[Icons] A whole lot of Crap! Icons that is!


Recommended Posts

omg this has to be the longest icon thread in neowin history

keep em commin guys

great job

I don't think so :)

I think the thread where converting icons first began was way longer. It was the thread where Dazzla was constantly churning out conversions of the old MM icons :)

That's OK,I don't have time as well.I'm gonna learn 3D,Delphi (at least understand it a bit) and some other stuff like practicing in Fireworks and Flash.I know you use Cinema4D.Is it better than 3D studio max?

Oh yeah,and you could make short example tutorials for Cinema 4D (or 3D studio max-what do you use),so it will be easyer to learn it faster.Thanx :)

I haven't used Cinema4D, but I use 3Dsmax pretty often. 3dsmax & Maya are used ALOT more then Cinema4D. It would be more to your benefit to learn how to use 3dsmax & Maya.

thanks jago,i'm gonna make some icons in 3D app.So if you recommend 3D Sudio Max,i'll use it.What about Maya? Do I need to use them both?

You don't necessarily need to learn both, but it would be better (and look for you if you say that you know how to use both 3ddsmax & Maya.) 3ddsmax is ALOT in video games and Maya is used more for movie production, but Maya is starting to push into the gaming industry. The new Legend of Zelda coming out on the Gamecube on MArch 24th was made ENTIRELY in Maya. I'm pretty dure this won't be a problem for you, but Maya HAS TO be ran in an NT-based version of Windows (i.e.-Win2000, WinNT, etc.)

jago - Thank you,i'll learn both of them! BTW,I remember you requested some icon and i told you i'll make it but i didnt write it to my QuickNotes so I don't know now.What icon is it supposed to be? :blush:

It was a PNG for the website IGN...thx! Pleasure to help!

  • 2 weeks later...
  • 3 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Very fitting name since AI users have air where there brains should be.
    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      532
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!