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Can anyone recommend any offline RPG's or Adventure games on PC?

Similar to:

  • Jade Empire
  • Gothic II (not as buggy though)
  • Mafia
  • Scrapland
  • Fable: Lost Chapters
  • Dreamfall: The Longest Journey
  • No One Lives Forever 1 & 2
  • Dark Messiah of Might and Magic
  • The Witcher
  • Beyond Good & Evil

NO:

  • Elder Scrolls series
  • Deus Ex series
  • Games before 2002
  • D&D STYLE GAMEPLAY AT ALL! EVEN KOTOR SERIES or N&N SERIES!

If you have a RPG or Adventure game that does not follow a D&D style gameplay and you REALLY enjoyed it, then please feel free to recommend it.

Edited by htwho
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Divine Divinity is really great, if you can endure 2D graphics (personnaly I couldn't care less, the artwork is very detailed and beautiful). It's basically Diablo 2, but it's a lot more open-ended, it's huge, you have interesting dialogues, and just plenty of hours of questing and character building. Of course, if you don't like either D2 or Baldur's Gate, then that game is a big no-no.

Dungeon Siege is boring crap rendered by an awesome engine. All you do is click on the baddies, watch your characters kill the baddies, hit "h" for potions when their life runs low, hit "z" to pick up the items, and repeat. This is like walking on a rail watching your mileage go up. There are no skills, just the most generic spells and weapons ever doing more and more damage, but that doesn't mean anything as the monster get tougher and tougher... In fact, there is barely any gameplay at all! There are no choices to make, no quests, just beautiful environnements rendering at 300fps without ever any loading or hiccup which is a technical feat but it doesn't make the game any more interesting. I laugh at this game.

Oh yeah, there's Sacred which is another D2-like RPG, a bit like Divine Divinity but more combat-oriented. The graphics are nice, but the combat didn't give me a good feel. It has a great fanbase though.

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Uh :blink: , if you can prefer Dungeon Siege over Divine Divinity, you're helpless, and I feel sorry for you. Dungeon Siege was designed to be played by over-boiled asaparagus and look good at an E3 trailer, while DD is an actual RPG with actual quests, choices, character evolution, story, etc. Anyway, I finished Dungeon Siege, but, at that time I was helpless. :pacifier:

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Uh :blink: , if you can prefer Dungeon Siege over Divine Divinity, you're helpless, and I feel sorry for you. Dungeon Siege was designed to be played by over-boiled asaparagus and look good at an E3 trailer, while DD is an actual RPG with actual quests, choices, character evolution, story, etc. Anyway, I finished Dungeon Siege, but, at that time I was helpless. :pacifier:

Sorry for unintentionally causing you to go on an immature rant. I just wanted a suggestion not immature responses.

DD's graphics and animations are unbearable. I will NOT go back in time and say that it has marvelous gameplay when its presentation is poor. It looks like an updated version of Runescape. That's how bad it looks.

Move on.

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Maybe my rant was immature, but at least it made sense, whereas yours don't.

Divine Divinity has unbearable graphics and animations? Actually, the graphics are extremely detailed, even for today's standards; nearly everything you see onscreen is a discrete item that can be picked up, inspected, thrown about if you'd like. Animations are very smooth and everything is stylised. This is exact opposite of Runescape, I wonder how can you make such a comparison. The game was actually praised for its graphics (see Gamespot, IGN), and it came out on the year as Dungeon Siege which was also praised for its graphics (and came out earlier than Divine Divinity...).

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