My Lord of The Ring: BFME II review


Recommended Posts

Lord of The Rings: BFME II for Xbox 360

The usual thought of a RTS on a console will turn someone away from a game at the thought of it, but with EA bringing Lord of the Rings: Battle for Middle Earth 2 to the Xbox 360, things might change in the future for this generation of consoles. The controls in BFME2 marked a new beginning in which we could actually enjoy a game without the hassle of controls on previous console RTS games.

Gameplay - 6.5

EA did not take the extra step in gameplay and they left the game without any real feeling to it. Although I went in not expecting much or really anything at all from an EA RTS game I was still let down. There is a horrible experience for Single Player along with a mediocre multiplayer that has its own problems. There are two campaigns one for good and another for evil each having a rather boring story-line and something I'm not even going to bother to try and pay close attention to. The players are not that well balanced (yes I know some have to be stronger than others but how could two giants last that long against that many people?). I attacked 2 giants with 4 groups of fighters, 2 groups of archers, and 4 heros yet it took over 2 minutes to bring the damn things down, someone please tell me this isn't what in your minds is fun... Sitting there watching as 2 giants take on a whole army and yet they do not die for the longest time. The multiplayer achievements seem as if they were made to just fill up some points. For example "lose 10 times in a row," when I first looked at that I was like what the hell, achievements are supposed to be something you shoot for not something you get for doing nothing in a game. The only real place this game seems to shine is the controls. Someone finally was able to make a RTS game playable on a console. Although the controls can still be perfected it is still a breathe of fresh air for me personally.

Graphics - 7

Another poor job by EA in the graphics department. The game looks worse than it does on the pc even though the graphics can easily be achieved on the 360 (I have no clue how they screwed that up). The shadows are pixelated and then there is the horrible lag. What were they thinking releasing a game in that shape? 10 seconds after starting up my first match on the game its starts to bog down, with it periodically stopping and slowing down until you get passed the point of being ****ed and end up shutting off the 360. There is absolutely nothing that shows any considerable graphical detail in this game at all.

Sound - 7

The sound is not really anything to special although it gets the job done. The sayings are repetitive and after the first five minutes begin to become boring. They could of at least put in some detail into the sounds instead of the usual "swords for (yea whatever the rest is)," every time you select someone on the elves. A giant worm didn't even make a rumble when it popped up through the ground... Wait never-mind it was totally silent. Why cant they just get something as simple as sound effects right in this game.

Value - 7.5

Although personally I will not find myself coming back to this game time and time and again to play in a multiplayer match or go and redo the single player campaign, I could see it being that game that you sometimes play to just have a little fun with a friend. Other than that there isn't much else to do once you beat the campaign and play a little bit of multiplayer online.

Overall - 7

Originally written for onthexbox.com - by me

oops I kind of messed up the title... I forgot the s

Link to comment
https://www.neowin.net/forum/topic/483262-my-lord-of-the-ring-bfme-ii-review/
Share on other sites

You attacked 2 giants with 4 heroes and still took 2 minutes to bring them down?? :/

Although it isn't perfect, I really enjoyed BFME II, and disagree with some parts of your review. For example, yes, the story lines aren't captivating, but they certainly aren't boring either... perhaps you should have bothered to pay some attention to it... I mean if you didn't care for it much, and didn't pay attention to it, how can you say it's boring?

The sound is not really anything to special although it gets the job done. The sayings are repetitive and after the first five minutes begin to become boring. They could of at least put in some detail into the sounds instead of the usual "swords for (yea whatever the rest is)," every time you select someone on the elves. A giant worm didn't even make a rumble when it popped up through the ground... Wait never-mind it was totally silent. Why cant they just get something as simple as sound effects right in this game.

Come on man... it's an RTS game... ofcourse the soldiers repeat what they say. :)

Check out some of the other RTS games, clicking on batallions, or groups or soldiers, or sending them to attack somewhere almost always yields the same old sounds. :/

Also, perhaps you turned down some your sound settings, but the Wyrms, and Watchers definetly make a sound... I distinctly remember hearing the rubble when the ground moves, which sometimes allows me to move my troops away in time. :)

Another poor job by EA in the graphics department. The game looks worse than it does on the pc even though the graphics can easily be achieved on the 360 (I have no clue how they screwed that up). The shadows are pixelated and then there is the horrible lag. What were they thinking releasing a game in that shape? 10 seconds after starting up my first match on the game its starts to bog down, with it periodically stopping and slowing down until you get passed the point of being ****ed and end up shutting off the 360. There is absolutely nothing that shows any considerable graphical detail in this game at all.

Agreed, 100%. The graphics are garbage, and the pixelated shadows look God-awful. Also, in the very first copy of the game I bought, it was slow as molasses, but EBGames took my copy back, and gave me another one, which didn't have the same problems as it's predecessor.

However, unless you're looking at something like Warhammer 40k or something... which RTS games are very impressive when it comes to graphics anyway? :p

Other than that there isn't much else to do once you beat the campaign and play a little bit of multiplayer online.

Lol, for that matter, what else is there to do in ANY game? Play multiplayer, play singleplayer. ;)

With 2 campaigns, three difficulties, a skirmish mode, and a heroes mode, perhaps you should give this game another chance. I feel you review is flawed, and premature, unless you have played all the modes, and didn't find those enjoyable either. :)

i agree with you, but also disagree. The game did over come a lot of obstricles for a PC based version game, i think they did a good job on the controls for the Xbox 360. There is a lot of lag i noticed, but i still enjoy playing it from time to time, even though i beat both good and bad in a little under a week. This game really hurts my eyes

I have had BFME II in my possession for last 5 days from GameFly. I tired a few times before today, but demos got in the way, so 5 days later I finally got around to checking the game out earlier today. Right away the fact I had a new game I had not yet played for 5 days tells me I was not all the excited about this game, and it appears I had good reason to feel this way...

I think I had the same issue magik had, either that, or the game is supposed to slow down to a crawl whenever a small amount of action starts to happen.

Whatever the case may be, it was more or less unplayable in this state to me, which is quite weird because the demo ran great, I am guessing because it was because the demo ran off the HD, but I played the game through the first mission and proceeded to eject it.

It is already in the mailbox waiting for the mailman to pick it up later on today, so hopefully I get Dead Rising by this Saturday.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!