Ut2003 Problems


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Well, I bought a new graphics card. It's a Radeon 9000 Pro 128MB

only problem is I can't run UT2K3. If I try running the regular exe, it spins the cd drive, the hard drive light flashes, this happens for about 2 min, and then it quits. I try running the Udebugger (which is how I ran it before, don't ask me...), I get this:

<?int?Udebugger.General.Abbreviation?> Build UT2003_Build_[2002-10-28_01.28]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 904 MHz with 319MB RAM
Video: No Video

General protection fault!

History: MainLoop

Here's the TS I've gone through so far.

reinstalled UT2K3, updated UT2K3 to 2163, updated to Catalyst 2.4 drivers, updated via 4in1 drivers, reinstalled dx8.1b, installed "special" driver from viaarena, installed ati brownout d3d driver, tryed running in openGL, tried CD in two different CD drives

system specs:

Athlon Thunderbird 900

FIC AZ11 KT133 mobo

ATI Radeon 9000 Pro 128MB

SoundBlaster Live! Value

320MB PC133 DRAM

I was running a GeForce2 GTS 32MB before I installed the graphics card and it worked fine (little slow of course, but it ran!)

HELP!

Edited by JaredVolkl
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Ahhhhhhhh! I got that error too when I played the demo and I think also with the final build. Eventually it never came up again. I have a Radeon 8500LE 128MB DDR.

The best thing I can tell you to do is to get any patches for UT2K3. Other than that, maybe you could put up with it for a while and see if it somehow works itself out sort of like mine.

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that normal ati drivers always screw stuff up

try the newest patches

also try running the game in opengl and in directx

open ut2003.inf in (unreal tournament 2003 folder)\system

and go down to

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=XInterface.extendedconsole

GUIController=XInterface.GUIController

right now is set to directx

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

so switch to opengl

put ; in front of RenderDevice=D3DDrv.D3DRenderDevice

and erase ; from ;RenderDevice=OpenGLDrv.OpenGLRenderDevice

and save the file

now the game will run in opengl

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