Unreal Tournament 2007 (Name Changed)


Recommended Posts

CVG has learnt that Midway will rename Unreal Tournament 2007, Unreal Tournament III, even though the upcoming shooter is the fourth game in the series.

First there was Unreal Tournament, then Unreal Tournament 2003, which was followed a year later by Unreal Tournament 2004. Count 'em, that three UT games already out there, with UT 2007 on the horizon.

CVG has learnt that Midway and developer Epic will be announcing a slightly confusing name change for the hotly-anticipated Unreal shooter soon, possibly later today. We believe that the name change is to coincide with the game using the latest Unreal engine, cleverly dubbed Unreal Engine III.

Midway is currently holding a Gamers' Day press event in the US. CVG is there (not me, I'm still in the office) but we'll get confirmation as soon as we can.

Source: CVG
Epic already stated before that "UT2007" may not be the final name. Actually I like the name change. It makes a lot of sense:

Unreal Tournament (1) - based on the UnrealEngine 1

Unreal Tournament 2003 - based on the UnrealEngine 2

Unreal Tournament 2004 - based on UnrealEngine 2.5 (UT2.5 fits here, it's basically UT2 with a lot more content)

Unreal Tournament 3 - based on UnrealEngine 3

Source: Epic Forum (Wormbo).

Still no 100% official news from Epic Games to this date.

Link to comment
https://www.neowin.net/forum/topic/532889-unreal-tournament-2007-name-changed/
Share on other sites

I'm glad they changed the name. Now it authenticates the statement that the game is not tied to a year. Still seems logical to go with Unreal Tournament IV because it's the fourth game. Just how many of your average gamers who just want a game to play are going to say, "Yeah, this thing is decked out with the Unreal 3 engine." *friend looks at him :blink: *

Unreal Tournament 2003, as I recall, is what Unreal Tournament 2004 should have been and they pulled 2003 from the shelves and replaced it with 2004.

Erm no. UT2004 was everything 2003 was, but had more than twice as much content in the form of maps and characters. 6 cds (or 1 dvd) vs 3 cds. The graphics were also tweaked too. It may not seem like much of an improvement over 2003, but remember it was released only a year after 2003.

Erm no. UT2004 was everything 2003 was, but had more than twice as much content in the form of maps and characters. 6 cds (or 1 dvd) vs 3 cds. The graphics were also tweaked too. It may not seem like much of an improvement over 2003, but remember it was released only a year after 2003.

It's pretty obvious that's what he meant :p

Erm no. UT2004 was everything 2003 was, but had more than twice as much content in the form of maps and characters. 6 cds (or 1 dvd) vs 3 cds. The graphics were also tweaked too. It may not seem like much of an improvement over 2003, but remember it was released only a year after 2003.

Oh woops. I meant the other way around. UT2004 is what UT2003 should have been.

The mode they added in 2004 with the vehicles and stuff was awful. I really hope it doesn't make another appearance in this title.

WHAT!

Onslaught is THE best game mode ever!!! Of course, in UT3 it'll be called Conquest and much larger maps. The only reason I play UT2004 is for ONS, so I'm hoping in UT3, the CON will be even better.

I am a huge Onslaught fan as well.

It's a voluntary gametype. If you don't like vehicles then go play DM, CTF, etc. How can you criticize something that you have the option not to play? :laugh:

Because I've played it? The concept was there, it was just poorly executed. Although I only played early versions of the game, and those experiences were generally annoying. Maybe it's changed.

But yeah, 4v4 CTF is my crib.

I wasn't really directing my post at you ynnoj. More towards NegaC who said he didn't like vehicles in multiplayer shooters. Which doesn't make sense to me considering there are several gametypes sans vehicles that he could choose.

But specifically regarding your comment, it all comes down to opinion. I'm not saying you're bad at Onslaught but I don't see why you wouldn't enjoy it. At least, I don't think it was implemented poorly. I find the online experience with Onslaught to be great especially nowadays. Maybe everytime you play the teams and matches were poorly balanced. I've never had a problem vehicle spamming but it does happen occasionally. Then again, it still comes down to opinion. You simply may not enjoy it. :p

As for CTF, I play on the Wrath Instagib CTF server. Awesomeness for sure.

Yeah, vehicle spam was the thing that generally angered me. That and just being randomly run down from behind by those hovercraft things, and then being continuously raped by the flying vehicles which were impossible to take down. Maybe I just sucked.

I'll stick to CTF ;)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Now comes with a money back guarantee instead of a replacement! Hah
    • Rufus 4.15.2391 Beta by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2391 Beta changelog: Improve the guards for using the "silent" option Improve the ability to cancel during write retries Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Media Player Classic - Home Cinema 2.7.3 by Razvan Serea Media Player Classic - Home Cinema (MPC-HC) is a free and open-source video and audio player for Windows. MPC-HC is based on the original Guliverkli project (which is no longer maintained) and contains many additional features and bug fixes. As the continuation of the original Media Player Classic, MPC-HC isn’t flashy but it works with nearly any media format. MPC-HC uses DXVA technology to pass decoding operations to your modern video card, enhancing your viewing experience. And MPC-HC supports both physical and software DVDs with menus, chapter navigation, and subtitles. Overview of features A lot of people seem to be unaware of some of the awesome features that have been added to MPC-HC in the past years. Here is a list of useful options and features that everyone should know about: Dark interface Menu > View > Dark Theme When using dark theme it is also possible to change the height of the seekbar and size of the toolbar buttons. Options > Advanced Video preview on the seekbar Options > Tweaks > Show preview on seek bar Adjust playback speed Menu > Play > Playback rate The buttons in the player that control playback rate take a 2x step by default. This can be customized to smaller values (like 10%): Options > Playback > Speed step Adjusting playback speed works best with the internal audio renderer. This also has automatic pitch correction. Options > Playback > Output > Audio Renderer MPC-HC can remember playback position, so you can resume from that point later Options > Player > History You can quickly seek through a video with Ctrl + Mouse Scrollwheel. You can jump to next/previous file in a folder by pressing PageUp/PageDown. You can perform automatic actions at end of file. For example to go to next file or close player. Options > Playback > After Playback (permanent setting) Menu > Play > After Playback (for current file only) A-B repeat - You can loop a segment of a video. Press [ and ] to set start and stop markers. You can rotate/flip/mirror/stretch/zoom the video Menu > View > Pan&Scan This is also easily done with hotkeys (see below). There are lots of keyboard hotkeys and mouse actions to control the player. They can be customized as well. Options > Player > Keys Tip: there is a search box above the table. You can stream videos directly from Youtube and many other video websites You can stream videos directly from Youtube and many other video websites Put yt-dlp.exe or youtube-dl.exe in the MPC-HC installation folder. Then you can open website URLs in the player: Menu > File > Open File/URL You can even download those videos: Menu > File > Save a copy Tip: to be able to download in best quality with yt-dlp/youtube-dl, it is recommended to also put ffmpeg.exe in the MPC-HC folder. Several YDL configuration options are found here: Options > Advanced This includes an option to specify the location of the .exe in case you don't want to put it in MPC-HC folder. Play HDR video This requires using madVR or MPC Video Renderer. After installation these renderers can be selected here: Options > Playback > Output Ability to search for and download subtitles, either automatically or manually (press D): Options > Subtitles > Misc Besides all these (new) features, there have also been many bugfixes and internal improvements in the player in the past years that give better performance and stability. It also has updated internal codecs. Support was added for CUE sheets, WebVTT subtitles, etc. Media Player Classic - Home Cinema 2.7.3 changelog: Updated LAV Filters to version 0.82 Updated MPC Video Renderer to version 0.10.4.2550 Updated MPC Audio Renderer A few crash fixes, bug fixes and small improvements. Download: MPC-HC 2.7.3 (x64) | Standalone | ~20.0 MB (Open Source) Download: MPC-HC 2.7.3 (x86) | Standalone Links: MPC-HC Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft will finally let you sign in to Edge with a Google account by Usama Jawad As things currently stand, Microsoft Edge only allows you to sign in to the browser with a Microsoft Account (MSA). This allows you to sync your browser settings and other data across other devices, as long as you sign in with the same account. However, Microsoft is now modifying this mechanism in a way that will likely please many users. In an update to its Microsoft 365 Roadmap, Microsoft has indicated that it will soon let users sign into Edge using a Google account from the profile menu and the Edge sign-in screen. This will be in addition to the MSA login option, and it opens up new doors for people who prefer using Edge, but cannot be bothered to configure a Microsoft account. This brings several advantages such as the ability to sync your data across devices using just a Google account. It may even facilitate flexible single sign-on (SSO) experiences where you can quickly login to websites and services through a single Google account that is presented as the preferred sign-in option. Up until now, Microsoft allowed customers to indirectly use a Google account, by configuring a Google account as a Microsoft account, or by setting up a one-way sync option between Edge and Chrome. This is a rather interesting development, especially considering that Google Chrome still limits you to a Google account sign-in, but it will be interesting to see if the company reciprocates Microsoft's gesture in the future. This is not the only recent instance in which Microsoft has extended a handshake to Google via Edge. In April 2026, it began tracking the development of a work search banner for Google Search queries, just like the one present in Edge. However, if we go back almost seven years, to January 2020, Microsoft had emphasized that it had no plans to "integrate Google services into Microsoft Edge by default", in response to people requesting Google sign-in services on Edge. Fast-forward to today, and Microsoft is planning to release this feature in July 2026, with IT admins having the option to control its availability on Windows and macOS through the NonMicrosoftAccountSignInEnabled policy.
    • If they ever come out and say the AI is no longer accessible to the gen pop people aren't going to know how to tie their own shoelaces.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      509
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      76
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!