Armed Assault demo


Recommended Posts

ArmA is a first person tactical military shooter with large elements of realism and simulation spread over large areas with fully simulated environment and modern military vehicles and equipment.

* Story driven singleplayer campaign

* Large scale multiplayer battles

* More than 30 modern weapons

* Vast environment to explore, fictional island Sahrani

* More than 30 modern vehicles

* DirectX 9 engine with real world dynamic lighting and weather effects

* Built-in mission editor and support for user made content

This is demo version of ArmA and it covers only small part of the full game: cut down part of the Sahrani, main island of the game, 3 multiplayer missions (Cooperative (1-8 players), Capture the Flag (1-16 players) and

Capture the Island (1-60 players)) and selected units, vehicles and weapons.

:)

I'll be posting this as news in a bit, and yes this is fully English.

* CPU: 2 GHz

* RAM: 512 MB

* Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM

& pixel shader 2.0

* Free HD Space: 3 GB (or more as needed for downloadable addons)

* Software: Windows XP or Windows 2000 and DirectX 9

Recommended Specification:

* CPU: 3 GHz

* RAM: 1 GB

* Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM

* Free HD Space: 3 GB (or more as needed for downloadable addons)

* Software: Windows XP and DirectX 9

Sys Reqs

Well.... what can I say? Personally, I didn't think all that much to it. Joined a server with no real idea of what to do or where to go, much like the others on the server with me. Some mission tips or an idea of where to go and who to kill would have been nice, especially for a demo where 99% of people playing will probably have no real idea of what the game is about.

Graphically speaking, I kept my settings at 1040.... hitting 1600 crashed my PC on the setup screen :o. Running a 6800 with an AMD 2.4 GHz processor, so it isn't exactly uber, but still enough to run a game of Pong. In game anims and sound weren't as I expected either. I was hoping for a decent looking pair of hands at least.

Functionality wise...finally worked out how to get into the tanks (been a while since I played OF) but those helicopters didn't like me at all. Sorry to my team for ploughing them all down.

As first impressions go, I wasn't that ecited by what I saw... I may give it another go when there's a single player mission specific demo available, but as a taster of what's to come, I'm sadly disappointed.

anyone else has played the demo and can give an impression of the game?

Hard.

When i played all i could think was Operation Flashpoint.

Never really played OFP, but when I played the demo all I could think of was "jeez, its gonna take weeks to get to know this game"...I don't know if that's good or bad though :|

Overall its a techically impressive game, but performance is horrible on my system, and as you said there are no help icons, tuts or anything for newbies. :|

Hard.

Never really played OFP, but when I played the demo all I could think of was "jeez, its gonna take weeks to get to know this game"...I don't know if that's good or bad though :|

Overall its a techically impressive game, but performance is horrible on my system, and as you said there are no help icons, tuts or anything for newbies. :|

From what I heard is OPF always had performance problems, and people say this game will have the same problem.

  • 1 month later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The sweet release of death has never looked more appealing.
    • Meh, just another dongle-haven downgrade compared to my Surface Pro 7+. Whenever I decide to upgrade in the next decade or so, it certainly won't be another microslop Surface with this enshitification trend they've been having after the Surface Pro 7+. Hopefully a future generation of the Framework 12 will be a real upgrade...
    • This could exactly be how our Sun ends but it's not as simple by Sayan Sen Image by Drew Rae via Pexels An international team led by Université de Montréal (University of Montreal) PhD student Érika Le Bourdais has found that the ancient white dwarf star LSPM J0207+3331 is still pulling in planetary debris, even though it has been cooling for about three billion years. White dwarfs are dense, Earth-sized stellar remnants left behind when Sun-like stars exhaust their nuclear fuel and shed their outer layers. The star, located 145 light-years away in the constellation Triangulum, is the oldest and coldest white dwarf known to have a surrounding disk of dust. The star was first spotted in 2019 by a citizen scientist through the Backyard Worlds: Planet 9 project. Its cool temperature immediately suggested that it was very old, since white dwarfs gradually lose heat over time. Using the W. M. Keck telescopes in Hawaii, astronomers later confirmed that the star shows infrared signals consistent with dust rings formed by asteroids breaking apart under its strong gravity. Such infrared excesses occur when a star emits more infrared light than expected, often because warm dust surrounding it absorbs and re-radiates energy. “This discovery challenges our understanding of planetary system evolution,” said Le Bourdais. “The fact that we still see planetary debris being accreted three billion years after the star became a white dwarf suggests that asteroids, comets, and even planets can remain in orbit around these stars for a very long time.” Spectroscopic analysis—a technique that studies light to identify the chemical elements present in an object—revealed thirteen heavy elements in the star’s atmosphere: sodium, magnesium, aluminium, silicon, calcium, titanium, chromium, manganese, iron, cobalt, nickel, copper, and strontium. Normally, heavy elements sink quickly in hydrogen-rich white dwarfs, making them hard to detect. “We expected to see only a few elements, but we found dozens!” explained Le Bourdais. The research paper adds more detail. The absence of carbon features suggests the debris came from a carbon-volatile-depleted source. The abundance pattern shows slight deficits of magnesium and silicon compared to iron but otherwise resembles Earth-like material. This points to a differentiated rocky body—one whose materials have separated into distinct layers such as a metallic core and rocky mantle—with a metallic core fraction higher than Earth’s. In other words, the star is accreting the remains of a large rocky object, similar in structure to Earth or the asteroid Vesta. “White dwarfs offer one of the only ways we can directly measure the composition of exoplanets,” said Patrick Dufour, co-author and professor at Université de Montréal. “When planetary debris come too close, they are torn apart by the star’s gravity and end up polluting its atmosphere, leaving a detailed chemical fingerprint of its composition.” The team also detected weak Ca II H & K line core emission, making this only the second known isolated polluted white dwarf to show this feature. These are specific spectral signatures produced by ionised calcium and can indicate unusual physical activity in a star’s upper atmosphere. The finding suggests that extra physical processes may be happening in or above the star’s upper atmosphere. The study stresses the importance of including heavy elements in model atmosphere calculations, since leaving them out can distort the inferred structure and lead to inaccurate stellar parameters. Earlier work suggested the star’s infrared excess came from two dust rings. The new analysis shows that a single silicate dust disk—a ring composed largely of rock-forming minerals rich in silicon and oxygen—can explain the observed signal at 11.6 μm, simplifying the picture of the system’s structure. The question of how debris ended up falling into the star so late remains open. One idea is that giant planets in the system slowly destabilised smaller bodies over billions of years. Another possibility is that a passing star disturbed the orbits of debris. “Future observations with the James Webb Space Telescope or archival data found in the European Space Agency’s Gaia mission could help distinguish between a planetary rearrangement and the gravitational effect of a close stellar encounter,” said John Debes, co-author and researcher at the Space Telescope Science Institute. Dufour noted that hydrogen-rich white dwarfs are the most common type, and the coolest among them are the oldest stars in the galaxy. “We didn't have the habit of looking for signs of accretion in them. This unique case motivates us to expand our search to more of these stars.” The findings show that even after billions of years, planetary systems can remain active and complex. Substantial accretion events—the gradual accumulation of surrounding material onto a celestial object—can still occur long after a star’s death, offering a rare window into the composition and fate of distant worlds. Source: University of Montreal, IOPScience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Doesn't DDG mainly use Bing?
  • Recent Achievements

    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
    • Week One Done
      oliviaexpo earned a badge
      Week One Done
    • Week One Done
      eurospharma62 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      480
    2. 2
      PsYcHoKiLLa
      228
    3. 3
      Skyfrog
      67
    4. 4
      FloatingFatMan
      56
    5. 5
      monterxz
      55
  • Tell a friend

    Love Neowin? Tell a friend!