NVIDIA AGP DirectX 10 cards?


Recommended Posts

mah man, the age of agp stops at 9.0c thaz it ... if you want dx10 then you must get pci-e ... they dont even make agp anymore :D .... which is good and bax, cause i am stuck with an x800 and i wanna have sm3 to play some dirt and splinter cell and nfs which i know is a bit ... something

  • 5 weeks later...
I'm sure ATi were going to be doing an AGP part on the RV670 boards; an HD3850 or HD3870. ATi have a pretty good PCI-E > AGP bridge, at least so I heard. So don't lose all hope just yet :p

Well, Nvidia may or may not. But ATI is putting out a wickedly powerful 3850 AGP card via PowerColor.

http://www.powercolor.com/Global/products_...?ProductID=1730

It is held up until Jan when ATI should have drivers for it.

I would wait to see how the drivers work before buying it though. The 2600 AGP cards

have many MANY game compatibility issues due to ATI only releasing AGP version of their drivers every 4-6 months vs PCIe that get new drivers every month.

-W

I would personally say spend the little extra and get a board with PCI Express. Especially when you can find them from as little as ?20/$40. You could probably buy a slightly cheaper card and get better performance from the extra bandwidth, and also be prepared from the future!

It would be silly to purchase a new AGP card today, it's just old technology. You really won't get what you pay for. The performance just isn't there - especially in a DirectX 10 card.

It would be silly to purchase a new AGP card today, it's just old technology. You really won't get what you pay for. The performance just isn't there - especially in a DirectX 10 card.

Perfectly said. Just save up until you are able to make your own PCI-E powered computer. It may seem like a stupid idea now (saving a ton), but in the long run, you will be alot happier.

It's not? Can you share your AGP vs. PCIe DX10 benchmarks then?

There's no way they could be compared as AGP has at least half and sometimes more than 50% less bandwidth, you could have a dual GPU high end card in AGP and a single GPU in PCI Express and the AGP would still lose.

There's no way they could be compared as AGP has at least half and sometimes more than 50% less bandwidth, you could have a dual GPU high end card in AGP and a single GPU in PCI Express and the AGP would still lose.

if such technology did exsist, remember no dual gpu's with agp except for i think that 6600 limited series with dual chips on one card but still no dual physical cards ;)

Does NVIDIA make any AGP directX 10 cards? I just about a 7900 DirectX 9 card for about 200 but couldnt find any info on any directX 10 cards.

I would never EVER buy any ATI crap, so im just wondering whether Nvidia made anything DirectX 10 that is AGP.

nVidia does have them, the 8500 and above are Directx 10. I bought once PCI and one AGP that support Directx 10

There's no way they could be compared as AGP has at least half and sometimes more than 50% less bandwidth, you could have a dual GPU high end card in AGP and a single GPU in PCI Express and the AGP would still lose.

Any hard numbers to back this up or are you going to impress us with speculation and theories?

Well, of course he's under the assumption that the card uses the maximum potential of a PCI Express x16 slot. Unless it uses all the bandwidth, then the performance difference would favor the one with the faster graphics card, instead of the combination with the slower graphics card and a PEG slot. :p

There's no way they could be compared as AGP has at least half and sometimes more than 50% less bandwidth, you could have a dual GPU high end card in AGP and a single GPU in PCI Express and the AGP would still lose.

Your argument would be valid if video cards utilized all the bandwidth available to them. It was proven upon the release of PCI-E that cards didn't really need any more bandwidth than AGP offered, hence the NULL difference in performance. A similarly unnecesary move was the release of dual 16x laned SLi boards being touted as superior to dual 8x lanes for the same performance. Quite frankly, the extra bandwidth PCI-E offers just isn't used. Perhaps the very latest and greatest cards, such as the 8800GTX, use more bandwidth than an AGP port would allow them, but that is just about the only case in which the technology behind AGP itself would be a limiting factor.

That said, investing in a high-end AGP video card is unwise, since it is to dig yourself deeper into a hole of components that you won't be able to upgrade. Chances are your motherboard still uses DDR1, AGP, and perhaps even a CPU socket that has been discontinued. Thus, any upgrade to such a system would be an exercise in futility, since the rest of the components are either lacking or will be soon. A modest recommendation on my behalf would be to wait longer, get the most out of your current system, and make a system-wide overhaul when you can.

nVidia does have them, the 8500 and above are Directx 10. I bought once PCI and one AGP that support Directx 10
Do you have a link to them? Because even nVidia says there isn't one.
Any hard numbers to back this up or are you going to impress us with speculation and theories?

http://en.wikipedia.org/wiki/List_of_device_bandwidths

PCI Express (x8 link)[15] 16,000 Mbit/s 2000 MB/s

AGP 8x 17,066 Mbit/s 2133 MB/s

Keep in mind that first generation crossfire and sli solutions run each card at x8 PCI-E speeds so AGP 8x is running out of capacity but perhaps not yet a bottleneck in the real world.

http://en.wikipedia.org/wiki/List_of_device_bandwidths

PCI Express (x8 link)[15] 16,000 Mbit/s 2000 MB/s

AGP 8x 17,066 Mbit/s 2133 MB/s

Keep in mind that first generation crossfire and sli solutions run each card at x8 PCI-E speeds so AGP 8x is running out of capacity but perhaps not yet a bottleneck in the real world.

Those are bandwidth figures.

Where are the video card performance figures?

Powercolor came out with the 3850 AGP. DX10.1 card! Too bad its not the 3870.

http://www.powercolor.com/Global/pro...ProductID=1730

Availability in January, pending driver release

And maybe more powerful agp cards from ati coming out in the future?

Edited by a-l-e-x
mah man, the age of agp stops at 9.0c thaz it ... if you want dx10 then you must get pci-e ... they dont even make agp anymore :D .... which is good and bax, cause i am stuck with an x800 and i wanna have sm3 to play some dirt and splinter cell and nfs which i know is a bit ... something

Meh put down the crack pipe ;) DX10 does NOT need PCI-e buddy :) Its a 3d hardware API and has no graphic card interface contraints.

If you want a good AGP card dood find a 7950GT on AGP ;) (I have the 7800GT golden Sample on AGPx8)

There was noises made that 8800GS cards would appear on AGP from selected Vendors (BFG or Gainward i "think") but in all honesty the 7950GT would prolly wee on the GS anyways

All my info was based on hypothetical situations, based on what would be the wisest purchase not just for now, but to maybe save you having to spend more money in a short (probably very short) time. With the advances in graphics technology, it's not going to be long before pci express is used to it's full potential, and dual / triple setups improve too. Simple fact is, what's the point in spending the cash on a dying technology. When you could, for example, either spend ?100 on an AGP card, or ?25 on a motherboard with pci-express and ?75 on a new card. The worst case scenario is that you'll get the same (most probably better) graphics performance, but will also be somewhat prepared for the future.

When you could, for example, either spend ?100 on an AGP card, or ?25 on a motherboard with pci-express and ?75 on a new card. The worst case scenario is that you'll get the same (most probably better) graphics performance, but will also be somewhat prepared for the future.

You conveniently left out a few additional hardware items that would be required to transition from AGP to PCIe.

Systems with AGP slots typically utilize DDR-1 and the last models produced had Intel socket 478 or AMD socket 754 (there few a few socket 939 boards made with AGP slots but not many). That means you'd need a new CPU, RAM, motherboard and a graphics card. You'll also need Windows Vista to play DX10 games.

In my opinion, a fast graphics card in a late Pentium 4 or Athlon X2 system still makes sense price-wise (but probably not too much longer).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!