[NCAA Football] BCS Go Boom


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Ohio St. played mediocre teams and they lost at home against Illinois, which is a no-no. Also, they benefit from not having to play a conference championship game and just like last year, they have off the final 2 weeks of the season and we all know what happened to Ohio St. last season when they had almost 2 months off...

Lets not start picking on Hawaii like many of you did to Boise St. last season. They have, arguably, one of the best QB's in the nation right now and a candidate for the Heisman trophy in Colt Brennan.

Ohio St. played mediocre teams and they lost at home against Illinois, which is a no-no. Also, they benefit from not having to play a conference championship game and just like last year, they have off the final 2 weeks of the season and we all know what happened to Ohio St. last season when they had almost 2 months off...

Lets not start picking on Hawaii like many of you did to Boise St. last season. They have, arguably, one of the best QB's in the nation right now and a candidate for the Heisman trophy in Colt Brennan.

I heard on the radio (so it may or may not be true) that Hawaii was dead last in strenght of schedule. Does anyone know where that data is compiled? I'd love to see a listing of each team listed by BCS rank and then their strength of schedule.

argh......

if you are a fan of the BCS system or not, you have to admit that every year there is "controversy" surrounding who is picked for what.

Would it really be SOOO bad for the NCAA to adopt a playoff system?

I have heard that there are so many contracts signed that extend out into the future that it wouldn't be possible within even 10 years from now (TV, sites, sponsor's, etc).

As for strength of schedule, I did come upon this.

http://www.gberatings.com/sos/

Based on that, no one should be talking about Hawaii and their schedule when Ohio St., who is playing for the BCS title, has 66 teams ahead of them.

Lets not start picking on Hawaii like many of you did to Boise St. last season. They have, arguably, one of the best QB's in the nation right now and a candidate for the Heisman trophy in Colt Brennan.

Brennan is a good QB, but his stats aren't realistic. Hawaii plays virtually nobody. They are a system team that has a horrible defense and virtually no run game. Year in year out, they have someone putting up ridiculous numbers. Brennan might be good, but he isn't Heisman worthy. If he played in a BCS conference or even played against tradition-rich teams, his numbers would be much lower and Hawaii wouldn't be undefeated.

Would it really be SOOO bad for the NCAA to adopt a playoff system?

In this case, no. In normal years, yes. What I heard on ESPN one day that was actually good was take the top 8 BCS teams and have a playoff. I guess you could work your ways backwards with the bowls and reward the winners of each round somehow.

Brennan is a good QB, but his stats aren't realistic. Hawaii plays virtually nobody. They are a system team that has a horrible defense and virtually no run game. Year in year out, they have someone putting up ridiculous numbers. Brennan might be good, but he isn't Heisman worthy. If he played in a BCS conference or even played against tradition-rich teams, his numbers would be much lower and Hawaii wouldn't be undefeated.

That is irrelevant because we will never know how good he would have been had he played in a BCS conference. What I can say, regardless of strength of schedule, is that going undefeated in a season is not easy. Winning game in and game out for a whole season in college football is a big feat and we shouldn't be looking down on Hawaii. Everyone looked down on Boise St. and their "easy" schedule and they pulled off one of the biggest bowl upsets ever and of the most memorable endings to a bowl game.

They are playing Georgia in the Sugar Bowl. They have a good chance of winning that game.

Good article here on Hawaii: http://sports.espn.go.com/ncf/news/story?id=3138669

Why did LSU pass VT? Well, its very simple. When they met each other in Baton Rouge in September, LSU beat VT 48-7. Therefore, you cannot possibly place VT on top of LSU when they end the season in even terms (both won their conferences).

They put us above LSU last week, why the sudden jump? If the only justification for them being above us is that they beat us and were therefore better than us, they should've been above us last week.

They weren't. There's no reason for this.

There's also a reason that we were #1 in the computer analysis. But no one wants to see an ACC team in the championship game apparently, because OH NO that'd be contrary to tradition.

The system is flawed.

Um, no, they didn't. Oklahoma beat the #1 ranked team in the nation,.

And, as for your other post:

I'm sorry, but that literally makes no sense what-so-ever. If the Colts "loose" their playoff game they should go to the Superbowl? Huh?! :blink: Yes, they could have a shot at the Superbowl. But that's the beauty of the playoff: every team that HAS a shot GETS a shot!

It makes perfect sense, because the same is true for the BCS system, if you had a shot, you would be in the game! EVERY TEAM PLAYS BY THE SAME RULES, STOP WHINING!

It makes perfect sense, because the same is true for the BCS system, if you had a shot, you would be in the game! EVERY TEAM PLAYS BY THE SAME RULES, STOP WHINING!

That is not true at all, its based on votes, thus its a flawed system. Lets use Hawaii they never lost. They have no shot at national title. Please do research before you try to sound smart...

Look into the BCS conferences there are 6. Basically only those 6 conferences even have shot at national title.

That is one of the reasons the system is flawed. If you play outside a BCS conference, you have no shot at the BCS title. No matter if you play a SOS in the top 20, you will not be in the championship game because you are outside a BCS conference. Of course, its fair to say that Hawaii does not deserve to be in the title game because of their SOS so the BCS makes up for it by placing them in a BCS bowl, which they earned. Therefore, there are pros and cons; its not fair that a non-BCS conference team can't play in a title game.

A sports rating system like the BCS, which is based on opinions, is flawed. That's how I've always looked at the BCS standings, and always will, even if LSU ends up benefiting. I like how the NFL does it, basing it on stats rather than what three groups of people voted on.

But I will admit that I'm not an avid college football follower and could be missing something with the rankings. I never did care enough to actually research it and understand it. I just know that almost each year this "problem" gets raised.

Its very difficult to have a playoff when 1) the TV contract is for almost a decade for the BCS, 2) Coaches are against it because it makes the regular season less important and critical, 3) College Presidents do not want it either because it extends the season and the students are in class less than they are now, and 4) its too expensive for fans since they have to travel across the country to get to the next game if their school progresses.

If it's too expensive, how is it that NCAA Division II does it? What about NCAA Division II-AA (or whatever the hell it's called now)? I participate in an intercollegiate sport, and trust me, it's not the schools that don't want it -- it's the system. It makes more money via television for bowl games than it ever would for a playoff system.

Its very difficult to have a playoff when 1) the TV contract is for almost a decade for the BCS, 2) Coaches are against it because it makes the regular season less important and critical, 3) College Presidents do not want it either because it extends the season and the students are in class less than they are now, and 4) its too expensive for fans since they have to travel across the country to get to the next game if their school progresses.

Quoted for emphasis...there are just too many reasons and too many damn teams for there to ever be a playoff system in college football.

Quoted for emphasis...there are just too many reasons and too many damn teams for there to ever be a playoff system in college football.

Reasons that are all related to money for the BCS.

And no one is proposing an extended playoff. Most people want a maximum of 16 teams, with the majority of the ideas I've seen proposing an eight-team playoff.

is Strength of Schedule base on the year or the year that pass?

i had an idea,

if their is 120 teams >12 conf. < 10 teams in each conf.< divide each conf. in 2 division < 5 teams in each division< each team who wins their division meets the other team that wins the other division in each conf.<each winner will be given a rank( well the conf. will be given a rank< the lowest rank team meets the highest<the winners of each game (cut down to 6 teams alive) will then keep their ranks and lowest vs highest again.< after that game their will be 3 teams.

i knew it will be uneven but i think they will have to think of, adding more teams or taking team out of the NCAA 1A. maybe at the start of my plan(10 conf., 12 teams in each,4 divisions which will add one more game) or even a bye week for the highest rank team(or a point system from the week before )

_______________________

added: both WAC teams are going to beat the 2 Georgia teams :D

Edited by Gfunk4life
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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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