Americas Army Invades 360


Recommended Posts

Red Storm brings the next installment of the Army's official videogame exclusively to 360.

by Hilary Goldstein

June 11, 2007 - Master Chief has some competition in the form of true blue U.S. soldiers. Red Storm, the team behind Ghost Recon: Advanced Warfighter 2, is set to bring America's Army: True Soldiers exclusively to Xbox 360 this September. True Soldiers, officially sponsored by the U.S. Army, brings the popular series to the next-generation of consoles.

True Soldiers runs on the GRAW 2 engine and features a number of improvements on previous America's Army titles. You'll be able to build your soldier in single-player, choosing one of five roles (Rifleman, Grenadier, Automatic Rifleman and Sniper). You can then take those skills and bring the heat online in any of eight maps developed by Red Storm under the guidance of the U.S. Army. A reward system for honorable actions is also in place with the Play-Lead-Recruit feature, to encourage gamers to act like real soldiers. Add to this the latest in high-tech equipment and weaponry and you have the most authentic Army experience a civilian could imagine.

We spoke with Randy Greenback, Creative Director on America's Army: True Soldiers, about Red Storm's latest military assignment. Greenback disclosed considerable intel on True Soldiers, including adversarial multiplayer details and 16-player online co-op. Yes, you read that right. At attention, soldier! Here's everything you need to know about America's Army.

Source & Interview @ IGN

Link to comment
https://www.neowin.net/forum/topic/566780-americas-army-invades-360/
Share on other sites

The article makes no mention of it being free, nor makes any mention of it costing money, which leads me to believe we are to assume it is indeed going to cost money.

Okay,

The 'original' Americas Army is free, funded by the US Military. It's created ( Correct me if I'm wrong ) BY the Military, people the US Military hired ( Programmers etc. ) To create this game.

It's distributed freely through Bittorrent, other game websites etc. meaning there's no cost for them to release it. ( For the distribuation i mean )

This on the other hand, has been given to a third party company to develop ( Red Storm ) They have bought the license for the game ( GRAW2 Engine ) and they have to distribute the game to stores worldwide, print the games, cases etc.

So I'd say obviously It's going to cost money this time around.

Also, an Americas Army retail game was also released for the PC, Same price as any other game.

Tell me if my thinking is wrong.

Edited by MichaelBL
Okay,

The 'original' Americas Army is free, funded by the US Military. It's created ( Correct me if I'm wrong ) BY the Military, people the US Military hired ( Programmers etc. ) To create this game.

It's distributed freely through Bittorrent, other game websites etc. meaning there's no cost for them to release it. ( For the distribuation i mean )

This on the other hand, has been given to a third party company to develop ( Red Storm ) They have bought the license for the game ( GRAW2 Engine ) and they have to distribute the game to stores worldwide, print the games, cases etc.

So I'd say obviously It's going to cost money this time around.

Also, an Americas Army retail game was also released for the PC, Same price as any other game.

Tell me if my thinking is wrong.

Nothing wrong with your thinking, your attitude leaves plenty to be desired though.

Is that all we're going to hear for the next 5 months for every new game that comes out?

Unfortunately, "yes" is the probably answer to that question. The Halo fanboys have nothing to dribble about between now and then so to get their rave on they'll just force their opinions on everyone else, no matter if it's to do with the subject at hand.

Back to the game in hand, this doesn't look half bad. I always liked the idea behind America's Army, but never got round to doing much more than the training, mainly because whenever I went to play it online, everybody else was so much more experienced than me, I wanted to join a game with people at my own skill level. Hopefully with a 360 version there'll be matchmaking abilities so people at or around my skill can taste some whoopass :D

I think they made a good choice going for the GRAW2 engine as well. It makes sense to me to go for this as the Unreal3 engine that's been used so far on the 360 can't do realistic body models, it may just be the people making those models that want everyone to have limbs the size of Nantucket tho.

Overall, I'm looking forward to this.

Wait...when were they in the same competitive market?

Is that all we're going to hear for the next 5 months for every new game that comes out?

June 11, 2007 - Master Chief has some competition in the form of true blue U.S. soldiers. Red Storm, the team behind Ghost Recon: Advanced Warfighter 2, is set to bring America's Army: True Soldiers exclusively to Xbox 360 this September. True Soldiers, officially sponsored by the U.S. Army, brings the popular series to the next-generation of consoles.

Unfortunately, "yes" is the probably answer to that question. The Halo fanboys have nothing to dribble about between now and then so to get their rave on they'll just force their opinions on everyone else, no matter if it's to do with the subject at hand.

You are right, I am a halo fanboy, but there is plenty of other games that are coming out that I have plenty of interest in. Just because I dislike one game doesn't make me automatically a person who will not like every game that comes out before or after Halo 3. Unreal Tournament, Assassins Creed, Army of Two, and others have my eye..just this doesn't.

All I have to say is Halo 3 will own this game..just the truth. I've never really like Americas Army to begin with, I wish it luck.

I'm a Halo fanboy and see no problem with AA. If the game looks good enough I will still buy it, as yes they are both FPS' but one is almost sim-like, the other is futuristic arcade.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Segra 1.5.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.5.2 changelog: Settings: Added an Airplane Mode that hides account, login, and upload features. Storage: Added a button to migrate videos into the recording path after changing it. Import: Added auto-scroll and a highlight pulse to videos right after importing. Recording: Added graceful handling of low disk space and output failures, finalizing files safely with clear errors. Recording: Added a guard blocking recording when any drive exceeds 99% full. OBS: Removed the download timeout to support users with slow internet. Clips: Fixed an error modal incorrectly appearing when clip creation was cancelled. Settings: Fixed the content folder path not refreshing in the UI after changes. Updates: Improved error handling for multiple simultaneous update checks. Stability: Fixed a WebSocket reconnect loop that ran while the window was backgrounded. Dependencies: Updated project dependencies. Maintenance: Removed dead code, reduced duplication, and fixed several latent bugs. Download: Segra 1.5.2 | 73.1 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • No thanks! WebView trash is unacceptable. I only use software that's native.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      467
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      70
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!