Recommended Posts

Hello,

I have bought a license for O&O Software's Defrag.

This version is also compatible with Vista.

I was wondering... is any 3rd party defragging tool better than Windows' Vista build-in one?

For XP I have noticed much improvement using O&O's Software version.

Link to comment
https://www.neowin.net/forum/topic/557923-defragger-for-vista/
Share on other sites

Wow, the 4th reply on that site.

Please, as a user, my highest priority is speed of defrag, not the efficiency...

:blink:

The only problem I have with Vista Defrag is that when I do a manual defrag my computer will go to sleep mode during the defrag so I have to set the sleep time to "never". Other than that my computer runs smooth when im defrag is running with other programs open.

The problem of build in Vista defrager is that you can't select which drive you want it to defrag... when you click defragment, it will defrag every drive your system has at the moment... which is a really bad thing for me. Don't know why it is a step back from Windows XP.

'Auslogics Disk Defrag' all the way!

I use it on Vista, and have turned off the built in defragger. I added a sheduled task to run Auslogics disk defrag once a month.

Reviews: http://www.snapfiles.com/opinions/auslogic...isk-defrag.html

Very very fast, you get a nice block graph, and it reports the improvement in your system speed when it's done. Best of all, it's completely free!

Download it here:-

http://www.auslogics.com/disk-defrag/index.php

screenshot.gif

Auslogics also do a registry defrag, which I haven't tried on Vista (little bit scared to do so), however I ran it on my XP work laptop with no problems at all.

Download it here: http://www.auslogics.com/registry-defrag/index.php

I just use Vista built in defrag and a VBS script to run it.

Save As DefragDrive.vbs

strComputer = "." 
 Dim Wmi : Set Wmi = GetObject("winmgmts:\\" & strComputer & "\root\CIMV2") 
 Dim Act : Set Act = CreateObject("Wscript.Shell")
 Dim ObjItem,ColItems,GB, Var1
  GB = Int(1073741824)
Set ColItems = Wmi.ExecQuery("SELECT * FROM Win32_LogicalDisk",,48) 
   For Each ObjItem in ColItems 
	If ObjItem.DriveType = 3 Then 
	Var1 = objItem.Size - objItem.FreeSpace
	 Act.Popup "Preparing To Defrag This Drive" & vbCrLf &_
	 Space(3) & "Drive Letter"& vbTab & ObjItem.Caption & vbCrLf &_
	 Space(3) & "Volume Name" & vbTab & objItem.VolumeName & vbCrLf &_
	 Space(3) & "Total Size" & vbTab & FormatNumber(objItem.Size/GB,2) & " GB" & vbCrLf &_
	 Space(3) & "Free Space" & vbTab & FormatNumber(objItem.FreeSpace/GB,2) & " GB" & vbCrLf &_
	 Space(3) & "Used Space" & vbTab & FormatNumber(Var1/GB,2) & " GB", 3,"Defrag",4128
	 Act.Run("Defrag.exe " & ObjItem.Caption &"\"),2,True 
	End If 
   Next
  Act.Popup "Finished The Defrag",7,"Finshed Defrag",4128

I use this script to clear resent, temp and Defrag all drives

Save As SysMaintence.vbs

 Const MY_RECENT_DOCUMENTS = &H8&
 Dim Arg1, ColItems, File, GB, ObjItem, StrF, StrFItem, strComputer, Var1
  strComputer = "." 
 Dim Shell :Set Shell = CreateObject("Shell.Application")
 Dim Act   :Set Act = CreateObject("Wscript.Shell")
 Dim Fso   :Set Fso = CreateObject("Scripting.FileSystemObject")
 Dim Wmi   :Set Wmi = GetObject("winmgmts:\\" & strComputer & "\root\CIMV2") 
  Set StrF = Shell.Namespace(MY_RECENT_DOCUMENTS)
  Set StrFItem = StrF.Self
  Set ColItems = StrF.Items
'/-> Clear Recent List 
   If ColItems.Count = 0 Then
	Act.Popup "Recent is Empty, Nothing To Delete",3,"Clear Recent",4128
   Else 
	Act.Popup "Preparing To Clean Up The Recent Folder",3,"Clear Recent",4128
   For Each ObjItem in ColItems
	Set Arg1 = Fso.GetFile(ObjItem.Path)
	Arg1.Delete()
   Next
  End If 
'/-> Clears User Tmp Folder
  Set Var1 = Fso.GetFolder(Fso.GetSpecialFolder(2))
  Set File = Var1.Files 
  Act.Popup "Preparing To Clean Up User Temp" & vbCrLf & Var1.Path,3,Var1.Name,4128 
  For Each StrF In File
   If InStr(StrF.Name,".bmp") Then 
	Else 
	 Set Arg1 = Fso.GetFile(StrF.Path) 
	 On Error Resume Next 
	Arg1.Delete()
   End If 
  Next
'/-> Defrag All Drives
  GB = Int(1073741824)
  Set ColItems = Wmi.ExecQuery("SELECT * FROM Win32_LogicalDisk",,48) 
  For Each ObjItem in ColItems 
   If ObjItem.DriveType = 3 Then 
	Var1 = objItem.Size - objItem.FreeSpace
	Act.Popup "Preparing To Defrag This Drive" & vbCrLf &_
	Space(3) & "Drive Letter"& vbTab & ObjItem.Caption & vbCrLf &_
	Space(3) & "Volume Name" & vbTab & objItem.VolumeName & vbCrLf &_
	Space(3) & "Total Size" & vbTab & FormatNumber(objItem.Size/GB,2) & " GB" & vbCrLf &_
	Space(3) & "Free Space" & vbTab & FormatNumber(objItem.FreeSpace/GB,2) & " GB" & vbCrLf &_
	Space(3) & "Used Space" & vbTab & FormatNumber(Var1/GB,2) & " GB", 3,"Defrag",4128
	Act.Run("Defrag.exe " & ObjItem.Caption &"\"),2,True 
   End If 
  Next
  Act.Popup "Finished The Defrag",7,"Finshed Defrag",4128
Does this only defrag disk C ?

It defrag all local drives on the computer.

If you want to only degrag C here is a script.

Save As Defrag_C.vbs

strComputer = "." 
Dim Wmi : Set Wmi = GetObject("winmgmts:\\" & strComputer & "\root\CIMV2") 
Dim Act : Set Act = CreateObject("Wscript.Shell")
Dim ObjItem,ColItems,GB, Var1
  GB = Int(1073741824)
Set ColItems = Wmi.ExecQuery("SELECT * FROM Win32_LogicalDisk",,48) 
   For Each ObjItem in ColItems 
	If ObjItem.DriveType = 3 Then 
	 If InStr(ObjItem.Caption,"C") Or InStr(ObjItem.Caption,"c") Then 
	  Var1 = objItem.Size - objItem.FreeSpace
	  Act.Popup "Preparing To Defrag This Drive" & vbCrLf &_
	  Space(3) & "Drive Letter"& vbTab & ObjItem.Caption & vbCrLf &_
	  Space(3) & "Volume Name" & vbTab & objItem.VolumeName & vbCrLf &_
	  Space(3) & "Total Size" & vbTab & FormatNumber(objItem.Size/GB,2) & " GB" & vbCrLf &_
	  Space(3) & "Free Space" & vbTab & FormatNumber(objItem.FreeSpace/GB,2) & " GB" & vbCrLf &_
	  Space(3) & "Used Space" & vbTab & FormatNumber(Var1/GB,2) & " GB", 3,"Defrag",4128
	  Act.Run("Defrag.exe " & ObjItem.Caption &"\"),2,True
	 End If  
	End If 
   Next
  Act.Popup "Finished The Defrag",7,"Finshed Defrag",4128
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!