The Most Disappointing Games of 2007


Recommended Posts

While many of this year’s highly anticipated titles like Crysis, Halo 3, Super Mario Galaxy, and Uncharted all delivered on their promises of greatness, a few high-profile releases fell short of the expectations of fans and critics alike. As 2007 comes to a close, let’s look back and examine some of the year’s greatest video game disappointments on each of the platforms.
Wii: Manhunt 2 (GameRankings.com score 65.4%)

Manhunt%202%20Wii%20Box%20Art%20FINAL.jpg

Although nobody expected Manhunt 2 to be a ‘AAA’ title, hardcore Wii owners were genuinely excited about the prospect of playing a genuine ‘murder simulator’ in their living rooms. Considering the abundance of child-friendly fare available on Nintendo’s new console, it was exciting to see Nintendo finally making good on Reggie Fils-Aime’s promise that their new platform would feature more adult-oriented titles than previous Nintendo generations. During the summer of 2007 the ESRB rated the game AO, effectively blacklisting the game altogether, thereby increasing the hype surrounding the game to epic proportions. Several months later, developer Rockstar eventually released a watered down version featuring visually obscured acts of violence, effectively removing the only appealing aspect of the game. In the end, it isn’t Manhunt 2 that was the big disappointment, but rather the ERSB’s ability to stifle artistic expression that concerned grown-up gamers the world over.

PS3: Lair (GameRankings.com score 56.8%)

791584_GS_M_F.JPG

Lair was supposed to be one of the jewels in Sony’s crown this quarter. Touted as having innovative controls and spectacular graphics, Lair was supposed to raise the bar for flight-based action titles and usher in the much needed era of high quality PS3 exclusives. However, instead of giving players the choice between analog and Sixaxis motion controls as is the case with nearly every other PS3 title, veteran developers Factor 5 allegedly kowtowed to Sony’s requests to only offer tilt-based play, ostensibly as a means of justifying the feature in the PlayStation 3. As a result, Lair’s game play was so imprecise it made high level play neigh impossible, allowing players to soldier through the game, but little more. Questionable auto-targeting issues made a bad situation even worse, and the game ended up being one of the biggest letdowns of 2007. As an amusing side note, included in one of Lair’s special behind the scenes bonus developer diaries, lead developer at Factor 5 Julian Eggebrecht says, “When we first showed the tilt controls to the team, they all said ‘This is crap.’” Who has egg on their face now, Eggebrecht?

360: Shadowrun (GameRankings.com score 68.9%)

shadowrun.jpg

As the first game to offer cross console play between Xbox Live and Live for Windows, Shadowrun was supposed to break down hardware barriers and legitimize Microsoft’s ‘Games For Windows’ brand. Sadly, the game shipped without a single-player component, just 9 maps, a mere 2 game modes, and a fee for cross platform play. None of this stopped Microsoft from charging $60 for the bare-bones game, and as a result, critics everywhere focused more on Shadowrun’s price tag than its content. It’s a shame too, because had Shadowrun been a value title at, say, $30, it could have appealed to penny pinching gamers with its deep tactical play reminiscent of Counter Strike. Microsoft’s failure to realize that gamers don’t want to pay full price for an online-only game cost the studio dearly. Since Shadowrun’s release, the development team FASA has been disbanded, with some of its members joining Microsoft’s Games for Windows team. Shadowrun serves as a clear example of how good publishing can make or break a title, and sent a message through the industry that consumers don’t want to pay full price for ‘half a game.’

PC: Hellgate: London (GameRankings.com score 71%)

19108964.jpg

Until recently, Flagship Studios was held in extremely high regard for creating the beloved Diablo series. When it was announced that Flagship’s latest offering, Hellgate: London, would combine the hack-and-slash RPG goodness of Diablo with powerful graphics and a greater emphasis on action, the majority of critics expected another monumental success. Despite being in development for five years, the game launched with an astonishing number of bugs, a cumbersome menu system, a weak story, and dull randomly generated levels. Complicating these problems, Flagship decided to offer two tiers of play, a free option that offered basic levels and items and solo play, or a subscription service that allowed gamers to team up and access new content. Well, in the end neither tier was an attractive option, since players who decided to pay the monthly fee felt like they weren’t offered much beyond the free experience, and gamers who didn’t pay couldn’t shake the feeling that they were missing out on the total package. Although Hellgate: London may improve with patching, its initial lukewarm response has damaged Flagship’s reputation for gaming excellence, and disappointed PC gamers everywhere.

ps. take note, from the author...

Yeah, the N4G kids are arguing about which games are worse, but I don’t think they understand I wasn’t listing the worst games, just the highly anticipated titles that underperformed.

Source: http://myarcadeplanet.com/article-324-The-...es-of-2007.html

What games would you like to add? What disappointed you in 2007? (Try and stick to things you played/wanted to play as opposed to blindly bashing other games - Will result in a nicer discussion)

For me?

Kane & Lynch: Dead Men

Why? - I wanted this game to rock hard. Hitman? One of my favourite franchises... Heat? One of my favourite movies. An adult game? (blood/violence/language/ect) Good to see, didn't want a title of this nature/story to be watered down to the equivalent PG-13 a lot of movies are getting and shouldn't.

What was I left with though? Rotten gameplay, frustrating AI/tasks and a very mediocre game overall. Not completed and won't be.

Link to comment
https://www.neowin.net/forum/topic/605030-the-most-disappointing-games-of-2007/
Share on other sites

In my opinion Need for Speed Pro Street should be up there aswell!

(Y)

Go with PGR4, Forza 2 just now... and pickup/look at Burnout/Grid/GT5 when they come out if you enjoy racing/racing simulators.

Jericho for the PC. Just not fun.

Jericho wasn't fun for anything, man. I don't understand how you can screw up a game in which you can literally control sniper bullets, but the developers managed to do it.

Metroid Prime 3 for me. Metroid Prime 1 is my favorite game, 2 was likewise excellent, and 3 was just okay. It wasn't bad, but it wasn't very good either.

Super Paper Mario could be on the list, too. I'm a little hesitant with that one since I never had a chance to finish it. But by chapter 4 it was split about 40% great, 40% good, and 20% passable. The other Mario RPGs I've played have all been uniformly great.

I'd have to add Super Smash Bros. Brawl to the list, since it got delayed.

In my opinion Need for Speed Pro Street should be up there aswell!

I wasn't disappointed much with NFS:PS because I wasn't expecting much.

I'd say Hellgate: London was my biggest disappointment. I was looking forward to it for a while, after I played the beta and single player demo I cancelled my pre-order. I'll probably check it out a year from now to see if they were able to do anything big with patches.

Counter-Strike: Source

Half-Life 2

Those are games of 2004, not 2007. Plus, they were among the very best of that year, so uh, wtf? :blink:

I was totally disappointed by Crysis, but I wasn't expecting much because I didn't like FarCry either, and all the emphasis was on the graphics and little was said about the gameplay. Ok, you can do really cool stuff, but this game lacks substance. Like HL2 has. You can feel HL2 has an extremely cohesive background and everything is just part of a big plot and there's a reason for it. I don't feel the same about Crysis.

Same complaints about C&C3. It doesn't capture the spirit of its predecessors at all.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Anthropic accuses Alibaba of using 25,000 fake accounts to copy Claude's capabilities by Karthik Mudaliar Anthropic has accused Alibaba of using nearly 25,000 fraudulent accounts to extract capabilities from Claude on a huge scale. According to a report from Reuters, Anthropic told US lawmakers that operators linked to Alibaba and the company’s Qwen AI team generated 28.8 million exchanges with Claude between April 22 and June 5, 2026. That is a lot of Claude conversations, but Anthropic says this was not ordinary chatbot use. The company believes the accounts were part of a coordinated effort to collect answers that could help train or improve rival AI systems. The alleged campaign reportedly focused on some of Claude’s most valuable skills, including software development, multi-step reasoning, and agentic tasks. In practical terms, that means getting an AI model to plan and complete work across several stages rather than simply answering a single question. This is called 'distillation,' where AI companies use outputs from a larger model to train a smaller and cheaper one. The smaller model learns to imitate useful parts of the more capable system without needing the same amount of computing power. The distillation process isn't automatically suspicious, but the problem comes when one company gathers another provider's outputs without permission and at an industrial scale. Also, this does not mean Alibaba obtained Claude’s source code, model weights, or original training data. Instead, Anthropic claims the accounts repeatedly asked Claude carefully designed questions and collected the answers. Those answers could then be used as training material for another model. Anthropic has made similar accusations against DeepSeek, Moonshot AI, and MiniMax earlier this year. As Neowin previously reported, Anthropic said those three companies collectively generated more than 16 million Claude exchanges through roughly 24,000 accounts. Anthropic says the new campaign produced almost twice as many exchanges in a matter of weeks. Anthropic reportedly told lawmakers that the campaign could help Chinese AI developers approach the capabilities of its Mythos Preview model. Mythos is focused on advanced cybersecurity work, including finding and exploiting complex software vulnerabilities. via Reuters | Photo via DepositPhotos.com
    • An Indian manufacturer that assembles roughly one-third of Apple's iPhones and supplies semiconductor components to Tesla confirmed Monday that attackers had stolen and publicly published a 630-gigabyte cache of confidential files — including engineering blueprints stamped "TRADE SECRET," a 52-page quality inspection document for iPhone circuit board components, and cryptographic certificates that security experts say could be weaponized in follow-on attacks. https://www.techtimes.com/articles/319019/20260624/apple-tesla-supplier-tata-electronics-confirms-630-gb-data-theft-iphone-specs-dark-web.htm
    • I don't think it was ever a big question. In fact, I don't think anyone ever asked about how clocks work on Mars.
    • I don't know what the price difference is between a 5GbE and a 10GbE part, but it seems that putting a 10GbE port in might be a bit more 'standard'.
  • Recent Achievements

    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      175
    3. 3
      PsYcHoKiLLa
      133
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!