COD4 Console commands w/ LAN game


Recommended Posts

I host cod4 games on our lan. I know how to change gametypes and maps, and kick players, but I want to see the connection info of the players connected to my server. The console commands /status or /serverinfo, among others do nothing. I cannot view any information about the players. If I could see their IPs, I could look up their names with domain name service lookup. Althernatively, is their a windows program so I could just see who is connected to my computer over the LAN? I try netstat.exe, but that is only for remote connections, as far as I know.

Link to comment
https://www.neowin.net/forum/topic/614827-cod4-console-commands-w-lan-game/
Share on other sites

I host cod4 games on our lan. I know how to change gametypes and maps, and kick players, but I want to see the connection info of the players connected to my server. The console commands /status or /serverinfo, among others do nothing. I cannot view any information about the players. If I could see their IPs, I could look up their names with domain name service lookup. Althernatively, is their a windows program so I could just see who is connected to my computer over the LAN? I try netstat.exe, but that is only for remote connections, as far as I know.

Have you thought about assigning IP addresses for your LANs? That's what we do, however our max players is usually 20 or less.

Also, would you mind posting a copy of your config for COD4? I'll like to create a COD4 server for our LAN.

Thanks!

  • 1 year later...

heyy if you have punkbuster enabled all you have to type is

PB_SV_PList

Displays a list of connected players and their current status

and this is nice i use this a lot it send a msg through the console automatically its very cool

PB_SV_Task [X] [Y] [command]

Adds a task to PB's Task List; The Task will be executed X seconds after entry and every Y seconds thereafter; use -1 for Y if a one-time task is desired; this can be used to execute game server commands as well as PB commands

for ex. type this in the server console not in game......

pb_sv_task 1 60 say ^1 Welcome to my server

pb_sv_task 1 60 say ^1 Respect all Players

pb_sv_task 1 60 devmap mp_crossfire

^^^^^^^^^^^^^^^^^^^^^^^^^

##########################

<<<<<THIS ENABLES THE CHEATS>>>>>

pb_sv_task 1 60 devmap mp_crossfire

pb_sv_task 1 60 devmap mp_bloc

pb_sv_task 1 60 devmap mp_strike

pb_sv_task 1 60 devmap mp_wet work

pb_sv_task 1 60 devmap mp_ambush

pb_sv_task 1 60 devmap mp_shipment

pb_sv_task 1 60 devmap mp_crash

##########################

PB_SV_TaskDel [task slot #]

Removes the task from PB's Task List that corresponds to the specified task slot #

PB_SV_TaskEmpty

Empties the list of Tasks in memory

PB_SV_TList

Displays a list of PB Tasks along with a task slot # for each task

this is a HARDCORE config file i use this and if i want to change something i just enable cheats and or type stuff into the server console this is a like to commands that i use YOU HAVE TO HAVE PUNKBUSTER ENABLED if you dont in your server console type "killserver" then type "pb_sv_enable" then "devmap mp_crossfire" make sure you dont put a / infront of the commands or put the "" in DO NOT DO THAT!!! good luck

http://www.evenbalance.com/publications/cod4-ad/index.htm <---- CoD4 server console commands

http://dead-x-clan.com/cod4-private-server...our-own-server/ <------- link to make a server if you have a dynamic ip

make a shortcut to iw3mp.exe on your desktop then right click properties then add this after it WITH A SPACE +set dedicated 2 +set sv_punkbuster 1 +exec dedicated.cfg +map_rotate

so it should look like this......

?C:Program FilesActivisionCall of Duty 4 - Modern Warfareiw3mp.exe? +set dedicated 2 +set sv_punkbuster 1 +exec dedicated.cfg +map_rotate

//******************************************************************************

// Call of Duty 4

//******************************************************************************

//******************************************************************************

// Public Information - taken from http://forums.gameservers.com/viewtopic.ph...&highlight=

//******************************************************************************

sets sv_hostname "Your server name"

sets _Admin ""

sets _Email ""

sets _Website ""

sets _Location ""

sets _Irc ""

sets _Mod ""

sets _ModVer ""

sets _ModUpdate ""

sets _Maps "COD2 Stock"

set scr_motd ""

//******************************************************************************

// Common Server Settings

//******************************************************************************

// Log Settings

set g_logsync "2"

set logfile "1"

set g_log "games_mp.log"

set sv_log_damage "1"

// Network options

set net_ip "1.2.3.4" // Set your servers IP address

set net_port "28960" // Set your port number

set com_hunkMegs "512"

set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode

set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

// Password Settings

set rcon_password "change_this!"

set sv_privatePassword ""

// The following can be used to lock out the server so that only those

// players that have been provide the password can connect. Good for

// matches, practices, etc.

set g_password "dxmatch"

// Player slots setup

set sv_maxclients "16" // MAX server player slots, this is TOTAL player slots

set sv_privateclients ""

// Ping

set sv_minPing "0"

set sv_maxping "350"

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps

// See included Quick Setup Guide for instructions.

set sv_allowdownload "1"

seta sv_wwwDownload "0"

seta sv_wwwBaseURL ""

seta sv_wwwDlDisconnected "1"

// Rate

set sv_maxRate "25000"

// Drop inactive players

set sv_timeout "300"

set sv_zombietime "1"

set g_inactivity "0"

set g_inactivityspectator "0"

// AntiFlooding Settings

set sv_floodProtect "1"

set sv_reconnectlimit "3"

// Anti Cheat Settings

set sv_disableClientConsole "0"

set cl_autocmd "0"

set sv_cheats "0"

set sv_pure "1"

set g_banIPs ""

set g_no_script_spam "1"

set sv_punkbuster "0"

// Temporary Ban duration, in seconds

set sv_kickBanTime "3600"

// In-game voice communication system

set sv_voice "0"

set sv_voiceQuality "1"

set voice_deadChat "0"

set voice_global "0"

set voice_localEcho "0"

set winvoice_mic_mute "1"

//******************************************************************************

// Misc

//******************************************************************************

set sv_allowAnonymous "0"

set g_antilag "0"

set g_compassShowEnemies "0"

//ui_maxclients 32

//******************************************************************************

// limits the number of players that can choose each class type

//******************************************************************************

set class_assault_limit 99

set class_specops_limit 99

set class_heavygunner_limit 99

set class_demolitions_limit 99

set class_sniper_limit 99

//******************************************************************************

// perks

//******************************************************************************

set perk_allow_specialty_parabolic 1

set perk_allow_specialty_gpsjammer 1

set perk_allow_specialty_holdbreath 1

set perk_allow_specialty_quieter 1

set perk_allow_specialty_longersprint 1

set perk_allow_specialty_detectexplosive 1

set perk_allow_specialty_explosivedamage 1

set perk_allow_specialty_pistoldeath 1

set perk_allow_specialty_grenadepulldeath 1

set perk_allow_specialty_bulletdamage 1

set perk_allow_specialty_bulletpenetration 1

set perk_allow_specialty_bulletaccuracy 1

set perk_allow_specialty_rof 1

set perk_allow_specialty_fastreload 1

set perk_allow_specialty_extraammo 1

set perk_allow_specialty_armorvest 1

set perk_allow_specialty_fraggrenade 1

set perk_allow_specialty_specialgrenade 1

set perk_allow_c4_mp 1

set perk_allow_claymore_mp 1

set perk_allow_rpg_mp 1

//******************************************************************************

// assault class default loadout

//******************************************************************************

set class_assault_primary m16

set class_assault_primary_attachment gl

set class_assault_secondary beretta

set class_assault_secondary_attachment none

set class_assault_perk1 specialty_null

set class_assault_perk2 specialty_bulletdamage

set class_assault_perk3 specialty_longersprint

set class_assault_grenade concussion_grenade

set class_assault_camo camo_none

set class_assault_frags 1

set class_assault_special 1

//******************************************************************************

// specops class default loadout

//******************************************************************************

set class_specops_primary mp5

set class_specops_primary_attachment none

set class_specops_secondary usp

set class_specops_secondary_attachment silencer

set class_specops_perk1 c4_mp

set class_specops_perk2 specialty_explosivedamage

set class_specops_perk3 specialty_bulletaccuracy

set class_specops_grenade flash_grenade

set class_specops_camo camo_none

set class_specops_frags 1

set class_specops_special 1

//******************************************************************************

// heavygunner class default loadout

//******************************************************************************

set class_heavygunner_primary saw

set class_heavygunner_primary_attachment none

set class_heavygunner_secondary usp

set class_heavygunner_secondary_attachment none

set class_heavygunner_perk1 specialty_specialgrenade

set class_heavygunner_perk2 specialty_armorvest

set class_heavygunner_perk3 specialty_bulletpenetration

set class_heavygunner_grenade concussion_grenade

set class_heavygunner_camo camo_none

set class_heavygunner_frags 1

set class_heavygunner_special 1

//******************************************************************************

// demolitions class default loadout

//******************************************************************************

set class_demolitions_primary winchester1200

set class_demolitions_primary_attachment none

set class_demolitions_secondary beretta

set class_demolitions_secondary_attachment none

set class_demolitions_perk1 rpg_mp

set class_demolitions_perk2 specialty_explosivedamage

set class_demolitions_perk3 specialty_longersprint

set class_demolitions_grenade smoke_grenade

set class_demolitions_camo camo_none

set class_demolitions_frags 1

set class_demolitions_special 1

//******************************************************************************

// sniper class default loadout

//******************************************************************************

set class_sniper_primary m40a3

set class_sniper_primary_attachment none

set class_sniper_secondary beretta

set class_sniper_secondary_attachment silencer

set class_sniper_perk1 specialty_specialgrenade

set class_sniper_perk2 specialty_bulletdamage

set class_sniper_perk3 specialty_bulletpenetration

set class_sniper_grenade flash_grenade

set class_sniper_camo camo_none

set class_sniper_frags 1

set class_sniper_special 1

set class_assault_movespeed 0.95

set class_specops_movespeed 1.00

set class_heavygunner_movespeed 0.875

set class_demolitions_movespeed 1.00

set class_sniper_movespeed 1.00

set scr_enable_nightvision 1

set scr_enable_music 1

set scr_enable_hiticon 1

//******************************************************************************

// Enables Dropping of Specified Weapon Class

//******************************************************************************

set class_assault_allowdrop 1

set class_specops_allowdrop 1

set class_heavygunner_allowdrop 1

set class_demolitions_allowdrop 1

set class_sniper_allowdrop 1

//******************************************************************************

// Assault Rifles

//******************************************************************************

set weap_allow_m16 1

set weap_allow_ak47 1

set weap_allow_m4 1

set weap_allow_g3 1

set weap_allow_g36c 1

set weap_allow_m14 1

set weap_allow_mp44 1

//******************************************************************************

// Assault Attachments

//******************************************************************************

set attach_allow_assault_none 1

set attach_allow_assault_gl 1

set attach_allow_assault_reflex 1

set attach_allow_assault_silencer 1

set attach_allow_assault_acog 1

//******************************************************************************

// SMG

//******************************************************************************

set weap_allow_mp5 1

set weap_allow_skorpion 1

set weap_allow_uzi 1

set weap_allow_ak74u 1

set weap_allow_p90 1

//******************************************************************************

// SMG Attachments

//******************************************************************************

set attach_allow_smg_none 1

set attach_allow_smg_reflex 1

set attach_allow_smg_silencer 1

set attach_allow_smg_acog 1

//******************************************************************************

// Shotguns

//******************************************************************************

set weap_allow_m1014 1

set weap_allow_winchester1200 1

//******************************************************************************

// Shotgun Attachments

//******************************************************************************

set attach_allow_shotgun_none 1

set attach_allow_shotgun_reflex 1

set attach_allow_shotgun_grip 1

//******************************************************************************

// LMG

//******************************************************************************

set weap_allow_saw 1

set weap_allow_rpd 1

set weap_allow_m60e4 1

//******************************************************************************

// LMG Attachments

//******************************************************************************

set attach_allow_lmg_none 1

set attach_allow_lmg_reflex 1

set attach_allow_lmg_grip 1

set attach_allow_lmg_acog 1

//******************************************************************************

// Sniper Rifles

//******************************************************************************

set weap_allow_dragunov 1

set weap_allow_m40a3 1

set weap_allow_barrett 1

set weap_allow_remington700 1

set weap_allow_m21 1

//******************************************************************************

// Sniper Attachments

//******************************************************************************

set attach_allow_sniper_none 1

set attach_allow_sniper_acog 1

//******************************************************************************

// Pistols

//******************************************************************************

set weap_allow_beretta 1

set weap_allow_colt45 1

set weap_allow_usp 1

set weap_allow_deserteagle 1

set weap_allow_deserteaglegold 1

//******************************************************************************

// Pistol Attachments

//******************************************************************************

set attach_allow_pistol_none 1

set attach_allow_pistol_silencer 1

//******************************************************************************

// Grenades

//******************************************************************************

set weap_allow_frag_grenade 1

set weap_allow_concussion_grenade 1

set weap_allow_flash_grenade 1

set weap_allow_smoke_grenade 1

//******************************************************************************

// First gametype to load

// "dm" - free for all deathmatch

// "dom" - domination

// "koth" - headquarters

// "sab" - sabotage

// "sd" - search & destroy

// "war" - team deathmatch

//******************************************************************************

set g_gametype "sd"

set sv_mapRotation "gametype sd map mp_citystreets"

//Taken, with small edits, from Joker's eXtreme+ server config files, posted above.

  • 10 years later...

That config seems to cover just about everything lol. I was wondering about the default loadout section. I assume this is only necessary if you wish to change the default loadout from the normal settings? I ask because in a tournament we're organising we'd like to limit all entrants to default loadouts only so everyone is on an even playing field. 

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Can confirm, I've built stuff for others and no complaints using their products.
    • Yes I agree, it's annoying. You can now miss tabs unless you point low enough.
    • Sysinternals Suite 2026.17.06 by Razvan Serea The Sysinternals Suite is a comprehensive package of advanced Windows utilities created by Mark Russinovich, who launched the Sysinternals website in 1996 to share his system tools and technical resources. This suite combines a wide range of troubleshooting and diagnostic tools, including Process Explorer, Process Monitor, Sysmon, Autoruns, ProcDump, the PsTools collection, and many others. It provides everything IT professionals and developers need to manage, monitor, and troubleshoot Windows systems and applications. The Suite bundles all of the core troubleshooting utilities along with their help files. Non-troubleshooting extras—such as the BSOD Screen Saver or NotMyFault—are excluded. In addition to the well-known tools, it also includes AccessChk, Autologon, Ctrl2Cap, DiskView, Disk Usage (DU), LogonSessions, PageDefrag, PsLogList, PsPasswd, RegMon, RootkitRevealer, TCPView, VMMap, ZoomIt, and more. Sysinternals Suite 2026.17.06 changelog: Autoruns v14.3 - This update to Autoruns, a utility for monitoring startup items, adds bug fixes and improves the command-line application autorunsc. ZoomIt v12.1 - This update to ZoomIt, a screen magnification and annotation tool, adds image backgrounds, webcam background blur and microphone noise cancellation support. Coreinfo v4.01 - This update to Coreinfo, a tool that reports processor, socket, NUMA memory, and cache topology of a system, as well as processor features supported, adds support for new processor features. DebugView v5.02 - This update to DebugView, a tool for displaying both kernel-mode and Win32 debug output, adds Ctrl-Shift-A support for selecting all output, and agent skills support for the CLI utility. LiveKd v5.64 - This update to LiveKd, a utility that allows running the kernel debugger on a live system, fixes a debugging privileges issue. ProcDump 3.5.2 for Linux - This update to ProcDump for Linux, a tool for capturing process dumps, adds .NET counters and a custom core dumper. Process Monitor v4.04 - This update to Process Monitor, a utility for observing real-time file system, Registry, and process or thread activity, adds some bug fixes Sysmon v15.21 - This update to Sysmon, an advanced host security monitoring tool, adds some bug fixes. Download: Sysinternals Suite 2026.17.06 | 168.0 MB (Freeware) Download: Sysinternals Suite for ARM64 | 15.4 MB Link: Sysinternals Suite Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Given only Volume license customers and specific resellers can obtain the LTSC versions legitimately it seems likely that this has been tinkered with quite a lot!
    • Apple CEO Tim Cook confirms looming price hikes due to memory shortages by Hamid Ganji Image via Apple Memory and chip shortages have led to significant price increases for electronics over the past year, and it seems that more hikes are on the way for upcoming smartphones and computers. Apple CEO Tim Cook has confirmed that the company is planning to increase the prices of some of its products due to the ongoing memory and storage shortages. In an interview with The Wall Street Journal, Cook confirmed the looming price hikes for Apple’s future products, adding that “Unfortunately, price increases are unavoidable.” He also said the company is doing its best to “mitigate the huge increases that are being passed to us, and we’ve been trying to shield our customers from the increases, but the situation has become unsustainable.” The Apple CEO also noted that the allocation of a large portion of memory chips to AI companies has contributed to shortages in the market, resulting in lower supply at a time when demand for devices remains high. “We definitely need memory pricing and supply to return to reasonable levels for consumer products. That’s the bottom line,” Cook said. Cook also added that Apple is ready to use its vast cash reserves to help boost supply in the market because additional production capacity is needed. While he declined to specify how Apple plans to do that, he said the company will not build its own memory and storage factories despite its financial resources and silicon expertise. Cook did not provide further details on the scale of the price increases or which Apple products would be affected, though iPads and Macs could see higher prices sooner than other products. Apple’s next product launch event is scheduled for September, when the company is expected to unveil the iPhone 18 Pro, iPhone 18 Pro Max, and its first foldable iPhone. It remains unclear whether the upcoming iPhones will be affected by the price increases, but given the current memory shortage, higher prices seem increasingly likely. There is currently no clear timeline for the end of the memory shortage. Samsung, one of the world’s three largest memory chip manufacturers, recently said the shortage could persist for several more years.
  • Recent Achievements

    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      542
    2. 2
      +Edouard
      167
    3. 3
      PsYcHoKiLLa
      85
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!