GDC: "The Wii is a piece of sh*t," says Hecker


Recommended Posts

Well, I certainly can't view Definition 6 as a serious art, er, gaming company, with the clearly unprofessional manner that Hecker carries himself. If I were at that meeting, I would've walked out. Not because he's downing the Wii, but because he can't seem to convey his message without retorting to persistent swearing.

Let me get this straight. You would have walked out of the Burning Mad: Game Publishers Rant session because of a rant?

The guy is entitled to his opinion, right? I don't think the Wii is as serious as any of the others, but that's not a bad thing either. I also still think the Wii is a gimmick, but that's also not really a bad thing. And for any of you looking to avoid his games, you probably won't have to worry, as I'm sure his games aren't coming out on the Wii.

-Spenser

Let me get this straight. You would have walked out of the Burning Mad: Game Publishers Rant session because of a rant?

The guy is entitled to his opinion, right? I don't think the Wii is as serious as any of the others, but that's not a bad thing either. I also still think the Wii is a gimmick, but that's also not really a bad thing. And for any of you looking to avoid his games, you probably won't have to worry, as I'm sure his games aren't coming out on the Wii.

-Spenser

Guess I should have realized it was a rant session, wooops! :p Well I guess I can take that comment back, or I can't, er... whatever.

It had nothing to do with what his opinion was, whether he was praising or downing the Wii, but what he was saying, but as you pointed out, it was a rant session so it's likely that I wouldn't have been there at all :p

Guess I should have realized it was a rant session, wooops! :p Well I guess I can take that comment back, or I can't, er... whatever.

It had nothing to do with what his opinion was, whether he was praising or downing the Wii, but what he was saying, but as you pointed out, it was a rant session so it's likely that I wouldn't have been there at all :p

Heh, yeah the part about it being his opinion wasn't really directed at you, just the first part of my post :p

-Spenser

Of course noone actually seems to have read what he says.

He is in fact not complaining about the Wii graphics,he is, and rigthfully so, complaingin that the Wii CPU is too weak to be used for more advanced stuff. innovative and reolutionary games isn't abotu swigning yoru control around the room, that's just a different way to control the game, it doesn't make the game more revolutionary.

Meanwhile the Multicore 360 CPU and the Cell cpu with it's children are able to do some rather awesome numbercrunching, and being multicore they can do it at the same time, (the 360 does 2 threads per CPU active at the same time, letting it handle 6 threads simultaniusly)

Take a game like Assasins creed. The wii, even if your educed the graphics to something the wii could handle, doesn't have anywhere near enough power to crunch the numbers for the AI this game needs and uses to be what it is. Games that rely heavily on physics will also need to be scaled back or drop the physics compeltely on the Wii.

Basically ebcause of the crippled CPU, the Wii is crippled a lot in what it can do. But hey you get to swing the controller around the room to "fun" games with low end graphics, that'll be fun for a while.

If this is so then why can Wii Sports' Physics engine rival that of the Havok Physics engine?(Read that somewhere) I mean I understand what you are saying but I think you are cutting the Wii short like I said earlier it has alot of power for what it has under the hood. Developers have been working on less intensive physics engines that deliver the same effects has the ones that need super CPUs.

if everyone loves the Wii, what makes it a bad console then?

the fact its underpowered?

well the kind of games you usually played and still play with nintendo machines arent the most CPU hungry ones anyways...

if nintendo managed to have a low-power machine but still come out with this unique mass market way to control your character, i think thats pretty cool.

personally i'd still rather get a 360 than a wii, but the wii isn't a bad console for sure :rolleyes:

Glassed Silver:mac

I’m proberly going to get flamed for this but here goes....

There are people who agree and disagree and that doesnt make anyone wrong but I think Hecker is right to an extent. I don't agree with all of what he is saying and personally he is a complete moron but the Wii isn’t all that. I brought my Wii console a week ago with Zelda:TP after thinking about it for along time only to take it back to my Game store that afternoon. I thought the console was joke to be honest. Ok it’s not about the graphics but come on; it’s barely more powerful than a xbox 1 and the fact that there aren’t many good games coming on it. I think the only game that scored 9/10 was Zelda so far and it wasn’t that good. I thought Wii Sports was alright but grew tired of it after only two hours. I was extremely disappointed as it was something I wanted for a long time and I did have many chances to get one earlier but all I could think about where was the games coming from?

I don’t agree with this guy ok, just he is right to a opinion, Nintendo are abit of a joke as they haven’t thought about how long this console will last and with its weak processor there will be no doubt they’ll have a new version with upgraded hardware just to annoy early adopters that they made a mistake but that’s just a guess. How is this console going to last 4-5years as it is?

If anything the console is expensive for what you get. If Nintendo’s focus was purely on gaming then they could have at least made support for HD but instead they shot themselves in the foot.

I’m proberly going to get flamed for this but here goes....

There are people who agree and disagree and that doesnt make anyone wrong but I think Hecker is right to an extent. I don't agree with all of what he is saying and personally he is a complete moron but the Wii isn’t all that. I brought my Wii console a week ago with Zelda:TP after thinking about it for along time only to take it back to my Game store that afternoon. I thought the console was joke to be honest. Ok it’s not about the graphics but come on; it’s barely more powerful than a xbox 1 and the fact that there aren’t many good games coming on it. I think the only game that scored 9/10 was Zelda so far and it wasn’t that good. I thought Wii Sports was alright but grew tired of it after only two hours. I was extremely disappointed as it was something I wanted for a long time and I did have many chances to get one earlier but all I could think about where was the games coming from?

I don’t agree with this guy ok, just he is right to a opinion, Nintendo are abit of a joke as they haven’t thought about how long this console will last and with its weak processor there will be no doubt they’ll have a new version with upgraded hardware just to annoy early adopters that they made a mistake but that’s just a guess. How is this console going to last 4-5years as it is?

If anything the console is expensive for what you get. If Nintendo’s focus was purely on gaming then they could have at least made support for HD but instead they shot themselves in the foot.

So you played the Wii for a few hours, two of which went to Wii Sports and based on, say, two hours of Twilight Princess and you say it wasn't that good of a game? Did you know that TP takes 30 - 40 hours to beat? There's so much more that goes on in the minuscule amount of time you gave it... (That time frame is based on what I've seen others say; I haven't beaten it yet, but am 20+ hours into it and I'm taking my time). You gave it part of a day, not a few days...

Anywho, this isn't about TP, but the Wii in general.

You said yourself that it's not about the graphics, but then compared it to being no more powerful than an X-Box; that nullified the beginning of your statement. I'm not flaming or bashing you, just pointing out that you're saying it's not about "this", but then are making a comparison of what you said it's not about.

Nintendo's focus was on gaming, which does not equate to power. All companies want as many people as possible to play their systems, so Nintendo make it easy for anyone to do it. Try getting my wife, father-in-law, sisters-in-law, pastor, brothers, etc. to play a PS3 or 360. Won't happen. But with the Wii, it's a very likely possibility, which was the point of the Wii. So you didn't like it, that's fine. Maybe it's too simple for you, but not for the majority of other people who can say it's so easy to use and play.

I think I'm done... I'm just reiterating what many people have already said and:)ill continue to say. I doubt you'll be convinced :)

Of course you are you bought one game and played it for a couple hours.

He gave it a try and didn't like it, how can he possibly be in the wrong. Just because it doesn't suit his tastes doesn't make him a bad person.

At least he gave it a try, which is a lot more than I can say, and I still gave my 2 cents in this thread.

-Spenser

So you played the Wii for a few hours, two of which went to Wii Sports and based on, say, two hours of Twilight Princess and you say it wasn't that good of a game? Did you know that TP takes 30 - 40 hours to beat? There's so much more that goes on in the minuscule amount of time you gave it... (That time frame is based on what I've seen others say; I haven't beaten it yet, but am 20+ hours into it and I'm taking my time). You gave it part of a day, not a few days...

Anywho, this isn't about TP, but the Wii in general.

You said yourself that it's not about the graphics, but then compared it to being no more powerful than an X-Box; that nullified the beginning of your statement. I'm not flaming or bashing you, just pointing out that you're saying it's not about "this", but then are making a comparison of what you said it's not about.

Nintendo's focus was on gaming, which does not equate to power. All companies want as many people as possible to play their systems, so Nintendo make it easy for anyone to do it. Try getting my wife, father-in-law, sisters-in-law, pastor, brothers, etc. to play a PS3 or 360. Won't happen. But with the Wii, it's a very likely possibility, which was the point of the Wii. So you didn't like it, that's fine. Maybe it's too simple for you, but not for the majority of other people who can say it's so easy to use and play.

I think I'm done... I'm just reiterating what many people have already said and will continue to say. I doubt you'll be convinced :)

Hey i didnt intend to bash any Nintendo guys here, just my opinion on the system since i played it. I actually brought the console at 9.15am in the morning and played it all the way through from 9:30am until 4:30pm in the afternoon, which in that time i played Zelda for about 5 hours and the rest on WiiSports and i just didnt like it. When i returned it the guy was a little surprised that it came back but i said i didnt like it and he was fine, however i walked out of the store very disappointed in the end.

Of course you are you bought one game and played it for a couple hours.

I could only afford one game with the console and since reading all the reviews about on the internet, TP was the only one worth getting and even that didnt live up to the hype i expected. I know people love it and thats great :)

The fact is, he's only saying all this to make a name for himself in the industry, and it's clearly working, because everyone's talking about him now.

The guy is an editor for a magazine and sits on the advisory board for the GDC.

Apparently, he already has a name in the industry.

And, if you all would read, he blasted the PS3 and 360 last year, so it's not like he's just picking on the Wii.

If this is so then why can Wii Sports' Physics engine rival that of the Havok Physics engine?(Read that somewhere) I mean I understand what you are saying but I think you are cutting the Wii short like I said earlier it has alot of power for what it has under the hood. Developers have been working on less intensive physics engines that deliver the same effects has the ones that need super CPUs.

hmm while I don't necessary want to say that the Wii sports physics engine isn't good. I doubt it has anywhere near the power and extensability of Havok. It's a fair bit easier to write a specialized physics engine doing only the few relatively simple thigns the Wii sports engine would need to do. there's also a rather big difference between simulating a full high detailed enviroment , say a Room, with different materials for the carpeting, the walls the roof, full of stuff like cloths, tables, chairs... and have them all act accordingle dependign on wehter they slide or fall on carpet or wooden floor and so on. and a Wii sports engines that say in Tennis has to handle a single plane for the ground, a simple net, the ball (wich can use a simple sphere objedct for the physics instead of relyign on an actual mesh object, same with the ground) and the rackets. in fact the only item in this situation that requires heavy physicas calculation oustide of what physics engines has been doign for years is the net, the res use simpel physics primites like planes and spheres.

And again you're talkign abotu just phytsics in a simple game. I was comparing to *Assasins creed, there you have phsyics in an enviroment full of different materials and objects, then you have the AI. and you have to drive the actual game engine alogn with that, and we haven't even touched the graphics yet, and still the Wii wouldn't be able to run it. now we haven't even gotten to Crysis wich pretty much requires one core alone for the Physics and one for the AI.

The point is that because of it's lackluster power, the Wii can't be used for games that even though they don't necessarily use heavy graphics, Are a new generation of Games that needs extreme number crunching for AI's, Physics, and a whole lot of other thigns that aren't even related to the graphics.

As for the graphics. Think of BioWares Mass Effect, a game with cinematic graphics, heavily nonlinear story, animation and character on a detail level that's just plain scary to watch, and an experience that switches between game and cut scenes seamlessly while looking like damn good CGI movie (maybe not quite Final Fantasy yet, but then Final Fantasy was viewed in DVD resolution too. so it's not that far of really). Game experiences like that can't be had on the Wii. and while I expect that MAss effect will be a damn good game just by the story and gameplay alone, The Graphics does make a difference, the high quality cinematic graphics does make the game better. there's nosure it would be a great game with pixels that have 2 different sprites for facial animation and all the dialogue was text based. But it wouldn't be the awesoem next gen game Mass Effect hopefull and probably will be.

hmm while I don't necessary want to say that the Wii sports physics engine isn't good. I doubt it has anywhere near the power and extensability of Havok. It's a fair bit easier...

(cut to save room)

I totally agree with your statement that the Wii cannot handle overly complex AI and physics engines simultaneously, but you should really get your head out of the hole there! Games do not need to have uber-realistic physics or AI to be fun, entertaining, or challenging.

Lets have a look at a couple of noteworthy games... Do the Final Fantasy series or Legend of Zelda series have complex AI and physics engines? Sure, they do have them, but they aren't complex and don't require a large amount of resources. What about the Super Mario series? Tetris? Pong? Doom? GoldenEye 007? The list goes on...

The only games which absolutely require a realistic physics engine are simulations such as Gran Turismo, Flight Simulator, and Live for Speed.

As for the graphics. Think of BioWares Mass Effect, a game with cinematic graphics, heavily nonlinear story, animation and character on a detail level that's just plain scary to watch, and an experience that switches between game and cut scenes seamlessly while looking like damn good CGI movie (maybe not quite Final Fantasy yet, but then Final Fantasy was viewed in DVD resolution too. so it's not that far of really).

You do know the difference between pre-rendering, and real-time rendering, don't you?

Edited by matt_hobbs05

the CPU is way below todays standards, but the Wii still rocks (Y) i hear a lot of good things about it, but he is right in one aspect.. the system should of been more powerful.. but then price goes up.

i like the Wii the way it is

It bothers me that nintendo invites that view though. Metroid was an amazing game that was far from aimed towards kids. The sense of exploring a new world was definitely there. The resident evil games for the console were also amazing. Then you look at games like eternal darkness and the star wars rogue squadron games. If you want to tell me those are games aimed at younger people I would disagree.

The problem is that the top guys at Nintendo seem to be letting that perception stick and it will not do them good in the long run.

I just saw the Chris Hecker website and in reality he is an idiot, look at this piece of crap game: http://www.d6.com/games/index.htm hehehe, that's the kind of quality he looking for. Who would have ever thought such a retard would developed this piece of **** :rofl:

and this is his direct page: http://www.d6.com/users/checker/

I totally agree with your statement that the Wii cannot handle overly complex AI and physics engines simultaneously, but you should really get your head out of the hole there! Games do not need to have uber-realistic physics or AI to be fun, entertaining, or challenging.

Lets have a look at a couple of noteworthy games... Do the Final Fantasy series or Legend of Zelda series have complex AI and physics engines? Sure, they do have them, but they aren't complex and don't require a large amount of resources. What about the Super Mario series? Tetris? Pong? Doom? GoldenEye 007? The list goes on...

The only games which absolutely require a realistic physics engine are simulations such as Gran Turismo, Flight Simulator, and Live for Speed.

You do know the difference between pre-rendering, and real-time rendering, don't you?

I think the point he was trying to make is that we'd much rather like to be able to have the kind of fun the Wii provides now, but also have it be able to handle games like Mass Effect so that you don't have to buy another console just to have fun with those games.

-Spenser

I think the point he was trying to make is that we'd much rather like to be able to have the kind of fun the Wii provides now, but also have it be able to handle games like Mass Effect so that you don't have to buy another console just to have fun with those games.

-Spenser

Ultimatly isnt that where consoles fail at? They each have exclusive games and features that you need the console to experience...so unless all the companies decide to pull together to create a super console we will have to have multiple consoles to experience it all...that would be cool though :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Save 74% on this Complete 2026 CompTIA Certification Training Bundle by Steven Parker Today on offer via our Online Courses section of the Neowin Deals store, you can save 74% on the Complete 2026 CompTIA Certification Training Bundle. This comprehensive 2026 CompTIA training bundle is created for aspiring IT professionals who want a faster, clearer way to earn multiple industry-recognized certifications while building practical, job-ready skills. Designed around real-world expectations, the curriculum guides you from foundational IT concepts to hands-on technical mastery across A+, Network+, Security+, Cloud+, Server+, and Pentest+ domains. You'll develop the confidence to troubleshoot systems, secure networks, manage cloud and on-prem environments, and tackle complex technical challenges with a methodical approach that employers value. By focusing on practical application and exam-aligned content, this bundle helps you stand out in the job market, prove your capabilities, and prepare for roles such as IT technician, network specialist, cybersecurity analyst, and system administrator with clarity and confidence. Certificate of Completion only. You will not receive official CompTIA certificates upon completion of each course. It's only designed to help you prepare for the covered certification exams. You need to take and pass the exams to get certified. Courses included in this bundle A Plus Certification - CompTIA A+ 220-1202 Training Master hardware, software, networking, and security essentials Covers the full Core 1 & Core 2 scope with inclusive materials that reflect real-world IT work CompTIA Cloud+ (CV0-004) Comprehensive pathway to mastering essential cloud concepts & acing the certification exam Practical skills in cloud architecture, security, and DevOps CompTIA Network+ (N10-009) Training Course Design, configure, manage & secure modern networks Covers OSI & DoD models, IP addressing, subnetting, routing technologies, VLANs, wireless networking, structured cabling, and robust disaster recovery planning CompTIA Server+ (SK0-005) Master server management, administration, and security Practical skills for server hardware installation, disaster recovery & enhancing data security CompTIA Pentest+ Course (PT0-003) Gain demonstrable capabilities in penetration testing, security testing & risk assessment Hands-on pentest labs online and real-world deliverables CompTIA Security+ Certification Course (SY0-071) Essential skills in security concepts, threats & risk management Compliance considerations & authentication mechanisms, with a practical lens to implement them in real-world networks CompTIA Cybersecurity Analyst CySA+ (CS0-004) Hands-on experience in threat modeling, vulnerability assessment & incident response Effective security measures that protect networks & data Tangible outcomes you'll achieve Validated hands-on skills across operating systems, networks, cloud, and security Confidence to pass multiple certification exams on or before your target dates A versatile toolkit for diagnosing, securing, and optimizing IT environments Ability to communicate technical concepts clearly to both technical and non-technical stakeholders Who is this course for Aspiring IT technicians and support professionals who want a clear, practical pathway to multiple industry‑recognized CompTIA certifications IT learners looking to build real‑world skills in hardware, networking, cloud, security, servers, and penetration testing Those aiming to qualify for roles like help desk technician, junior network engineer, system administrator, security analyst, or cloud administrator by earning key certificates efficiently About Vision Training Systems Since 2012 and more than 100,000 students, Vision Training Systems has been delivering expertly crafted online IT training courses to help you earn industry-recognized certifications like CompTIA A+, Network+, Security+, Cisco CCNA, Project Management, CEH V13, Microsoft Azure, AWS, and more. Plus dive into the world of AI, IT Leadership, and core soft skills needed to excel in an IT Career. Whether you’re launching your IT career or looking to grow into a senior role, our flexible, on-demand platform empowers you with the skills and certifications employers demand. Good to know Length of access: lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: desktop or mobile Maximum number of device(s): 1 Available to BOTH new and existing users Certificate of Completion ONLY Experience level required: all levels Closed captioning NOT available NOT downloadable for offline viewing Here's the deal The Complete 2026 CompTIA Certification Training Bundle normally costs $199, but you can pick it up for just $40, that's a saving of $159. For terms, specs and license info, click the link below. Deal Price $40.00 with code SAVE20 (was $199) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      Skyfrog
      65
  • Tell a friend

    Love Neowin? Tell a friend!