GDC: "The Wii is a piece of sh*t," says Hecker


Recommended Posts

This guy is a loon. We should have a poll. But I'll save time and announce the results now. How many people have heard of Nintendo? 100%. How many have heard of "Definition 6" and Chris Hecker? 2% maybe? :laugh: He hasn't shipped a single game and he's insulting Nintendo? :laugh:

well one has to admit that the wii is not something to look at or play for the pretty graphics because let's face it, they are absolutely horrid and unfortunately stuck in the 80s but the games are damn fun and this is where Nintendo wins. Nintendo never does graphics, they sell fun and you cannot compete with that.

I'll admit that the Wii doesn't have the super high dev graphics but saying that it is stuck in the 80's is going a bit far. With what it has under the hood the Wii turns out pretty looking games and add in the controlls and you have one awesome system.

don't let this man push your buttons like that.

however, the negative reaction the assetion that games are an art form got tells me many of you are...faux gamers! comon, fess up, you're just killing time, it's not really in your blood and you'd sooner be...with some dumb blonde? where did that come from?

anyway, whether on the Wii or 360, games are art. i don't know much about the Wii, but it's still gaming. the only brand of "gamer" i detest are idiots on the bus/train/at the mall that sit there with their DS's and don't even bother putting it on silent. damn you all to hell!

I hope that dumbass visits neowin and reads this stuff. What a loser, seriosly...

Totally, because I'm sure the guy really cares that a couple people on an internet forum think he's a big meanie-pants for making fun of their favorite console. Just because the guy has an opinion that may not be the most popular one doesn't make him a loser. I'll be the first to agree he stated it in the worst way possible, but seriously, if you get all angry because someone said something mean about a video game console, you need to get over it.

After reading this... the only thing that springs to mind about this Hecker guy is ... what a ******.

Nobody really gives a toss about your "art forms" mate, we play for fun. Hence [/begin possible flame war] The Wii has outsold Xbox and PS [/runs]

What really irks me is, if this thread had "PS3" in the title instead of Wii, and the guy's entire rant was about the PS3, all these same idiots would be in here giving the guy a virtual pat on the back, and any PS3 fans would probably get called a fanboy and driven out of the thread. Because hey, making fun of Sony is the new cool thing to do, right? Well, I've got some news for you. Nintendo is, in fact, not immune to being criticized. If this guy wants to get up on a stage during the time he booked and call the Wii a steaming pile of crap and say that everyone who likes the console is a terrorist that kills babies and kicks puppies, then he damn well can. Is he right? No. But all you Nintendo loyalists who insist on feeling the need to defend a video game console seriously need to just get over it. If you think he's wrong, great, be secure in that knowledge that he's wrong and an idiot or whatever, but for the love of god, stop playing knight in shining armor for your Wii. It's so incredibly annoying.

I'm not even sure why I clicked on this thread, I knew when I saw the title what it was going to be like.

WOW. Come on. Legend of Zelda the Wind Waker is one of if not THE most artistic Games out there and thats on the Gamecube. What obout Okami (i think thats the name) wich was on the Ps2.

He honestly has never even played a nintendo game.

Nintendo makes very artistic games on their console. They put huge detail into their games.

Even the Mii's are artistic if you think about it.

THis is coming from a developer at maxis. Maxis games have never ever been graphically intensive.

Also maxis games have HUGE BUGS and Glitches in them. he should be worrying more about fixing the bugs and stuff in spore then bashing nintendo.

ps: Cosine. Artistic games are much different then graphically intensive games. You dont need a ton of pwoer to create an artistic game. Two of the most artistic games were created on the gc and ps2 both wich have a lot less power then the 360 and ps3.

Also Why is it that nintendo can make great AI on the Wii and GC and he is complaining you can't?

Of course noone actually seems to have read what he says.

He is in fact not complaining about the Wii graphics,he is, and rigthfully so, complaingin that the Wii CPU is too weak to be used for more advanced stuff. innovative and reolutionary games isn't abotu swigning yoru control around the room, that's just a different way to control the game, it doesn't make the game more revolutionary.

Meanwhile the Multicore 360 CPU and the Cell cpu with it's children are able to do some rather awesome numbercrunching, and being multicore they can do it at the same time, (the 360 does 2 threads per CPU active at the same time, letting it handle 6 threads simultaniusly)

Take a game like Assasins creed. The wii, even if your educed the graphics to something the wii could handle, doesn't have anywhere near enough power to crunch the numbers for the AI this game needs and uses to be what it is. Games that rely heavily on physics will also need to be scaled back or drop the physics compeltely on the Wii.

Basically ebcause of the crippled CPU, the Wii is crippled a lot in what it can do. But hey you get to swing the controller around the room to "fun" games with low end graphics, that'll be fun for a while.

He works for Maxis? The company responsible for The Sims games?

The Sims can be fun to play sometimes, but there's nothing about them that screams out "art form of the 21st century" and they're not known for their graphic quality. They look good, but they could look a lot better.

Look at the new The Sims Stories game. They say they made it to be laptop friendly to run on systems a little older. Go look at the system requirements for it. I saw it at Gamestop yesterday and it has seperate requirements for a laptop system listed on it's case. The laptop requirements are actually more than the desktop requirements. What's laptop friendly about that?

Sounds more to me like the guy knows he's a nobody in the gaming business and he's throwing a hissy fit to get some attention brought his way. He's an attention ###### and also a very big moron. If he's being serious about rushing the stage during the guys keynote, he wouoldn't have told the public about it the day before. Now that guy will most likely have some security watching out for that idiot.

Him saying the Wii has nothing interactive about it is a complete joke. That alone makes me wonder if he's ever touched one. Another thing is that Nintendo made it clear a long time ago that the graphics on the Wii wouldn't be the most important thing to them and the graphics would only be a little better than the Gamecube. They made that perfectly clear long ago. If you work in the gaming industry or you're a gamer that keeps up with the news on everything gaming related, you'd know that.

Majortom, games aren't artistic because they use an ugly from of cell shading, or because they mimic an old Japanese panting style for the game. that's just imitation, not art or artisticness, Okami wich I haven't pleayed but form what I ehard, coudl be considered an "artistic" game fromentirely different things than it's drawing style.

much like movies aren't considered artistic because they look like a Picasso painting.

In painting being artistic is one thing, often referenced to snobby peopel who think they understand art better than everyone else because they are a minority and like weird stuff most everyone else find ugly

In Movies, a similar faith has happened, where movies are only considered artistic if noone likes them except a weird few peoepl and theire is no discernible sensible story to them.

in Games we still have time to decide what is artistic, but chances are, and currently it's headign that way, that the same thign will happen, the snobs who like weird indie games nonoe else likes will decide these are artistic, and then the media goes alogn with it, because what the weird sobs says must be true, they are weird snobs after all, it's what they do.

Look at the new The Sims Stories game. They say they made it to be laptop friendly to run on systems a little older. Go look at the system requirements for it. I saw it at Gamestop yesterday and it has seperate requirements for a laptop system listed on it's case. The laptop requirements are actually more than the desktop requirements. What's laptop friendly about that?

it's laptop friendly in sofar that laptop and desktop CPU's aren't the same, so laptop requirements will ths be higher, unless it's a laptop with a desktop CPU(ie. the big noisy beasts with external battery that has at best 2 hours run time or needs to be permanently connected topower). There is a reason behind these things you know. they didn't just slap on bigger laptop specs just to be mean.

Well, I certainly can't view Definition 6 as a serious art, er, gaming company, with the clearly unprofessional manner that Hecker carries himself. If I were at that meeting, I would've walked out. Not because he's downing the Wii, but because he can't seem to convey his message without retorting to persistent swearing.

I have the Wii and I must say that it gets old fast. The motion thing really doesn't feel natural, it feels like a kid's toy. The only thing that sets the Wii apart is it's price. You do get a lot for your money but games are just too cartoony and too unrealistic for my taste.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Classic outlook, not only does it have a much fuller feature set, it doesn't include Microsoft attempting to sync my emails from my servers to theirs. If classic outlook is ever removed from office, and the version I paid for in 2021 stops working for some reason, I'll use Thunderbird.
    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!