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underoath don't feel bad, you're doing your best and have served with honor. here's a purple heart. go get some cheapo games from the discount bin - i'm sure you'll find at least a few you haven't played yet.

good going also to our own agent slane - that'll be nice, 13 1000's.

and welcome to darkfiber - you are in good company, my friend.

however, we already had 221 members, then went down to 216, now 217 thanks to darkfiber. how is that possible? who left? i want names and serial numbers.

echo, echo....we're all about openness here, turn those settings OFF! TEAR DOWN THE WALL!

and 25K? muhahahahahahahahahahhahahaha!!!

Thanks, I should have my 360 back up and running by next weekend. So I'll get stuck in asap. (don't hope for much progress though, lol) On a side note, I've fallen love with my PS3 again, while the 360 has been out of action, so maybe it wasn't such a bad thing it dying on me (again) after all.

echo, echo....we're all about openness here, turn those settings OFF! TEAR DOWN THE WALL!

and 25K? muhahahahahahahahahahhahahaha!!!

Yeah, what's so shameful about your GS, EchoNoise?

You have games with 0 GS? Me too, I will have for Eternity 0 GS for Ridge Racer 6. Why in the name of everything sacred I bought that game??

Anyway, for the Quarter 100K Pounder with Chesse , Sarge Neo is not there yet either. Come on, Neo, the silver ensign is waiting for you...

we don't take too kindly to that kind of talk round here, palomine...

Now, where is that Spartan laser ....

You have games with 0 GS? Me too, I will have for Eternity 0 GS for Ridge Racer 6. Why in the name of everything sacred I bought that game??
360! 5

Congratulations! The 360-spin is the first trick every Ridge Racer fan tries.

Ridge racer....easy! :p

My zero games are BOMBERMAN Act:Zero (not even going to attempt ever), Smackdown vs RAW 2007 (which I guess I can do though I hate wrestling, thanks to the roommate for this), Tony Hawk's Project 8 (thanks roommate but some points are doable), and Ninety-Nine Nights (if I ever rent it again and my copy isn't bugged i can do a few).

A few of Bomberman are actually doable, I might do a few just to not have 0/1000, but full thousand would be a pain to acquire.

Okay, scratch Bomberman from the zero list. Just got 5 points. :p Played a male and female character. easy achievements are easy. haha

Edited by Slane

holy cow, it's alive!

welcome art of war...or did i already welcome you at some point? the matrix must have changed something. i see the 160 spot is much-coveted, well, i am not too happy about that kind of underachieving attitude. i want you all at no. 16 by thanksgiving.

it's OK darkfiber, we all have our slips ups, just don't let me catch you at it again or it's an early shower :cool:

giga, i don't even want to talk about your position on the leaderboard. for shame!

thanks for the boost Vyk, i need to get that 25K ASAP but it's elusive...

and i also agree with Vyk and underoath on the zero GS thing - what's the big deal? my unlock rate is pathetic, maybe 20%? i see no problem with that. it's the total number that counts and the effort. consistent gaming is where it's at, even if that means a couple hundred points a week. to quote Roy Batty - i like a man that stays put. metaphorically, of course.

so echo darling, bow down before freedom of information!

WTB Fable II already.

And speaking of GS, I only have a few MP achievements left for Prey (need more kills), it's really easy to boost this, and I'm serious missing like 100 kills tops. So if anyone wants to rent it, let me know I'll boost with ya. Mine will take roughly hour tops, and yours probally 2-4 hours for all the MP. The rest is beat each level, which you unlock hard, and do it all over for hard (after like 2nd level you don't "die" anymore so it's really easy) and 3 mini-games you unlock after your first playthough. It's not a hard game, just requires some time and a partner for MP.

Ridge racer....easy! :p

Shame on me, I actually moved the dust bunnies from Ridge Racer 6 and played the game to get the 5 points achievement...

That's not a bad game expect for the annoying commentator voice (even more annoying than DJ Atomica from Burnout Paradise) and the fact that the game is so 2006 ...

Smackdown vs RAW 2007 (which I guess I can do though I hate wrestling, thanks to the roommate for this)

You helped me, I help you. In SvR 2007, go in the create-a-thingie modes, create a stable, an entrance, a championship, that should make 15 points.

Shame on me, I actually moved the dust bunnies from Ridge Racer 6 and played the game to get the 5 points achievement...

That's not a bad game expect for the annoying commentator voice (even more annoying than DJ Atomica from Burnout Paradise) and the fact that the game is so 2006 ...

You helped me, I help you. In SvR 2007, go in the create-a-thingie modes, create a stable, an entrance, a championship, that should make 15 points.

That's when I mute games and play music (Bomberman). And SvR I read up on it, alot of it doesn't seem hard to do (full thousand spare online ones) just gotta get over hating wrestling.

yeah vyk, don't know about wrestling games, there's only so low i will sink...

i see slane is back on the Prey, indeed a classic. keep reminding myself to replay it for the third or fourth time, this one on the cherokee diff setting, but never seem to get around to it. how the hell are you getting the online achieves, there's no one playing that game anymore.

and jonny, you should be VERY ashamed, it seems like a million years ago we played COD3, and i think your score went up by like ten points since, j/k.

let's mark the calendar for COD5 shall we?

And speaking of GS, I only have a few MP achievements left for Prey (need more kills), it's really easy to boost this, and I'm serious missing like 100 kills tops. So if anyone wants to rent it, let me know I'll boost with ya. Mine will take roughly hour tops, and yours probally 2-4 hours for all the MP. The rest is beat each level, which you unlock hard, and do it all over for hard (after like 2nd level you don't "die" anymore so it's really easy) and 3 mini-games you unlock after your first playthough. It's not a hard game, just requires some time and a partner for MP.
i see slane is back on the Prey, indeed a classic. keep reminding myself to replay it for the third or fourth time, this one on the cherokee diff setting, but never seem to get around to it. how the hell are you getting the online achieves, there's no one playing that game anymore.

See above. :p

way to go adding to the tally, underoath...

i see what you did there slane, but my times are so messed up, it'll be hard to hook up. let's see what happens. besides, it's a well known fact i'm a hypocrite.

way to go adding to the tally, underoath...

i see what you did there slane, but my times are so messed up, it'll be hard to hook up. let's see what happens. besides, it's a well known fact i'm a hypocrite.

Just send me a message on Live or post here. I got a job interview today, which means i'll start next Monday. So until then I can play at any time, day or night!

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    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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