Unreal Tournament 3


Recommended Posts

Must_Be_Unreal_by_Cosmindesign.jpg

Just tried UT3 .. it's impressive but here's my issue' :

- it's just too fast .. incredible and controlling character it's a bit dificult ( any ideas how to decrease movement speed ? )

- controls are not saved after setup .. :|

- graphics .. hmm , probably it's a DX10 missing card ..

Thanks for opinions .

Link to comment
https://www.neowin.net/forum/topic/603259-unreal-tournament-3/
Share on other sites

Must_Be_Unreal_by_Cosmindesign.jpg

Just tried UT3 .. it's impressive but here's my issue' :

- it's just too fast .. incredible and controlling character it's a bit dificult ( any ideas how to decrease movement speed ? )

- controls are not saved after setup .. :|

- graphics .. hmm , probably it's a DX10 missing card ..

Thanks for opinions .

Well UT has always been a fast past game....you will get used to it. In offline play you can also slow the actual game speed down. Lower your mouse sensetivity so you can control the mouse easier. Remember UT3 has a lot of bugs that they are fixing soo....The mouse movement in UT3 just plain sucks anyway (even with mouse accel disabled) I'm suire they will get that sorted out after a few patches. Play UT2004 demo and get used to that movement anbd that will make UT3 seem very slow as UT3 is much slower than UT2004 and about the same as ut99. Every setting will need to be modifyed via ini file and just search googe and you will find a lot of tweaks...here are some I found with a google search

http://www.unrealaddicts.com/forums/tips-t...s-settings.html

Get the UT3 BattleMOD. It lets you change these things

Total gamespeed

Fire rate of weapons.

Weapon switching speed.

Walking speed.

Extra starting health.

Extra high jumping.

Weapons get max ammo.

I got it to make the hoverboard faster ;) but you could use it to do the opposite!

I find this kind of odd: although I despite some things they have done to the game, i.e. reduce the amount of gametypes to a handful, the (in-progress-of-being-repaired) UI, removing adrenaline, they did one thing right:

The vehicles in UT3 are fast and fun. Much better than their slower UT2004 predecessors (save for the Hellbender, the turns it makes are way too tight). The Necris vehicles, on the other hand... they're just weird.

Also a bit offtopic, but has anyone noticed that the gold UT3 disc does NOT have any form of game protection? If this was a decision made by Epic or Midway, thumbs up to them for FINALLY releasing a game without this insane protection BS. If it was because they rushed to get the game out and released the "RC7" disc to manufacturing, then....

If it was because they rushed to get the game out and released the "RC7" disc to manufacturing, then....

Highly unlikely that something like copy protection gets slapped right before RTM.

Epic was always cool about it anyway. In previous versions they usually removed the protection with patches after a while.

Also a bit offtopic, but has anyone noticed that the gold UT3 disc does NOT have any form of game protection? If this was a decision made by Epic or Midway, thumbs up to them for FINALLY releasing a game without this insane protection BS. If it was because they rushed to get the game out and released the "RC7" disc to manufacturing, then....

None of the Unreal Tournament Games have annoying copy protection. I really wish more game companies would follow their lead.

Oh, and a slightly off topic question of my own:

Does anyone else get "Connection Failed" errors when trying to play online?

None of the Unreal Tournament Games have annoying copy protection. I really wish more game companies would follow their lead.

Oh, and a slightly off topic question of my own:

Does anyone else get "Connection Failed" errors when trying to play online?

+1. I get the error. And am getting sick of it. They better fix it soon!

None of the Unreal Tournament Games have annoying copy protection. I really wish more game companies would follow their lead.

The gold discs of UT2003 and UT2004 had copy protection on them. But for both games the protection was removed on the first patch. :laugh:

Also there's a really annoying bug under Vista where it doesn't save my settings... OR my CD key. :crazy:

For the people getting the server browser/conection errors: Remember that the game is still very buggy and it isn't just you that cannot connect online, the server broswer is horrible and I can't find any servers with people most of the time. The main problem is the server browser doesn't find the active servers half the time. I suspect in a few months this should all be sorted out. :)

you aren't the only one having issues, i get mad staggerring issues when playing the game. But it does work for me online (sorta, i can't go into the console and connect to a server manually, i have to connect to a server first and then connect to it to be able to connect to a private server).

None of the Unreal Tournament Games have annoying copy protection. I really wish more game companies would follow their lead.

UT99 has copy-protection. They removed it from every game in the patches. I agree; there doesn't need to be copy-protection on games that are nearly multiplayer-only - unique serials should be enough. Quake Wars does this even better by not even requiring a disc or serial for LAN play.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.