The Orange Box Update


Recommended Posts

Looks like that Orange Box update was for TF2:

Here?s what?s changed:

* Reduced network bandwidth usage in multiplayer

* Improved overall game performance

* Arranged search results to favor preferred host conditions

* Improved searching for ranked games

* Addressed a possible false report of too little storage space on larger hard drives.

Xboxic

Kudos to Valve for addressing this so quick(Y) (Y)

Actually, it probably was part of the reason. The best PC servers are dedicated host servers. Ever play on a PC server where it's being hosted by someone who's playing on a home connection? To me, that seemed about the same, if not slower, than playing on the 360.

Runs great for me now... even at my dorm! Very little lag in most games, albeit some are still fairly laggy. I hope in a future patch Valve makes the game automatically recognize the hard drive and set it as the default storage option if no other option is available, as many users are requesting on their forums.

Actually, it probably was part of the reason. The best PC servers are dedicated host servers. Ever play on a PC server where it's being hosted by someone who's playing on a home connection? To me, that seemed about the same, if not slower, than playing on the 360.

Runs great for me now... even at my dorm! Very little lag in most games, albeit some are still fairly laggy. I hope in a future patch Valve makes the game automatically recognize the hard drive and set it as the default storage option if no other option is available, as many users are requesting on their forums.

If R6V can host 16player matches and Resistance can host 40player matches on a 'home connection' without any lag I am sure its not impossible for TF2 to do it too!

Obviously your upload defines how many players can be in your server without any lag - but this is just shoddy netcode :s

If R6V can host 16player matches and Resistance can host 40player matches on a 'home connection' without any lag I am sure its not impossible for TF2 to do it too!

Obviously your upload defines how many players can be in your server without any lag - but this is just shoddy netcode :s

Hence why it was patched ;) It runs fine for me now, as I stated. And Valve had the patch in the works for a while, Microsoft just had to certify it. Valve probably just wanted to make sure the 360 and PC versions launched at the same time is my guess... but who knows?

Riiiiiiiiiiiight, THAT was the reason :huh:

I'm not saying it's the sole factor, but it helps to have setups with dedicated bandwidth. Maybe it's less of an issue in some places but I regularily see people on the Australian XBox site complaining about lag in regards to almost any game. Half of the people are trying to run maxed out servers on not an aweful lot of bandwith, many with 512 or bellow connections and due to the plans offered in Australia many believe 512 upstream bandwidth is alot.

SO yeah, I know it's not the only reason but if your comparing a PC copy playing on a dedicated connection with someone with a not so great connection at home who happens to be sharing with other family users, then there is going to be a big difference.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • After watching the Apple event earlier this week it is quite the contrast. Apple is going back and tweaking the code to make things more efficient in may areas of MacOS. Windows is boosting your electric build to hide their issues.
    • It is silly there is no simple way to check whether this profile has been activated. CFRs are normal, but trying to even hide the fact if it's on / off seems silly, especially for something so user-facing. Surely Microsoft is "proud" of their engineering efforts on this one and ought to display it somwhere in the GUI.
    • Many Linux distros are not known for excellent battery life, so I'm not sure that is the best example. A more apt example may be Apple, but Apple's CPUs are simply far more efficient than Intel & AMD at single-threaded tasks like these, so "boosting" is not as power-hungry and less heat-inducing. Not to mention Apple will hardly engage P-cores for basic UI tasks; they use a pretty complicated QoS scheme to only activate P-cores for more serious workloads like HTML / JS execution or decompression or application launch. Microsoft is (smartly) doing it for launch, but also for UI tasks, which is the more nonsensical part: why ... do Windows 11's UIs need modern CPUs to boost? It should load so quickly that there's not even time for the CPU to boost.
    • I've not seen any controlled testing and, judging by Microsoft's mentality, within a year, they'll have added so much more bloat, it'll undo any perceptible latency benefit and we'll have boosted the CPU clocks for nothing.
    • It depends: heat soak is a thing. Initially on cold boot-up, the heatsinks & heatpipes are at ambient temp. After heatsinks & heatpipes warm up (through normal usage), they don't immediately cool to ambient temp when the load goes away. So their baseline is higher and the trigger point for fans is much less stress. Add a few more CPU spikes → it's too hot to stay at the same fan RPM → fans get triggered to start up up much sooner / get triggered to ramp much more quickly.
  • Recent Achievements

    • One Year In
      slackerzz earned a badge
      One Year In
    • One Year In
      highriskpaym earned a badge
      One Year In
    • One Month Later
      highriskpaym earned a badge
      One Month Later
    • Week One Done
      highriskpaym earned a badge
      Week One Done
    • Week One Done
      FBSPL earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      PsYcHoKiLLa
      198
    3. 3
      +Edouard
      157
    4. 4
      Steven P.
      84
    5. 5
      ATLien_0
      74
  • Tell a friend

    Love Neowin? Tell a friend!