Unreal Tournament 2007 (Name Changed)


Recommended Posts

CVG has learnt that Midway will rename Unreal Tournament 2007, Unreal Tournament III, even though the upcoming shooter is the fourth game in the series.

First there was Unreal Tournament, then Unreal Tournament 2003, which was followed a year later by Unreal Tournament 2004. Count 'em, that three UT games already out there, with UT 2007 on the horizon.

CVG has learnt that Midway and developer Epic will be announcing a slightly confusing name change for the hotly-anticipated Unreal shooter soon, possibly later today. We believe that the name change is to coincide with the game using the latest Unreal engine, cleverly dubbed Unreal Engine III.

Midway is currently holding a Gamers' Day press event in the US. CVG is there (not me, I'm still in the office) but we'll get confirmation as soon as we can.

Source: CVG
Epic already stated before that "UT2007" may not be the final name. Actually I like the name change. It makes a lot of sense:

Unreal Tournament (1) - based on the UnrealEngine 1

Unreal Tournament 2003 - based on the UnrealEngine 2

Unreal Tournament 2004 - based on UnrealEngine 2.5 (UT2.5 fits here, it's basically UT2 with a lot more content)

Unreal Tournament 3 - based on UnrealEngine 3

Source: Epic Forum (Wormbo).

Still no 100% official news from Epic Games to this date.

Link to comment
https://www.neowin.net/forum/topic/532889-unreal-tournament-2007-name-changed/
Share on other sites

I'm glad they changed the name. Now it authenticates the statement that the game is not tied to a year. Still seems logical to go with Unreal Tournament IV because it's the fourth game. Just how many of your average gamers who just want a game to play are going to say, "Yeah, this thing is decked out with the Unreal 3 engine." *friend looks at him :blink: *

Unreal Tournament 2003, as I recall, is what Unreal Tournament 2004 should have been and they pulled 2003 from the shelves and replaced it with 2004.

Erm no. UT2004 was everything 2003 was, but had more than twice as much content in the form of maps and characters. 6 cds (or 1 dvd) vs 3 cds. The graphics were also tweaked too. It may not seem like much of an improvement over 2003, but remember it was released only a year after 2003.

Erm no. UT2004 was everything 2003 was, but had more than twice as much content in the form of maps and characters. 6 cds (or 1 dvd) vs 3 cds. The graphics were also tweaked too. It may not seem like much of an improvement over 2003, but remember it was released only a year after 2003.

It's pretty obvious that's what he meant :p

Erm no. UT2004 was everything 2003 was, but had more than twice as much content in the form of maps and characters. 6 cds (or 1 dvd) vs 3 cds. The graphics were also tweaked too. It may not seem like much of an improvement over 2003, but remember it was released only a year after 2003.

Oh woops. I meant the other way around. UT2004 is what UT2003 should have been.

The mode they added in 2004 with the vehicles and stuff was awful. I really hope it doesn't make another appearance in this title.

WHAT!

Onslaught is THE best game mode ever!!! Of course, in UT3 it'll be called Conquest and much larger maps. The only reason I play UT2004 is for ONS, so I'm hoping in UT3, the CON will be even better.

I am a huge Onslaught fan as well.

It's a voluntary gametype. If you don't like vehicles then go play DM, CTF, etc. How can you criticize something that you have the option not to play? :laugh:

Because I've played it? The concept was there, it was just poorly executed. Although I only played early versions of the game, and those experiences were generally annoying. Maybe it's changed.

But yeah, 4v4 CTF is my crib.

I wasn't really directing my post at you ynnoj. More towards NegaC who said he didn't like vehicles in multiplayer shooters. Which doesn't make sense to me considering there are several gametypes sans vehicles that he could choose.

But specifically regarding your comment, it all comes down to opinion. I'm not saying you're bad at Onslaught but I don't see why you wouldn't enjoy it. At least, I don't think it was implemented poorly. I find the online experience with Onslaught to be great especially nowadays. Maybe everytime you play the teams and matches were poorly balanced. I've never had a problem vehicle spamming but it does happen occasionally. Then again, it still comes down to opinion. You simply may not enjoy it. :p

As for CTF, I play on the Wrath Instagib CTF server. Awesomeness for sure.

Yeah, vehicle spam was the thing that generally angered me. That and just being randomly run down from behind by those hovercraft things, and then being continuously raped by the flying vehicles which were impossible to take down. Maybe I just sucked.

I'll stick to CTF ;)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I think every American should have a course in a 'dry sense of humour' at school; and perhaps 'using sarcasm in jest' oh, and also 'the use or irony in humour'. Slapstick is just about all Americans can understand. It's a pity, as this is the most basic of humour, that requires no thought at all. It's hilarious to watch a whole room collapse with laughter while yanks sit scratching their heads...
    • What they really need to do is automatically spell "loses" and "lose" correctly since nobody seems to know how to anymore. Then they blame spellcheck/autocomplete and don't realize autocomplete is just filling in the word for them automatically so it was misspelled in the first place.
    • If someone chooses to continue using SB and therefore goes through the manual intervention in the thread, afterwards the BSOD problem is gone. Whether they then re-enable the task doesn't matter, they're done, though on such machines it might pay to keep it disabled in case the next update (if there is a next) causes the same problem. OTOH, if someone disables SB in the BIOS, the problem is also gone. Incidentally, I noticed that this task exists even on machines that don't support SB. It's just installed across the board...and runs. Doing what on such machines is a little hazy.
    • qBittorrent 5.2.2 by Razvan Serea The qBittorrent project aims to provide a Free Software alternative to µtorrent. qBittorrent is an advanced and multi-platform BitTorrent client with a nice user interface as well as a Web UI for remote control and an integrated search engine. qBittorrent aims to meet the needs of most users while using as little CPU and memory as possible. qBittorrent is a truly Open Source project, and as such, anyone can and should contribute to it. qBittorrent features: Polished µTorrent-like User Interface Well-integrated and extensible Search Engine Simultaneous search in most famous BitTorrent search sites Per-category-specific search requests (e.g. Books, Music, Movies) All Bittorrent extensions DHT, Peer Exchange, Full encryption, Magnet/BitComet URIs, ... Remote control through a Web user interface Nearly identical to the regular UI, all in Ajax Advanced control over trackers, peers and torrents Torrents queueing and prioritizing Torrent content selection and prioritizing UPnP / NAT-PMP port forwarding support Available in ~25 languages (Unicode support) Torrent creation tool Advanced RSS support with download filters (inc. regex) Bandwidth scheduler IP Filtering (eMule and PeerGuardian compatible) IPv6 compliant Available on most platforms: Linux, Mac OS X, Windows, OS/2, FreeBSD qBittorrent 5.2.2 changelog: FEATURE: Use D-Bus to show file in file managers (Chocobo1) #24340 BUGFIX: Fix friendlyUnitCompact precision calculation (vafada) #24323 BUGFIX: Remove all top-level folders (glassez) #24333 BUGFIX: Use proper API for checking exit status (Chocobo1) #24349 BUGFIX: Delete stale lockfile when hostname mismatch (TurboTheTurtle, glassez) #24363 BUGFIX: Fix wrong removal procedure of watched folder paths (Chocobo1) #24413 BUGFIX: Don't reannounce before interface changes are applied (glassez) #24447 BUGFIX: Use Latin script for Bosnian locale name (Andy Ye) #24342 WEBUI: Fix performance of global checkbox toggling (tehcneko) #24316 WEBUI: Fix Safari transfer list header misalignment (Piccirello) #24377 WEBUI: Fix error when submitting magnet before metadata loads (Piccirello) #24378 WEBUI: Use correct row id when updating Rss Downloader feed selection (Chocobo1) #24402 WEBUI: Use SameSite=Lax for session cookie to fix cross-site login (Piccirello) #24422 WEBUI: Bring back properties panel expand/collapse button (vafada) #24430 WEBAPI: Only use X-Forwarded-Host header when reverse proxy support is enabled (Chocobo1) #24457 RSSS: Fix "RSS Smart Episode Filter" RegEx (nathanon-akk, glassez) #24398 RSS: Fix previously matched episode format (glassez) #24452 WINDOWS: Fix Python fallback search path (TurboTheTurtle) #24325 WINDOWS: NSIS: Allow to install x64 binary on ARM64 (Chocobo1) #24358 Download: qBittorrent 5.2.2 | 41.1 MB (Open Source) Download: qBittorrent 64-bit installer (qt6) | 43.6 MB Links: qBittorrent Home page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      487
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      126
    4. 4
      Steven P.
      87
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!