Need for Speed Carbon demo!


Recommended Posts

it should work under vista just by doing this:

To do this Right Click on the Need for Speed Carbon Demo shortcut on your desktop and

select PROPERTIES. In the PROPERTIES window select the COMPATIBILITY tab. Under PRIVILEGE

LEVEL select RUN THIS PROGRAM AS AN ADMINISTRATOR, and then click OK.

this is proof that this game is gonna suck.

why should i have to run this with admin privileges? this is poor coding on ea's part, and isn't it in like the guidelines that the programmer shouldn't assume that the user will be able to do this?

argh!! and to think all i was worried about was them making the interface game controller friendly (which they seem to have done) but god did they have to botch the rest of it?

Edited by ikyouCrow

I read the forums over at EA after Most Wanted came out, and saw what people were complaining about with it. Most of the complaints were centered around the PC version was a port of a console version and performance sucked big time on the PC. All kinds of crashes and choppiness (which I experienced myself). Also, Many complaints were made about handling of the cars, and also the "rubber-band" effect.

So what about these issues? Does the game still stutter like the MW did? Do the AI cars catch up to you so quickly that the game feels unfair again?

NFS:MW was definitely a lot more intensive than the two Underground games, but overall on this PC, the stuttering isn't too bad. It's quite minimal, and only noticeable when driving long distances. (On my older PC, yes it stuttered somewhat frequently because of the graphic detail.)

Now for NFS:C, it's a HELL of a lot worse than Most Wanted. If MW ran like crap on your PC, be prepared for the worst in Carbon if EA doesn't do something about this before it hits the stores.

As for the motion blur, is it closer to what is was like with Underground 1? I thought the motion blur was too heavy in that game. I felt that they hit it just right with MW.

Yes, the blur returned to the blurry messiness like it was in Underground 1. Underground 2's blur and MW's blur were just right.

edit: What about drag racing? I haven't seen any info about it. Have they finally just killed it off completely because they were dumb enough to put traffic in a drag race in the other games?

Not sure. There's no drag in the demo, but there might and probably will be drag races in the full game.

Drag races in MW were probably one of the worst parts of that game: too much damn traffic blocking your way. There's a 1 in 5 chance you'd win a race on the first try.

i guess i am one of the few that thought the demo was decent. the sensitivity in the drift race was outrageous at first but i soon got the hang of it. same with the circut and mountain chase races. the game ran perfectly fine on my pc at max settings. no stuttering at all. i do have to complain about the menues. they could have worked on that a little more.

I cant get it to run on vista, even running in compatibility mode. Says game stops responding after the EA logo

For everyone bitching about it not working right in Vista.............................IT'S NOT EVEN FINAL YET!!!! :angry:

Edit: Pardon my irritability....

For everyone bitching about it not working right in Vista.............................IT'S NOT EVEN FINAL YET!!!! :angry:

Edit: Pardon my irritability....

:laugh: . I'm still downloading on my part so I can found out for myself what NFS: Carbon is all about.

Scirwode

I've finished the demo, the drifting is interesting, harder but easier to score points once you get the gist of it, the canyon race is weird, I won it with a muscle car even though it has lots of turns and a tuner is the best for canyon?

Autosculpt feature is good :)

Graphics, not as impressive as Most Wanted, and I agree with other people how it's too much blur, like you can't even admire the city because of all the blur let alone know where you're going without looking at the minimap.

The steering is weird on these cars, I can't go around the corners etc like I can in Most Wanted and the handbrake is really sensitive so I can't drift around it. The HUB is weird, I liked NFSU and NFS MW hubs better. Otherwise darker atmosphere, less traffic? and yeah not really worth the 650 MB download IMO.

Otherwise overall I'd give this a 6 - 7 / 10, it don't live up to it's name.

For everyone bitching about it not working right in Vista.............................IT'S NOT EVEN FINAL YET!!!! :angry:

Edit: Pardon my irritability....

It's also EA. Experience tells us if bugs exist they don't get fixed.

Unless you're talking about Vista itself. In which case who cares if it isn't final, it's coming out in 3 months or so and the procedures to get a game running in it are pretty known - it should work, there's no excuse not to have it working.

Vista peeps. Keep in mind your running a still BETA OS. Even if NFS:C was programmed with Vista in mind theres no gurantee it will work.

Theres hundreds of reasons it wont. If your running a non-final version of an OS these kind of things are to be expected thats why its still BETA

I've just finished playing NFS:Carbon demo and I was quite impressed with a few things, although there were a few negatives. Considering it is a demo, I'm suprised by how quick people were criticising the game, considering that NFS:MW when the demo came out was also buggy and keep crashing to my desktop.

The first thing, let's hear the negatives of the game. I believe a lot of people were correct in saying that the graphics somehow took a step back from NFS:MW. The car geometry details were very much improved but somehow the world details lack... detail in that it was too blurry to see the whole world while racing. It also made frequent trips to my desktop but since this is an EA game, what can I say? The menu, especially the display menu was a bit too messy, similar to NFS:U2 so that was a bit stupid on EA's part.

Now the positives, and there are quite a lot despite what people here are saying. The best thing in this game was the drifting, seriously. Sure, a lot of people were saying that they were spinning cartwheels but then they got the whole thing wrong. Drifting is so fun once you get the hang of it, believe me :yes: . I've tried all three classes and I found that each car handled differently, like EA said it would.

Muscle is more on straightline speed and accelaration while Exotic focused more on top speed. Tuner on the other hand had better handling. Each of the three cars have their own way of drifting so you have to adjust yourself accordingly. It's not hard to drift using a Camaro SS, just different. The drifting in NFS:Carbon is also much forgiving in that if you hit the wall, you won't lose points for it. However, you will lose extra points if you hit the wall so it's best that you stay close but not to close to the kerb :D .

Canyon races was another that was a fun addition EA put in. Racing with Kenji, I could see that the different car classes are even more prominent here. I found that the Camaro SS speed and accelaration was better but handling in corners woeful. The Lamborghini Gallardo however enjoyed better cornering but still suffered handling issues. The Mitsubishi Evolution IX was in a way better suited for canyon races but in a way was also not, as I couldn't pass Kenji while driving it whereas I could pass him using the other two car classes.

Autosculpt is another feature that I think would be a big hit. I already found myself finding those nice parts where I could make the rims look just nice, though I did fine that they over compensated on the widening of the tires, if you get my meaning. Try raising the sliders on Number 8 and see what I mean :laugh: . I'm sure we could come up with parts that would make our ride even more original :yes: .

I am a bit disappointed that there were no milestones in it. The NFS:MW demo had a milestone challenge so it's a bit sad it's not in there though it could be in the full game. Other than that, this Demo is quite solid, despite the notable flaws. I give it an 8/10.

Scirwode

I've finished the demo, the drifting is interesting, harder but easier to score points once you get the gist of it, the canyon race is weird, I won it with a muscle car even though it has lots of turns and a tuner is the best for canyon?

Autosculpt feature is good :)

Graphics, not as impressive as Most Wanted, and I agree with other people how it's too much blur, like you can't even admire the city because of all the blur let alone know where you're going without looking at the minimap.

The steering is weird on these cars, I can't go around the corners etc like I can in Most Wanted and the handbrake is really sensitive so I can't drift around it. The HUB is weird, I liked NFSU and NFS MW hubs better. Otherwise darker atmosphere, less traffic? and yeah not really worth the 650 MB download IMO.

Otherwise overall I'd give this a 6 - 7 / 10, it don't live up to it's name.

i hate the blur on this game, its crap, quite frankly, too much of it and disabling it game me a good 10-15fps back.. :|

Installed the game. Chose the Lambo for the race. Crashed after loading the map. Reloaded it again. Tryed to drift with the Lambo. Succeeded. Raced with the Lambo/Evo. Succeeded. The Lambo's steering sucks so much. It really is hard to control. The Evo drifts really nice IMO (Y) (my favorite car too). The graphics I couldn't get a good idea of because I am using a X300SE but it ran pretty smoothly with ALOT of chrome lmao. Man I really need to upgrade my graphics card especially for this game alone.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Rockstar gives last-gen GTA V players free upgrades tomorrow by Pulasthi Ariyasinghe Rockstar is preparing to launch Grand Theft Auto VI later this year, but ahead of that, the company has revealed a new offer for some Grand Theft Auto V owners. It today announced that Xbox One and PlayStation 4 version owners of the 2013-released title will soon be receiving a free upgrade to the current generation version. The studio released the Xbox Series X|S and PlayStation 5 version of Grand Theft Auto V back in 2022, bringing significant upgrades to the original console editions. This included 60 FPS gameplay at up to 4K resolution, as well as major upgrades to textures, draw distance, and audio. Faster load times, ray tracing elements, and HDR support were also added with it. While this new and enhanced version needed a new purchase of the game to jump in, now Rockstar has decided to make it a free upgrade, dropping the $40 price tag entirely on consoles. "Beginning tomorrow, those who own any PS4 version or the digital Xbox One version of Grand Theft Auto V will be able to upgrade to the PS5 or Xbox Series X|S versions at no additional cost, and experience the best versions of GTA V and GTA Online," said the company in an official blog post. The free upgrade offer will be released tomorrow, June 18, for all Xbox One and PlayStation 4 owners of Grand Theft Auto V. Players who will be jumping in on the offer will want to check how to migrate their GTA Online profile from last-generation to current-generation consoles by heading over here. The offer lands ahead of The Kortz Center Heist hitting Grand Theft Auto Online, where players and crews will be tasked with stealing priceless international art from a prestigious gallery in Pacific Bluffs. It doesn't look like Rockstar plans to stop updating its previous game even with Grand Theft Auto VI being on the horizon. The latest title is slated to launch on November 19, 2026, across Xbox Series X|S and PlayStation 5.
    • Now comes with a money back guarantee instead of a replacement! Hah
    • Rufus 4.15.2391 Beta by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2391 Beta changelog: Improve the guards for using the "silent" option Improve the ability to cancel during write retries Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Media Player Classic - Home Cinema 2.7.3 by Razvan Serea Media Player Classic - Home Cinema (MPC-HC) is a free and open-source video and audio player for Windows. MPC-HC is based on the original Guliverkli project (which is no longer maintained) and contains many additional features and bug fixes. As the continuation of the original Media Player Classic, MPC-HC isn’t flashy but it works with nearly any media format. MPC-HC uses DXVA technology to pass decoding operations to your modern video card, enhancing your viewing experience. And MPC-HC supports both physical and software DVDs with menus, chapter navigation, and subtitles. Overview of features A lot of people seem to be unaware of some of the awesome features that have been added to MPC-HC in the past years. Here is a list of useful options and features that everyone should know about: Dark interface Menu > View > Dark Theme When using dark theme it is also possible to change the height of the seekbar and size of the toolbar buttons. Options > Advanced Video preview on the seekbar Options > Tweaks > Show preview on seek bar Adjust playback speed Menu > Play > Playback rate The buttons in the player that control playback rate take a 2x step by default. This can be customized to smaller values (like 10%): Options > Playback > Speed step Adjusting playback speed works best with the internal audio renderer. This also has automatic pitch correction. Options > Playback > Output > Audio Renderer MPC-HC can remember playback position, so you can resume from that point later Options > Player > History You can quickly seek through a video with Ctrl + Mouse Scrollwheel. You can jump to next/previous file in a folder by pressing PageUp/PageDown. You can perform automatic actions at end of file. For example to go to next file or close player. Options > Playback > After Playback (permanent setting) Menu > Play > After Playback (for current file only) A-B repeat - You can loop a segment of a video. Press [ and ] to set start and stop markers. You can rotate/flip/mirror/stretch/zoom the video Menu > View > Pan&Scan This is also easily done with hotkeys (see below). There are lots of keyboard hotkeys and mouse actions to control the player. They can be customized as well. Options > Player > Keys Tip: there is a search box above the table. You can stream videos directly from Youtube and many other video websites You can stream videos directly from Youtube and many other video websites Put yt-dlp.exe or youtube-dl.exe in the MPC-HC installation folder. Then you can open website URLs in the player: Menu > File > Open File/URL You can even download those videos: Menu > File > Save a copy Tip: to be able to download in best quality with yt-dlp/youtube-dl, it is recommended to also put ffmpeg.exe in the MPC-HC folder. Several YDL configuration options are found here: Options > Advanced This includes an option to specify the location of the .exe in case you don't want to put it in MPC-HC folder. Play HDR video This requires using madVR or MPC Video Renderer. After installation these renderers can be selected here: Options > Playback > Output Ability to search for and download subtitles, either automatically or manually (press D): Options > Subtitles > Misc Besides all these (new) features, there have also been many bugfixes and internal improvements in the player in the past years that give better performance and stability. It also has updated internal codecs. Support was added for CUE sheets, WebVTT subtitles, etc. Media Player Classic - Home Cinema 2.7.3 changelog: Updated LAV Filters to version 0.82 Updated MPC Video Renderer to version 0.10.4.2550 Updated MPC Audio Renderer A few crash fixes, bug fixes and small improvements. Download: MPC-HC 2.7.3 (x64) | Standalone | ~20.0 MB (Open Source) Download: MPC-HC 2.7.3 (x86) | Standalone Links: MPC-HC Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      76
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!