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So I got a copy of the Saw IV screenplay and just finished reading it. There were a lot of scenes missing from the final film, I think it is safe to say that these things will be in Saw V, but who knows? This does answer a lot of questions. I'm going to use spoiler tags since these might be answered in future films...

  • When they found Kerry's body, Hoffman was on a cell phone trying to comfort, what was apparently, a child.
  • During the Trevor and Art trap, they show Trevor tearing an eye open, and he dies by the chains pulling him too close to the machine, snapping his neck, rather than by Art killing him. They also show Art finding the tape recorder right after the trap, rather than waiting until the end of the movie.
  • They keep showing a hooded man setting up the Morgan/Rex trap, and the Ivan motel room trap without showing who it is.
  • Rigg tells Hoffman that he wouldn't go home until he found Eric, saying "I made that promise to Daniel."
  • They show pictures hung up in the police precinct of Tapp and Sing, with the message ?Your sacrifice will never be forgotten?.
  • The script actually reads that Perez is taking a liking to Hoffman.
  • Hoffman was looking at photos of Danica, Judge, and Tim while writing Amanda's letter.
  • Hoffman's trap has him hanging on a meat hook, with the pool of water collecting under him. The idea was that once time ran out, he would release from the hook, and fall into the water, electrocuting him. They didn't have it where stepping off the ice block changed the balance of the structure of anything like that.
  • Jigsaw's tape to Rigg about Brenda actually warns him "if given the chance, this person will kill you".
  • The classroom for the Rex and Morgan trap is the same one from Troy's trap, and its significance in Rigg finding it is in the notion of "Become the teacher and teach her how to save a life".
  • In Jigsaw's first lair, when he shows it to Jill, he had miniature versions of all his future traps, all having been performed on rats, with mangled rats all over the room.
  • Ivan's last name is Landsness, and the daughter of Rex and Morgan is named Jane.
  • Eric still thinks Amanda is being everything, because Art is initially walking around the room in a hood. Eric asks Hoffman if the junkie bitch got him too, and keeps yelling at the hooded Art as if it was Amanda. "You ****ing bitch, etc..."
  • At one point when Eric jumps off the ice block, Art comes over to him and Eric swings his legs around Arts neck, trying to break it and they fight for a little while.
  • Jigsaw was setting up a TV in front of Cecil, and Cecil woke up early, so then John just played a remote that turned the TV on, and there was a doll message for Cecil, without the whole conversation that he and John actually had.
  • Cecil's chair actually broke; to John's surprise....he didn't win his game.
  • After Cecil got caught in the razor wire, John watched and started drawing the trap that would eventually be for Paul.
  • In the motel, with Ivan and the dog, was a dude sleeping on the floor called Vagrant. In the script, when Jigsaw takes the cover off the glass coffin, it is this man who is in the coffin. You can see his picture by looking up the cast on IMDB.
  • When Hoffman shuts the door on Strahm in the sick room, he uses his cell phone to call the precinct, and summon the officers there as if he had just stumbled upon the crime scene.
  • When the officers arrive at this Saw III lair, Hoffman comes out, with Corbett, saying he saved her. Then they show flashbacks of Corbett in her locked up room, with a speaker playing Hoffman's voice when he called her earlier (from Kerry?s crime scene). They never actually show where she was, but its ends up that Hoffman keeps her with him, comforting her as if he is her dad.

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We've been tipped off that Tobin Bell, Scott Patterson and Costas Mandylor will all return in Lionsgate's Saw V, which is slated for release on October 24, 2007. Now here lies the problem... I have absolutely no way of confirming this news. In the past we've been scooped names (*cough* Donnie Wahlberg) that have all been denied, only to be come a reality in the end. So take it for what it's worth, more flashback, a new future and more pain from Jigsaw and his creations. Watch for more updates as it comes in. Saw V will be directed by David Hackl off a script by Marcus Dunstan and Patrick Melton.
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  • 1 month later...
We picked this news up about a week ago and have been trying to confirm, but the problem with Lionsgate is they will deny or refuse to comment on everything related to the Saw franchise. We learned that Tobin Bell, Scott Patterson and Costas Mandylor are all rumoured to be returning in Saw 5, which has David Hackl attached to direct from a new screenplay by Patrick Melton and Marcus Dunstan. Although we cannot confirm this news, I can tell you that we've broken casting news on the past three Saw films that ALL turned out to be true - even when Lionsgate denied our claims (putting eggs in our face for no reason). I guess you have to protect the twists, so who can blame 'em?
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Oh come on. Saw IV was horrible. We need a better horror movie to knock the Saw franchise out of dominating the Halloween weekend next year. Can't anyone come up with anything original anymore? Four years in a row is quite enough, please and thank you.

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Stop making any more Saw movies, I think it's getting too repetitive now.

Please REMAKE Resident Evil, Silent Hill, Alone in the Dark, or do a Diablo movie or something instead, and make it Better

p.S: Next time you promote the movie with a HOT nurse, put her in the movie NAKED!

I SUE YOU for false advertising!!! :p

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Stop making any more Saw movies, I think it's getting too repetitive now.

Please REMAKE Resident Evil, Silent Hill, Alone in the Dark, or do a Diablo movie or something instead, and make it Better

p.S: Next time you promote the movie with a HOT nurse, put her in the movie NAKED!

I SUE YOU for false advertising!!! :p

Saw VI - Jigsaws Nudist Colony :p

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Oh come on. Saw IV was horrible. We need a better horror movie to knock the Saw franchise out of dominating the Halloween weekend next year. Can't anyone come up with anything original anymore? Four years in a row is quite enough, please and thank you.

I thought Saw IV was far better than III. My rankings: I, IV + II tied, III.

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I thought Saw IV was far better than III. My rankings: I, IV + II tied, III.

People actually liked Saw II? For some reason, I just hated that one. It just seemed like a typical horror movie; lock a bunch of completely different people in a house and watch them die one by one. I always thought the rest of the Saw series was slightly more advanced than the basic Saw II plot.

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People actually liked Saw II? For some reason, I just hated that one. It just seemed like a typical horror movie; lock a bunch of completely different people in a house and watch them die one by one. I always thought the rest of the Saw series was slightly more advanced than the basic Saw II plot.

I agree that it seemed like a typical teen horror movie, but I just loved the way it was presented.

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I thought Saw IV was far better than III. My rankings: I, IV + II tied, III.

+1.

Saw I was great because of the twist, in spite of the horrible acting job by Elwes. After that, people are looking for that "twist".

II and IV were good attempts at attaching some sort of story to essentially a slasher film.

III was kinda limp. It seemed to somewhat set up the "twist" at the end of IV, but other than that... meh.

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Post #54 Dec 17 2007, 19:50

Post #55 Jan 25 2008, 22:03

why bump month old, and a blank bump at that.

must be how you got so many posts lol.

Would you rather have 5 or 6 different threads about Saw V or just one that has all the news and updates in it hence for the bump if theres news I will post it in the post that requires it.

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Post #54 Dec 17 2007, 19:50

Post #55 Jan 25 2008, 22:03

why bump month old, and a blank bump at that.

must be how you got so many posts lol.

The rule for bumping threads is that as long as you bump a thread with useful information, then there's no issue. Rappy posted useful news from Bloody Disgusting regarding casting for Saw V. So what's the issue? We prefer he do that than have three separate threads regarding the same thing.

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I don't really want to get into an argument over this, so let's just have our own opinions and not derail the thread :)

I wasn't aware that we were fighting. :|

I didn't think asking for one explanation would throw a whole topic out of whack, but I guess we just see things differently.

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Why not just go all out and have the baddie as jigsaws son... maybe when the thug squished her belly in IV - it actually survived and is now a psychopathic 10yr old.. yeah kids and knives.. bcoz surely anything else is just the same story rehashed and more rubbish death scenes.. blablabablal... hope they dont make another one.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
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