The Orange Box Update


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Looks like that Orange Box update was for TF2:

Here?s what?s changed:

* Reduced network bandwidth usage in multiplayer

* Improved overall game performance

* Arranged search results to favor preferred host conditions

* Improved searching for ranked games

* Addressed a possible false report of too little storage space on larger hard drives.

Xboxic

Kudos to Valve for addressing this so quick(Y) (Y)

Actually, it probably was part of the reason. The best PC servers are dedicated host servers. Ever play on a PC server where it's being hosted by someone who's playing on a home connection? To me, that seemed about the same, if not slower, than playing on the 360.

Runs great for me now... even at my dorm! Very little lag in most games, albeit some are still fairly laggy. I hope in a future patch Valve makes the game automatically recognize the hard drive and set it as the default storage option if no other option is available, as many users are requesting on their forums.

Actually, it probably was part of the reason. The best PC servers are dedicated host servers. Ever play on a PC server where it's being hosted by someone who's playing on a home connection? To me, that seemed about the same, if not slower, than playing on the 360.

Runs great for me now... even at my dorm! Very little lag in most games, albeit some are still fairly laggy. I hope in a future patch Valve makes the game automatically recognize the hard drive and set it as the default storage option if no other option is available, as many users are requesting on their forums.

If R6V can host 16player matches and Resistance can host 40player matches on a 'home connection' without any lag I am sure its not impossible for TF2 to do it too!

Obviously your upload defines how many players can be in your server without any lag - but this is just shoddy netcode :s

If R6V can host 16player matches and Resistance can host 40player matches on a 'home connection' without any lag I am sure its not impossible for TF2 to do it too!

Obviously your upload defines how many players can be in your server without any lag - but this is just shoddy netcode :s

Hence why it was patched ;) It runs fine for me now, as I stated. And Valve had the patch in the works for a while, Microsoft just had to certify it. Valve probably just wanted to make sure the 360 and PC versions launched at the same time is my guess... but who knows?

Riiiiiiiiiiiight, THAT was the reason :huh:

I'm not saying it's the sole factor, but it helps to have setups with dedicated bandwidth. Maybe it's less of an issue in some places but I regularily see people on the Australian XBox site complaining about lag in regards to almost any game. Half of the people are trying to run maxed out servers on not an aweful lot of bandwith, many with 512 or bellow connections and due to the plans offered in Australia many believe 512 upstream bandwidth is alot.

SO yeah, I know it's not the only reason but if your comparing a PC copy playing on a dedicated connection with someone with a not so great connection at home who happens to be sharing with other family users, then there is going to be a big difference.

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