Gates Hints At New Xbox Control System


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Am I the only person quite content with using a normal controller. I do not want to be swinging things around and such when I'm playing a videogame. If I want to swing a tennis racket around to play tennis, I'll go to a tennis court and do it.

-Spenser

Certainly something to be said for that. I like how the Wii doesn't require you to make realistic motions. There are too many people that cry foul when they try to do full motion gestures and the Wii misinterprets them, but you really just need small specific motions. It starts to feel really natural after a while. Especially playing Zelda on the Wii, and I don't just mean the swing the remote to swing the sword, but also the nunchuck gestures for the shield thrust and spin attack. Going back to play WindWaker I felt really stifled by the limits of the controller interface. Bleach Wii (Japan only...) is the most aerobic of a game I have played, mostly because all of the attacks in some way use a slashing or stabbing motion of the controller. I have to be in the right mood to play that game, but it's a very satisfying experience when I do.

Of course, there are moments I want the best of both worlds, more like the PS3 6axis controller. People don't seem to realize that this is also possible (and potentially better, actually) on the Wii with the use of the classic controller. I'm waiting for the game that makes use of some sort of clamp (Link) to make the Wii Remote and the Classic Controller into one controller, with all the buttons and analog sticks, motion sensing in full parameters, and pointing possibilities (and rumble) you could ask for.

Excite Truck style steering is also really natural feeling (once you realized that you can only tilt the controller so far before the computer gets confused when the controller is simply upside down).

If I need to get a full tennis racket to play a tennis video game, you're right, I'll go outside and play tennis. God, I can't even imagine how horrible FPS games would be with that kind of interface.

Ultimately though, I don't think this has so much to do with EyeToy technology as the kind of camera recognition being used with the Surface Computing tech that we saw last week (Link). Using that kind of interface concept makes much more sense than full motion capture copy-the-moves-of-the-player concept.

Finally, like many others have said here, I highly doubt this has anything to do with the 360, unless there are key statements from Gates the article left out.

Am I the only person quite content with using a normal controller. I do not want to be swinging things around and such when I'm playing a videogame. If I want to swing a tennis racket around to play tennis, I'll go to a tennis court and do it.

-Spenser

im with you, i play games to relax not to run all fuxored over my house swinging stuff and breaking things

Am I the only person quite content with using a normal controller. I do not want to be swinging things around and such when I'm playing a videogame. If I want to swing a tennis racket around to play tennis, I'll go to a tennis court and do it.

-Spenser

Nope, I'm with you.

Am I the only person quite content with using a normal controller. I do not want to be swinging things around and such when I'm playing a videogame. If I want to swing a tennis racket around to play tennis, I'll go to a tennis court and do it.

-Spenser

I feel the same way - don't get me me wrong, (for example) the Wii is fun now and again, mainly for party games, but as far as real gaming goes I much prefer the controller. There's no way I'd play through a full game using the Wiimote.

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