normalization to equalize loudness Album art extraction and embedding Drag-and-drop interface for quick file selection Adjustable encoding parameters (bitrate, sample rate, channels) Uses internal codecs for consistent performance Supports CUE sheets for split track conversion File renaming based on tags during export Unicode support for international file and tag names Logging of conversion processes for troubleshooting Multi-core CPU support for faster conversions Download: Helium Converter 3.3.69.0 | 25.1 MB (Freeware) Links: Helium Converter Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Since it's been quite a while since the last episode aired, would it be fair (or cruel) to refer to Peggy as a MILF, or even a SMILF ?  HAHAHAHAHAHA
    • Their computers are not gonna stop working in October
    • Crowdstrike the same service provider that caused millions of in damages? I hate disliking a company for a singular failure but they really screwed up.
  • Recent Achievements

    • One Year In
      WaynesWorld earned a badge
      One Year In
    • First Post
      chriskinney317 earned a badge
      First Post
    • Week One Done
      Nullun earned a badge
      Week One Done
    • First Post
      sultangris earned a badge
      First Post
    • Reacting Well
      sultangris earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      172
    2. 2
      snowy owl
      122
    3. 3
      ATLien_0
      122
    4. 4
      Xenon
      116
    5. 5
      +Edouard
      93
  • Tell a friend

    Love Neowin? Tell a friend!