PS3 vs. Xbox 360 ports: The cold, hard truth


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PS3 vs. Xbox 360 ports: The cold, hard truth

PlayStation 3 or Xbox 360? PlayStation 3 or Xbox 360? It's hard enough deciding which console to buy, let alone worrying over which version of a multi-platform game is worth your money. Games make or break any console, but when two systems have the same game, which version do you get? For anyone who has only one console, the answer is obvious. If you've yet to pick up an Xbox 360 or PS3, or are fortunate to own both, however, that choice can be a tough one.

The common wisdom is that Xbox 360 versions are typically better than their PS3 counterparts, and this is true in part. The PlayStation 3 2006 launch lineup was choked with quickie ports that did little to tap into the system's power, and a few high-profile games (Madden 08, for one) were undeniably superior on the Xbox 360. But as you'll soon see, that trend is changing...and fast.

By picking apart four recent, triple-A multi-platform games--Assassin's Creed, Burnout Paradise, Call of Duty 4: Modern Warfare, and Devil May Cry 4--we're aiming to settle the contest over which console has the advantage in multi-platform releases moving forward. This is more than just gazing at screenshots--we're delving deep to discover the best controls, loading times, and online integration.

ASSASSIN'S CREED

Control: The Xbox 360 excels with first-person shooters, but third-person action games...not so much. As such, the Sixaxis is better suited for free running about the ancient domains of Assassin's Creed. Both versions are responsive, yet the control scheme makes more sense on a Sixaxis versus an Xbox 360 controller. For example, free running is done by holding down R1 on PlayStation 3, whereas you need to pull on the right trigger when playing on an Xbox 360. Using R1 feels better than having to depress the trigger-it's an easy kill for the PlayStation 3.

Graphics: At first glance, you might not see anything that separates the two versions of Assassin's Creed visually. Both exude an impressive amount of detail in their environments and characters, along with gorgeous animations. Switching between the two on the same display, however, shows noticeably differences in the lighting and slight variations in framerate. Xbox 360 fares well under Altair's blade, boasting better lighting and a smoother performance. This isn't to say the game's a stuttering mess on PlayStation 3; on the contrary, it still looks fantastic. But you'll notice minor slowdown when moving the camera in crowded areas and the lighting isn't nearly as appealing. Overall, the Xbox 360 version just looks better.

Load times: Despite being an open-world game, Assassin's Creed is a hodge-podge of loading times. Booting up the game on PlayStation 3 takes longer than on Xbox 360, but loading up some levels takes noticeably longer on the latter. It's essentially a wash since both systems have a mix of short and long loading times.

Online integration: Assassin's Creed sticks stubbornly to its solo experience, offering no online features of any kind on either platform. We're going to call this one for Wii since it's the only system that allows you to read this article using the console's web browser while simultaneously playing Assassin's Creed on either PlayStation 3 or Xbox 360.

EDGE: Xbox 360 version

If looks could kill, the PlayStation 3 version of Assassin's Creed would be dead. The Xbox 360 version emerges as the definitive version because of a superior presentation, even if just barely. The Xbox 360 isn't the ideal option for controls given better button mapping on the Sixaxis, but that doesn't prevent it from being solidly responsive. It's also worth mentioning that the PlayStation 3 version plays beautifully now thanks to a crucial patch; upon initial release, it had severe performance problems and lockups that were absent from the Xbox 360 version.

BURNOUT PARADISE

Control: Differences in control between the two versions of Burnout Paradise largely come down to preference. The game is incredibly responsive and tight with its controls. The Xbox 360 controller's triggers feel better for acceleration than the L2/R2 buttons on a Sixaxis, but really, it's a subjective point. You simply won't find any gaps between the two games here.

Graphics: As with the controls, you'll be hard-pressed to denote any significant graphical distinctions between the Xbox 360 and PlayStation 3 versions of Burnout Paradise. EA Criterion has done a bang up job keeping the two games even visually. Both consoles squeeze out a fantastic 60 frames-per-second and the detailing on vehicles, buildings, and environment in general is superb.

Load times: Burnout Paradise begins to show favor for PlayStation 3 when clocking its loading times. Both versions require a lengthy initial boot up upon entering the disc into either console, but it's slightly longer on Xbox 360. Even more, there's a split second longer of a wait on Xbox 360 between hitting the triggers to enter an event and it actually beginning. To be certain, we're nitpicking because the game does well in keeping things seamless. But in the end, the PlayStation 3 version is just a bit snappier.

Online integration: Surprisingly, the PlayStation 3 version of Burnout Paradise leads its Xbox 360 counterpart. How is that possible given the might of Xbox Live? A cleaner interface, easier access to online features, and smoother performance online afford PlayStation 3 the edge. Dedicated servers ensure stability during multiplayer races; moreover, the game was optimized for the console, so it just runs better on it when playing online. Alex Ward, head of EA Criterion, has long touted the company's love affair with the open-ended PlayStation Network and it definitely shows.

EDGE: PlayStation 3

With controls, graphics, and loading times nearly identical between the two consoles, Burnout Paradise flips a bitch with superior online integration on PlayStation 3. It's a shock, to be sure, given the dominance of Xbox Live over online gameplay; however, dedicated servers and generally smoother online performance means the PlayStation 3 takes pole position.

CALL OF DUTY 4: MODERN WARFARE

Control: Whereas the Sixaxis is better suited to Assassin's Creed, the Xbox 360 controller fits perfectly with the first-person shooting of Call of Duty 4. Beyond the feel of the controller, camera movement appears smoother and faster on the Xbox 360. Even with the look sensitivity set to identical levels, the camera on PlayStation 3 moved at a rate that's a fraction slower than on Microsoft's system.

Graphics: You don't need night-vision or infrared goggles to see how gorgeous Call of Duty 4 runs on both systems. Infinity Ward clearly wanted both PS3 and Xbox 360 owners to have identical visual experiences. As such, neither version experiences framerate hiccups, and there's no substantive differences in visual quality. Your terrorist killing experience looks just as good on PlayStation 3 as it does on Xbox 360. Enjoy.

Load times: Extensive optimization by the Infinity Ward team leaves the loading times virtually identical between the PlayStation 3 and Xbox 360 versions. During the campaign, most loading occurs in the background of cutscenes so you don't notice it. Since the cinematics are exactly the same between the two games, we can infer that the loading times are the same or that the difference is negligible. In multiplayer, there's no discernible difference in loading times for matches.

Online integration: Impressively, there aren't that many differences between the two versions of the game when it comes to online play. Call of Duty 4 essentially plays the same on both, but it's important to note the technical differences. First, Xbox Live displays the number of players logged into the game, ala Halo 3, whereas that information isn't available on the PlayStation 3 version. Second, getting into a match takes practically no time at all on PlayStation 3 and they're remarkably stable. Peer-to-peer networking over Xbox Live can yield unstable matches, although the experience was pretty good overall. It is worth noting that patches are required before heading online with the PlayStation 3 version that aren't needed when playing on an Xbox 360.

EDGE: PlayStation 3 version

Surprised? We were. You couldn't be blamed for believing that the Xbox 360 had the upper hand with this multiplayer-dominated game thanks to Xbox Live; however, superior execution on PlayStation 3 makes it the better version. Control preferences (or friends lists) may lead you to play on Xbox 360, but you simply cannot deny that Call of Duty 4's online functionality works better on PlayStation 3. Stable, dedicated servers are preferable to peer-to-peer networking any day of the week. Since it carries all of the same features as Xbox 360, that key element gives PlayStation 3 a big boost.

DEVIL MAY CRY 4

Control: Even though it lacks the vibration of an Xbox 360 controller, there's no question the Sixaxis is better for playing Devil May Cry 4. Much of this is due to the series' history as a PlayStation 2 exclusive, so it naturally works well with the layout of the controller. The face buttons are simply easier to use for combos and the shoulder buttons, particularly R1, are superior for targeting over the right bumper on Xbox 360. In terms of responsiveness, both versions fare just fine but there's no doubt that the Sixaxis enables better control of the action.

Graphics: You'll be hard-pressed to find any significant advantage to the presentation in either the PlayStation 3 or Xbox 360 versions of Devil May Cry 4. Even after putting on our Coke-bottle glasses we couldn't find any substantive differences in the two games. This is definitely a surprise, mainly because the game was originally a PlayStation 3 exclusive and we expected it to out-class its Xbox 360 sibling. Instead, they're identical.

Load times: What's impressive about Devil May Cry 4 is that there are few moments when you're waiting for the game to load in either version. Capcom has done a great job of minimizing loading times within the game. Whenever you move from one area or room to the next, a black screen will flash for a second or two. On PlayStation 3 that time is cut in half, but only due to a lengthy install process when you first boot up the game. As has been reported, Devil May Cry 4 spools 5 GB of data onto your hard drive in an obscene 20+ minute install. The fact that it's mandatory makes it utterly ridiculous. Capcom went so far as to urge gamers to "grab a sandwich" to pass the time during the install. How about they make me a sandwich to make up for the wait? Absolutely no contest here: the Xbox 360 crosses the finish line before PlayStation 3 can even load it up.

Online integration: Since Devil May Cry 4 doesn't pack in multiplayer of any kind, it's all about leaderboards for tracking your end mission rankings. Both versions support them so there's no definitive advantage for one console or the other.

EDGE: PlayStation 3

Were it not for the lengthy install required on PlayStation 3, it'd be an easy choice. Devil May Cry 4 controls better on PlayStation 3, but is less of a hassle on Xbox 360. The Xbox 360 controller just can't match the feel of a Sixaxis when hacking up demons. When it comes down to it, controls trump loading times--especially in a fast-paced action game like Devil May Cry 4. PlayStation 3 eeks out a victory, but only by the slimmest of margins.

CONCLUSION

While we can't definitively name one console as having better multi-platform releases across the board, there's a clear winner among these four games: PlayStation 3 beats the Xbox 360 handily. Call of Duty 4 plays nearly the same on both systems, differing only in superior online integration on PlayStation 3. With Devil May Cry 4, the game is all-around better on PlayStation 3 (despite the horrendous installation process). Burnout Paradise emerges as decidedly better on Sony's system thanks to EA Criterion's decision to make it the leading version of the game. The exact opposite is true for Assassin's Creed where Xbox 360 beats out its PlayStation 3 counterpart visually.

Judging by what we've seen with these recent games, you may be better off picking up PlayStation 3 versions of high-profile multi-platform games for the time being. The notion that PlayStation 3 ports are inherently inferior to Xbox 360 simply doesn't hold water these days. Some games do perform worse on Sony's console--Blacksite: Area 51 has been plagued with performance issues, for instance, and The Orange Box suffers from groan-inducing load times and chugging framerates.

These issues are slowly being addressed, though, as many publishers are starting to churn out multi-platform releases with an eye for the PlayStation 3. LucasArts recently announced an initiative to make the PS3 their leading platform for development, joining a growing wave of developers seeking to improve multi-platform games heading to Sony's console. With any luck, this movement will result in better performance for all gamers, Xbox 360 and PS3 alike. For now though, just enjoy fragging terrorists, crashing cars, and slicing demons in half on your PlayStation 3.

OVERALL EDGE: PlayStation 3

gamepro.com

This article is totally biased it's not even funny.

Edited by PiracyX

It does seem somewhat biased, but hey, to each his own. Everyone's going to like playing the games on one console or another. I've said all along that these minor differences aren't going to matter to people if you only have one console.

ASSASSIN'S CREED

Control: The Xbox 360 excels with first-person shooters, but third-person action games...not so much. As such, the Sixaxis is better suited for free running about the ancient domains of Assassin's Creed. Both versions are responsive, yet the control scheme makes more sense on a Sixaxis versus an Xbox 360 controller. For example, free running is done by holding down R1 on PlayStation 3, whereas you need to pull on the right trigger when playing on an Xbox 360. Using R1 feels better than having to depress the trigger-it's an easy kill for the PlayStation 3.

BURNOUT PARADISE

Control: Differences in control between the two versions of Burnout Paradise largely come down to preference. The game is incredibly responsive and tight with its controls. The Xbox 360 controller's triggers feel better for acceleration than the L2/R2 buttons on a Sixaxis, but really, it's a subjective point. You simply won't find any gaps between the two games here.

(Y) Very fair... ha.

Who the eff cares with these titles.

They all run within the same margins of each other with minor differences. You can't expect multiplatform titles to be 1:1 replicas right to the last bone. Both platforms have vastly different hardware, so even with the best developers around, nitpickers will probably find the most minor of differences.

Not worth spending hundreds of ? to get the console that is marginally better for one/two select games (in other words, don't base your choice on these titles). If you want any of these games, buy the console you wantfirst>, then consider the games.

Only time to get your panties in a twist with these comparisons is with some of the older titles like Madden? was it, than ran at 30FPS instead of 60FPS.

The article isn't necessarily flamebait or anything, of course people are going to compare multiplatform titles, im just saying don't let it weigh you down when we're considering games that on a reasonable comparison, run pretty much 1:1.

I have actually played all 4 games on each console (I am a proud multi platform owner), and I honestly agree with most of what they are saying, so it is really funny to even see the word biased being used when what I am reading pretty much is indeed fact if you actually take the time to play each game on each system. And the other points that are more opinion based, are all actually very valid.

COD4 does run better online on the PS3, no doubt about it. I never experienced lag once the entire month I played, where at least once a gaming session (1-2 hours = gaming session for me) on the 360, I experience lag or disconnects in some shape, form or fashion. Then again I prefer the controller on the 360 over the PS3's, so I will live with a little lag now and then to play it with my preffered controller and with more of my friends. But it really is not biased to say it runs better on the PS3 online, when it indeed does, the proof is in the pudding.

DMC4, also agree about the controller just feeling a bit better suited, which is why I rented it for my PS3. The initial load time though is dismal, which has been well documented, and it is beyond a joke. Other than that, I did find it a tad more responsive on the PS3 controls, and I mean just a tad, so it is nothing major. However for once I preferred the PS3 controller as it just felt a bit better. Honestly though it is such a small thing, and it is not to say no one is going to have a better experience on other console.

Burnout Paradise is the only one I am not convinced either way there is a better version, I happen to think they are more or less identical. And if I had to give an edge, it would be to the 360 for Achievements and the ability to play a custom soundtrack, that is it.

And I also agree overall Assasins Creed is better on the 360. For all of the reasons stated. Better graphics, less slow down, etc.

So I find it really truly interesting people are claiming bias when I personally am more or less reading is a comparison that actually is pretty dead on.

And FTR, the reason I get to play both versions of all of these games is two fold. One, when my 360 last died, I then rented COD4 for my PS3. So I played that a lot. My brother in law also only owns a PS3, so I rent games for him through GameFly so he can then buy them at a reduced rate, or just so he can play them for a few weeks. So this is how I played both Assasins Creed and Burnout Paradise on each system, both of which I played at least 2 hours on each system at some point. DMC4 I am basing my opinion on playing the demo on both systems twice on both systems. So that is definetely more opinion about feeling the controller just feels better, although I do believe there is a bit of actual fact thrown in there as well, as the game is just better suited for the Six Axis controls. Hard to really explain until you try it yourself.

At the end of the day you are going to have virtually an indentical experience with all 4 of these games. Well let me change that to 3, as I do believe AC has a much better experience overall on the 360.

Yeah this is wildly biased and comes down mostly to personal preference. I had absolutely no trouble playing DMC4 with the 360 controller, nor did I have any trouble playing Assassin's creed with it. Hell, if you're going to go on about how a control scheme decides which port is better, then I guess PC just wins them all.

Or not.

I think the REAL "cold, hard truth" is that both console's games are almost identical in every respect and articles like these are clutching at straws to try to find differences.

What i don't get is why compare games that run nearly identical and then put up an opinion article and label it as "fact". To get a real comparison they should have used titles that preformed at noticeably different levels a la The Orange Box. Or better yet compared exclusives, because in the end if you have to choose between one and the other you're not going to be swayed by third party cross platform games that everybody has.

Anyways we all know that the PC is better than consoles for shooters and at the end of the day isn't that all that really matters?

Shouldn't we just be happy that these games work great on both consoles? :)

Yes we should, like I said in my post above with titles that are pretty much 1:1 there is little point running around screaming which is better.

As I said though fair enough, comparisons will always be done, but unless there are huge gaps in quality, it really is minor points - Nothing worth basing a console purchase over, if you're on the fence for example.

Minus AC though, I forgot when I made my first reply it had a lot of issues on the PS3 at first - Are they cleared up now though?

What i don't get is why compare games that run nearly identical and then put up an opinion article and label it as "fact". To get a real comparison they should have used titles that preformed at noticeably different levels a la The Orange Box. Or better yet compared exclusives, because in the end if you have to choose between one and the other you're not going to be swayed by third party cross platform games that everybody has.

Anyways we all know that the PC is better than consoles for shooters and at the end of the day isn't that all that really matters?

Yeah totally, people only play FPS games - I forgot that...

These articles are always crap - watch HD comparisons on Gametrailers and see for yourself, is my suggestion when deciding what platform to buy a multiplatform game on

The Ps3 "default" setting which GT uses does not include several settings that make games look much better (if your tv supports it).

PS3 specifically has HDMI full color, and super white off by default (not all tv's support it).

My person feeling is both system should be hooked to a tv that supports there features and all the settings should be turned on that relate to making it look better. That way the comparison would be "same tv" that supports all the advanced features.

There will always setup's that don't run optimal.

Edited by jstillion
I kinda agree with what they said there

No need to have multiple points of pressure on a running button when theres only 2 points

Run or not run

I'm not arguing with that point though. I'm saying that they say "Oh in this game, the PS3 has a slightly easier button to push to run, so it's miles better! But in this other game, the 360's button is loads better for acceleration with your car than the PS3's, but it's subjective really so it's pretty even!"

Which is complete bias bull****

The Ps3 "default" setting which GT uses does not include several settings that make games look much better (if your tv supports it).

My person feeling is both system should be hooked to a tv that supports there features and all the settings should be turned on that relate to making it look better.

I know you're talking about RGB full...

"Dangerous" setting, many HDTVs WILL accept the change, but they crush your blacks.

What does that mean? In areas where you should see various shades of black, for example a shadow, or a corner of a room where you can see some things, but not others, will be JET BLACK. Meaning you can't see any detail at all.

Instead of that corner in the room being dark, but you can still make out a chair, a pot or even a person, with RGB full on a display that doesn't support it you won't see anything - Just completely black.

A good example is with the Warhawk menu that shows when you hover over the icon on the XMB - The one with the plane. Keep your display on limited and look at it, in the corners you can make out other people and planes. Put RGB full on, and if it's crushing your blacks, you won't see any of the details above. It will just be black. I might go do a photo comparison...

I have a Bravia KDL40V3000 and limited range with a PROPER calibrated display works best. Don't just chuck on RGB full and think because your contrast looks deeper, and the XMB looks better, you're actually benefiting.

Take the time to calibrate your TV properly, and you shouldn't need RGB full at all, even if your TV supports it.

RGB full is primarly for MONITORS, not HDTVs, and only a few HDTVs will actually support it without crushing blacks.

Same with the 360's settings, I forget what they all are, standard, intermediate, extended? I keep to standard and just calibrate the display properly.

Two out of those 4 games were developed on the PS3 and then ported over (DMC4 and Burnout Paradise) so hence they should be better anyway.

We all know COD4 was very well developed for both PS3 & X360 and they are the same with no difference, just personal opinion on the online section.

The same for DMC4, everything was the same even thought it was made originally for PS3, so they said the PS3 was better using the Sixaxis....COD4 plays better on X360 based on the X360 Controller but it still managed to say the PS3 was superior (I have played COD4 on PS3) but of course it plays even better on PC!

They really should of included other games into this debate such as The Orange Box, and Madden 08 because things would have been more interesting, but knowing gamepro, they would more likely spin it in PS3 favour.

I like both consoles personally even though i don't own a PS3 yet, but i am getting sick of these "articles" when they are no more than someone's personal opinion.

Yeah totally, people only play FPS games - I forgot that...

It was a joke. To be completely honest I am a recovering xbox fan boy who recently started playing PS3 and PC games and i gotta say I'm console agnostic now. Each system has great strengths and weaknesses such as the mod community on the PC, Live for the 360, or the fact that the PS3 is an open platform which allows developers to do things never before done on a home console. Honestly I wish i had the cash to buy all the consoles and think that every fan boy out there needs to stop rooting for their fave and just be excited about games and the fact that it's a great time to be a gamer and enjoy the fact that no matter which platform you choose your going to have a great experience.

Except on the wii

kidding

I know you're talking about RGB full...

"Dangerous" setting, many HDTVs WILL accept the change, but they crush your blacks.

What does that mean? In areas where you should see various shades of black, for example a shadow, or a corner of a room where you can see some things, but not others, will be JET BLACK. Meaning you can't see any detail at all.

Instead of that corner in the room being dark, but you can still make out a chair, a pot or even a person, with RGB full on a display that doesn't support it you won't see anything - Just completely black.

A good example is with the Warhawk menu that shows when you hover over the icon on the XMB - The one with the plane. Keep your display on limited and look at it, in the corners you can make out other people and planes. Put RGB full on, and if it's crushing your blacks, you won't see any of the details above. It will just be black. I might go do a photo comparison...

I have a Bravia KDL40V3000 and limited range with a PROPER calibrated display works best. Don't just chuck on RGB full and think because your contrast looks deeper, and the XMB looks better, you're actually benefiting.

Take the time to calibrate your TV properly, and you shouldn't need RGB full at all, even if your TV supports it.

RGB full is primarly for MONITORS, not HDTVs, and only a few HDTVs will actually support it without crushing blacks.

Same with the 360's settings, I forget what they all are, standard, intermediate, extended? I keep to standard and just calibrate the display properly.

Ok just to show what im saying.

Note, my TV has been properly calibrated and NO TV settings are changed in these two photos - The only thing that changes is RGB on, and RGB off.

(sorry for quality in advance, pics taken with my old digi cam for quickness)

norgb.jpg

^ Limited RGB, notice the detail seen in the darker areas.

rgb.jpg

^ RBG on, blacks are crushed, meaning less detail can be seen in the darker areas.

Now what a lot of people then end up doing is firing up their contrast/brightness settings with RGB on when they find it hard to see things - Especially in Uncharted, which takes place in the jungle with lots of shadows.

DO NOT do that. Calibrate your TV properly - If anyone wants some help/advice doing that I'll be happy to help out.

It was a joke. To be completely honest I am a recovering xbox fan boy who recently started playing PS3 and PC games and i gotta say I'm console agnostic now. Each system has great strengths and weaknesses such as the mod community on the PC, Live for the 360, or the fact that the PS3 is an open platform which allows developers to do things never before done on a home console. Honestly I wish i had the cash to buy all the consoles and think that every fan boy out there needs to stop rooting for their fave and just be excited about games and the fact that it's a great time to be a gamer and enjoy the fact that no matter which platform you choose your going to have a great experience.

Except on the wii

kidding

Fair enough ;)

It's just we do get a lot of the "pc elites" dropping into console threads often :p

These articles are always crap - watch HD comparisons on Gametrailers and see for yourself, is my suggestion when deciding what platform to buy a multiplatform game on

+1 there.

All four of these games are great and the differences are negligible from what I have experienced. You really can't make a 'wrong' decision here on either console.

@Audioboxer: I'm curious as to how you calibrated your TV. I used one of those walkthrough calibration DVDs (DVD Essentials or something, I forget the name). It seemed kind of dated so perhaps there is a more up to date method of calibrating...

Ha ha I understand that. No in all honesty I've only really started gaming on the PC seriously a few months ago after upgrading and re hauling the guts of my desktop and to be honest it is a great experience and would recommend trying PC gaming to anybody who has the cash to plunk down on a new graphics card and all that jazz, but to be fair I only really use my PC for Team Fortress 2, UT3, and Star Craft everything else I do on one of my many many consoles.

Two out of those 4 games were developed on the PS3 and then ported over (DMC4 and Burnout Paradise) so hence they should be better anyway.

We all know COD4 was very well developed for both PS3 & X360 and they are the same with no difference, just personal opinion on the online section.

Great post, really have to agree right there, but the 360 versions aren't far behind which I think is pretty good for ports.

I have to disagree with the COD one though. I don't have any laggy games although I might have a host disconnection once and while, you can't just completely ignore the XBL's factor in that one.

Well I'm more into playing "offline" with friends in the same room, so these games are like identical to me on both platforms, the online component just doesn't matter to me.

I say these ports are almost as good as you can get between such different platforms.

+1 there.

All four of these games are great and the differences are negligible from what I have experienced. You really can't make a 'wrong' decision here on either console.

@Audioboxer: I'm curious as to how you calibrated your TV. I used one of those walkthrough calibration DVDs (DVD Essentials or something, I forget the name). It seemed kind of dated so perhaps there is a more up to date method of calibrating...

You've probably noticed, but I started a topic on the issue here - https://www.neowin.net/forum/index.php?showtopic=622671

There's two websites listed in that topic that are great for calibration settings.

As for the DVD you used, that is still widely used. DVE (Digital Video Essentials) and there's a few others.

With multi platform games often you'll see it better on one system over another, but the differences are so small now. With the latest development tools for PS3 and 360 it's getting a lot easier to do a port then it use to be.

So it really doesn't matter witch one you get games on for the most part. Some games like Rainbow Six Vegas 2 I'll be getting 360 because I have more friends that are getting it on 360.

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    • ZimaBoard 2 1664 Starter Kit review: it's a cool and affordable DIY NAS by Steven Parker IceWhale Technology reached out to me asking if I was interested in testing the ZimaBoard 2, and after convincing them to send me the Starter Kit, it arrived at my doorstep in May. A bit of background: it is a Shanghai-based Chinese company founded in 2020, which specializes in single-board servers and personal cloud solutions. From searching around online, user feedback on the company and ZimaOS is mostly positive, so we're off to a good start. In addition, I should probably point out that although they do not have a large portfolio of NAS devices, with just four of what they do offer, they seem to have covered everything from a relatively low-priced entry point with the ZimaBoard 2, right up to the high end, with the ZimaCube 2 Creator Pack that even includes an NVIDIA RTX PRO 2000. Anyway, as already mentioned, what we have today is the ZimaBoard 2 Starter Kit, and here are the full specifications: ZimaBoard 2 Model 832, 1664 CPU Intel Core N150 (4x E Cores/Threads, Max burst up to 3.6 GHz) TDP: 6W (Base) 10W (Max) Graphics Intel UHD Graphics 24 EUs (1.00 GHz) Memory 8 GB, 16 GB DDR5 4800MT/s non ECC SODIMM (soldered) Disk Capacity 60 TB (30 TB x 2) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Storage 2 x SATA 3.0 6Gb/s Ports with Power Bootloader 32 GB, 64 GB eMMC Network 2x RJ-45 2.5 GbE PCIe 1 x PCIe 3.0 (via LPC) USB Ports 2 x USB-A 3.1 (5 Gbps) Display Mini-DisplayPort 1.4 (4K@60Hz) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Virtualization Intel® AES New Instructions Intel® Virtualization Technology (VT-x) Intel® Virtualization Technology for Directed I/O (VT-d) Size (H/W/D) 140mm x 83mm x 31mm Weight 0.4 kg (only ZimaBoard 2 device) Power 12v 5A Power Supply Warranty 1 year (Global) 2 Years (EU) OS ZimaOS v1.6.1 MSRP $339, $399 ($548.60) As you can see above, there are two variants of the ZimaBoard 2. The lesser variant has half the eMMC storage and 8 GB less RAM, although it also costs $60 less than the top variant we are testing today. The above pricing is only for the ZimaBoard 2. I put the MSRP of the Starter Kit next to it in brackets, although as of publishing, it is discounted to $534.50. The ZimaBoard 2 started life on Kickstarter and shipped to backers in August last year. It became available via the official website in late 2025 and Q1 2026. This hobbyist NAS contains the still relatively new N150 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, although in this case, the memory is integrated into the board itself, so it will not be possible to upgrade or expand the amount. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Twin Lake series that sits near the bottom of the N-series, designed for low- powered systems and entry-level laptops, and as such has a base level TDP of just 6W. As I have noted before, we are seeing another NAS with a great amount of RAM. It's important to mention that the ZimaBoard 2's memory is integrated into the base board (which is why they have two variants of it). As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. First impressions The Starter Kit came in one outer box with several packages inside it (shown above). I forgot to take pics of it because when it arrived, it wasn't clear what was inside, and I had to confirm with my contact that I received the entire Starter Kit. In the box ZimaBoard 2 ZimaBoard 2 HDD Expansion Bracket + PCIe card frame Zimaboard Mini DisplayPort Male to HDMI Female Cable 4K 60Hz Zimaboard PCIe 3.0 x4 to Dual NVMe M.2 SSD Adapter Card Quick guide [full online guide] Limited warranty notice Screws Design Where to start? You'd be forgiven for mistaking it as an SSD enclosure if not for all the ports on it. It is completely made out of metal, and the top is an entire heatsink. It has a premium feel about it, but it definitely looks like a hobby device. As you will see, the completed build looks like it belongs in a server or meter closet rather than as a showpiece on someone's desk. On what I am calling the rear, there's a Mini DisplayPort (1.4), two 2.5 GbE ports, with Type A 3.1 USB ports, and then the barrel connector port. Around the front, there are two SATA6 ports with a power connector in the middle. Left side Right side One side is completely free of ports. On the other there's a slit that allows for the feed of a CPU fan cable, and a PCIe 3.0 X4 slot. Top Bottom The top is entirely made up of a heatsink except for the extended height for the I/O on the rear. Around the other side, you can find the ZIMA branding and some regulatory information stamped near the bottom. As you may see from the bottom of the ZimaBoard 2, it scratches quite easily from just moving it around on my Ikea island. Teardown Before we get started, let's have a look at this thing on the inside. The steps to get to the board are as follows: Remove the four smaller Torx screws on the bottom of the ZimaBoard 2; Remove the four larger Torx screws on the sides of the device; Carefully unstick the CMOS battery from the PCB; Remove two Phillips screws on the PCB; Lift out the PCB. Yes, as you can tell from the instructions, you need three different tools to remove Torx and Phillips screws (10 in total), and unhelpfully, one of the screws is located under the CMOS battery, which is stuck onto the PCB. Building Now comes the fun part. Because the ZimaSpace website does not provide any guidance on how to put the Starter Kit together. They only have guidance for connecting the CPU fan. However, they did upload a video to their YouTube channel that shows the entire process. To install the fan, first remove the four screws on the bottom of the ZimaBoard 2, then on the inside, there is a CPU FAN connector where you can attach the fan, reattach the ZimaBoard 2 frame, and feed the fan cable through the provided slit. Then remove the nearest screw on the side and attach the fan frame to the side of the device using the same screw. ZimaBard 2 screws Aligning the screws Bottom view Remember those four screws we removed to access the CPU FAN? Longer screws are provided in the box with the HDD Expansion Bracket, which is what you will now need to attach the ZimaBoard 2 to it. Helpfully, the orientation on how to attach it is made obvious when the frame can only be screwed on at the same overall length as the ZimaBoard 2. If you do it the wrong way around (which is what I did initially) one side hangs off the frame, and it becomes difficult to attach the PCIe Adapter Card cable. PCIe card frame Other side PCIe slot connector Next, it's time to attach the PCIe card frame, which is fastened with the help of 3.5-inch SATA HDD (3 screws). These are toolless screws that you can just use your fingers to fasten them with. Then it is time to connect the provided PCIe cable with the slot connector on one side of the ZimaBoard 2, feed it through the bottom of the HDD frame, and fasten it with two standoffs. Both bracket options 2280 standoffs with 2x 4TB MP44Q The PCIe 3.0 X4 card comes with a short bracket option, handy if you decide to place it inside a different NAS or rack server, but here we need the long bracket. Oddly enough, the M.2 standoffs were preinstalled into the 22110 position, but extra standoffs are included in the box, which I installed at the 2280 position for our use. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $478.99 (the lowest price for 3 months) that TEAMGROUP supplied us with Then we have the almost completed build, you just need to push the card into the PCIe slot. Unfortunately, IceWhale Technologies did not provide a screw for the PCIe card frame (this is also apparent in their own video). Here it is at several different angles, with the last pic showing the SATA Y-Cable connected to the two WD Red Plus 4TB drives. Setup and Usage Next, you connect your cables to the I/O, and the ZimaBoard 2 powers on automatically, as there is no power button on the device. Power is controlled through the Settings in ZimaOS. BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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