"Wow" moments in games?


Recommended Posts

My all time favorite ones are:

HL2 - Going in the teleporter right after Alyx, and the Problem that you encountered with it.

Halo1 - Seeing the Flood for the first time. - And the Final Warthog Driving scene

Return to Castle Wolfenstein - Seeing the Ubersoldats for the first time

Command and Conquer Generals - First time I used a nuke

Super Smash Bros. Melee (GameCube): I went to a local Wal-Mart with my brothers to buy a GameCube and two games (SSBM and Spider-Man). My younger brother immediately ran to a makeshift GameCube kiosk and it had SSBM running. I remember seeing Samus and her charge shot for the first time in SSBM. One emoticon sums up my reaction and that of my brothers: "... :omg: ... wow"

Back then, the graphics for SSBM were very good. It was a shock because I was used to playing the original Super Smash Bros. on the N64.

I've been gaming for a while but I have a terrible memory so only the most recent things come to mind..

Despite it not having any longetivity, the first time I played the Mirrors Edge demo I was completely and utterly blown away! The music is beautiful, the back story gets you hooked in a V for Vendetta kind of way, the game was new and fun to play and the graphics are stunning - it was the complete package.

Also thought it about the first time I played Battlefield 2 - and I still think the games sense of scale is amazing, not to mention that the graphics have held up pretty well over the years!

- Meeting the Flood in Halo: CE

- Many moments in Dead Space

- fighting Sephiroth in Kingdom Hearts (and the opening sequences)

- Normandy in CoD2 as well as Stalingrad (and the one level where you drive the tank).

- any FF cutscene past VII pretty much

- Halo 3's first level at the waterfall the marines climb up and on the level The Ark when the Scarab comes crawling down the side of the forerunner structure (and the ending cutscene)

- the first time I shotgunned a guy in Gears of War 1

- the first person perspective of Strogg Tansformation in Quake 4

- first level of Mass Effect

- exiting the vault in Fallout 3 (and the first time a mini-nuke is fired at you)

- When I realized Left 4 Dead's opening cutscene wasn't lying...

- Opening cutscenes to Red Alert 2 and Red Alert

- Opening cutscenes to Mechwarrior 2: Mercenaries and Mechwarrior 4

- Mirror's Edge demo

- SSB: Brawl cutscenes.

- Battlefield: Bad Company when I made a building my tank's parking garage.

- HL2 introductory level

- Far Cry 2's healing system in Multiplayer, and its map editor.

- Portals when the plot was revealed.

- Supreme Commander... nuff said.

- Devil May Cry 3 Dante vs. Virgil

- MechAssault 2 final boss and MechAssault final level.

There are others I can't remember but I had a lot of awe striking or "OH SHIIIITT!!!" rendering moments in games.

Wow, where to begin?

BioShock - The intro and the Andrew Ryan scene "A man chooses, a Slave obeys", also the moment you realized Atlas has said "Would you kindly..." all game long.

Oblivion - When I stepped out of the sewers and saw the beautiful scenery while thinking, wow, this game is HUGE

Doom 3 - When you flip the switch and the satanic baddies start spawning, seeing the glyphs light up on the walls and ceiling.

HL2 - When you go into the citadel and go up to dr Breen's office, and the finale.

Freespace 2 - The sheer intensity of the battles there, having to re-route power between weapons, shields and thrusters to shake off baddies.

Starcraft - When Tassadar sacrifices himself to kill the Overmind.

Homeworld - The intro was fantastic, the graphics and the ambiance was awesome.

GTA4 - The ending when I realized just how huge and awesome the game had been.

- gears of war 2, the gigantic sea monster was amazing, when he came out of the water I almost crapped my pants, it looked so cool.

- GTA 4, first time seeing the euphoria physics engine at work, so amazing to see them hanging on to your car or reacting differently every time depending on where you hit or shoot them.

- Mirror's Edge, when the free running soldiers get after you in the training room, i could feel my heart beating as i heard those footsteps behind me while i was figuring out where to go :laugh:

- the final boss in Condemned was awesome, where you see in first person how you break his spine, tear out some bones, snap his jaw. really disgusting but oh so satisfying.

- first time "healing" an area in Prince Of Persia, the visuals are really amazing and this before dark and nasty place becomes beautiful and filled with life and color.

- entire silent cartographer level in Halo CE, still one of my favorite levels for any game ever.

- the final mission on Mass Effect, so epic, after finishing it i loaded up my last savegame and did it over again immediately.

there are tons more, but these are in recent memory and that really stuck to me.

  • 4 months later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No, size is not the only selling point. I did not even remotely say that. Your claim was that "building your own will be faster and cheaper". This is false. You cannot build something close to that form factor with off-the-shelf parts. You can build a Mini-ITX PC and pay more, or something larger and pay less. But these are different market segments. It's apples and oranges.
    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!