PS3 vs. Xbox 360 ports: The cold, hard truth


Recommended Posts

What about the games that need to INSTALL files on the harddrive for the PS3, It's a console for crying out loud. Of course they will be faster if they start offloading files to the HD and it loads from there.

But It's still nice to see the PS3 edging ahead, only reason why I'd still stay on the Xbox 360 with all Multiplatform games is the better controller, achievements and an active friends list.

With multi platform games often you'll see it better on one system over another, but the differences are so small now. With the latest development tools for PS3 and 360 it's getting a lot easier to do a port then it use to be.

So it really doesn't matter witch one you get games on for the most part. Some games like Rainbow Six Vegas 2 I'll be getting 360 because I have more friends that are getting it on 360.

I agree, the differences are usually very minimal. It may also be down to the amount of friends you have on each console getting the game, I also have many friends on 360 who are getting RSV2 on it, so i'll be picking it up on 360 also.

What about the games that need to INSTALL files on the harddrive for the PS3, It's a console for crying out loud. Of course they will be faster if they start offloading files to the HD and it loads from there.

But It's still nice to see the PS3 edging ahead, only reason why I'd still stay on the Xbox 360 with all Multiplatform games is the better controller, achievements and an active friends list.

Personally, I don't mind waiting about 15 minutes to initially install a fraction of the game to my hard drive if it noticebly cuts loading times.

I thought the achievement feature on the 360 was pretty cool at first, but now i've grown to dislike it - which is a plus on PS3 for me.

This year nearly every single game company is going to start developing on PS3 as their lead system, then Xbox and Wii.

Mark. My. Words.

The only question is, when the PS3 takes the crown... will Microsoft release details of its Xbox 720???

This year nearly every single game company is going to start developing on PS3 as their lead system, then Xbox and Wii.

Mark. My. Words.

The only question is, when the PS3 takes the crown... will Microsoft release details of its Xbox 720???

I wouldn't use the phrase "take the crown". Devs will start doing this because it will make porting infinitely easier and better overall, instead of getting lambasted for a poor PS3 port (**** EA).

The only time "take the crown" will be used is if it's a game that won't run on the Wii, but will be aimed at a Japanese or European audience.

This year nearly every single game company is going to start developing on PS3 as their lead system, then Xbox and Wii.

Mark. My. Words.

The only question is, when the PS3 takes the crown... will Microsoft release details of its Xbox 720???

A lot of developers are already doing this, but it's not because the PS3 is the better platform - it's because it's so much more difficult to develop on the PS3, but the 360 is so easy to develop for that it'll do pretty much anything they'll throw at the PS3.

This year nearly every single game company is going to start developing on PS3 as their lead system, then Xbox and Wii.

Mark. My. Words.

The only question is, when the PS3 takes the crown... will Microsoft release details of its Xbox 720???

Wrong.

EA Tiburon you know the little studio behind the small niche game Madden prefers developing on the 360 and will continue to release games with the 360 as their lead platform.

Oh and many PC game companies will be releasing their console versions with the 360 as the lead. Companies like Valve just prefer working on the 360 and have it as their lead platform and either pass off the duty of porting it to a third party like the shoddy Orange Box release on the PS3 which was done by a relatively young EA programming team or just skipps the PS3 all together like the upcoming Supreme Commander and Universe at War. To be fair those last two were games for windows games so the process of remaking for the 360 is made easier with the availability of the xna toolkit but it still shows the point that MSFT is going to have strong dev leads for at least the next year to come.

But honestly as far as i'm concerned idc who gets the lead for development as long as the game isn't crippled when it comes out on one or another of the platforms. It's a shame that PS3 owners get a shoddy Orange Box port not to mention this is the second time Sony lovers have gotten the bum port (the original half-life on the ps2 sucked and I have a few friends who refuse to buy OB b/c of that bad experience)

I couldn't care less about orange box scenario console owners are lucky they get the orange box at all IMO those games are best on pc and Valve makes the games the best on PC. In Fact I think Valve lead platform is PC.

It's amusing to read squeals of "biased!!!1!" when it's barely noticeable differences he talks about and even says its just an edge a console has in some category, not a blowout. Some of you 'gamers' need to go outside more often. :p

In some cases that may be true, but whenever the "edge" is something like "the controller feels a bit better for the game", yet ignoring the 20minute install time, there's definitely a bit of bias going on there. If it's an "edge" as they describe, they should at least call it a draw, particularly since the edge in question is a matter of personal preference anyway.

In some cases that may be true, but whenever the "edge" is something like "the controller feels a bit better for the game", yet ignoring the 20minute install time, there's definitely a bit of bias going on there. If it's an "edge" as they describe, they should at least call it a draw, particularly since the edge in question is a matter of personal preference anyway.
Were it not for the lengthy install required on PlayStation 3, it'd be an easy choice. Devil May Cry 4 controls better on PlayStation 3, but is less of a hassle on Xbox 360. The Xbox 360 controller just can't match the feel of a Sixaxis when hacking up demons. When it comes down to it, controls trump loading times--especially in a fast-paced action game like Devil May Cry 4. PlayStation 3 eeks out a victory, but only by the slimmest of margins.

Yep, he just rolled right over that one. :rolleyes: And overwhelmingly gave it to the PS3, too. :laugh: What was he thinking? :blink:

What did you guys expect from Gamepro. That magazine/site has always been extremely biased.

Gamepro is just a terrible "magazine" overall. I'm surprised people even pay attention to the drivel that they write. It was bad in the '90s and it's still bad today.

Joel, read Vamp's post on the first page and tell me it's not somewhat biased (the portion which he quotes), which is all most people were saying. Pretty much everyone who said it was biased didn't claim it was overwhelmingly so, just that it was somewhat biased.

Furthermore, look at the games they chose. They could have easily thrown "The Orange Box" in there, but they didn't. It's 100% subjective, which is the very meaning of biased, is it not?

No one said "overwhelmingly gave it to the PS3." Re-read the posts. :)

Joel, read Vamp's post on the first page and tell me it's not somewhat biased (the portion which he quotes), which is all most people were saying. Pretty much everyone who said it was biased didn't claim it was overwhelmingly so, just that it was somewhat biased.

Furthermore, look at the games they chose. They could have easily thrown "The Orange Box" in there, but they didn't. It's 100% subjective, which is the very meaning of biased, is it not?

No one said "overwhelmingly gave it to the PS3." Re-read the posts. :)

The Orange Box was the only port done by different developers, maybe that's why they didn't include?

Valve done 360, EA done PS3.

You're bound to see more/major differences if two different developers tackle the same game.

Valve should of done the PS3 but big Gabe hates the PS3...

The Orange Box was the only port done by different developers, maybe that's why they didn't include?

Valve done 360, EA done PS3.

You're bound to see more/major differences if two different developers tackle the same game.

Valve should of done the PS3 but big Gabe hates the PS3...

The title is "PS3 vs. Xbox 360 ports", not "PS3 vs. Xbox 360 ports by the same developer". All ports should be subject to this comparison, not just certain ones that meet an unknown requirement.

The title is "PS3 vs. Xbox 360 ports", not "PS3 vs. Xbox 360 ports by the same developer". All ports should be subject to this comparison, not just certain ones that meet an unknown requirement.

I think I made a fair point.

The ports compared are all equal as they are done by the same developer.

Orange Box was done by different developers therefore has an advantage/disadvantage however you look at it.

When comparing subjects, you need to make sure your test is as equal as possible.

Not saying we have to ignore the Orange Box, just saying why it may not be included in this comparison.

I think I made a fair point.

The ports compared are all equal as they are done by the same developer.

Orange Box was done by different developers therefore has an advantage/disadvantage however you look at it.

When comparing subjects, you need to make sure your test is as equal as possible.

Not saying we have to ignore the Orange Box, just saying why it may not be included in this comparison.

If you're comparing points and are trying to be as equal as possible, why let your own personal bias about the consoles' controllers factor in? That doesn't make any sense. :blink:

If you're comparing points and are trying to be as equal as possible, why let your own personal bias about the consoles' controllers factor in? That doesn't make any sense. :blink:

The end result is going to be biased whoever answers it, don't you see that?

You let someone compare who likes PS controllers, they'll give a 1up to the PS3. You let someone compare who likes 360 controllers, they'll give a 1up to the 360.

How can you get this "truely" unbiased answer all of you seem to be chirping on about... fact is you can't really. Every person who does one of these comparisons is going to show bias to some extent.

Or at least they're going to be accused of showing bias no matter what. If the result isn't what the end user wants to read, the claim of bias won't be long to come out.

A 5GB install may not bother Bob at all, but it may make Henry chuck a hissy fit and threaten to sue Capcom.

Being equal as possible, I was talking about the test subjects. Everyone of these games has been developed by the one developer and are therefore equal.

The Orange Box for consoles was developed by two different developers, and if you want to go out on a stretch, you could even say they are therefore two "different" games.

Subjective comparison at best. IMO having to "install" games and still having load times almost comparable to 360 is a -ve factor for ps3. Then again I don't know why ps3 controller is best for running but is not good for FPS :blink:, I mean I do run a lot in COD4, don't you? (Personally I believe ps3 controller can't be better than 360 until they fix the stick layout)

The end result is going to be biased whoever answers it, don't you see that?

You let someone compare who likes PS controllers, they'll give a 1up to the PS3. You let someone compare who likes 360 controllers, they'll give a 1up to the 360.

How can you get this "truely" unbiased answer all of you seem to be chirping on about... fact is you can't really. Every person who does one of these comparisons is going to show bias to some extent.

Or at least they're going to be accused of showing bias no matter what. If the result isn't what the end user wants to read, the claim of bias won't be long to come out.

A 5GB install may not bother Bob at all, but it may make Henry chuck a hissy fit and threaten to sue Capcom.

Being equal as possible, I was talking about the test subjects. Everyone of these games has been developed by the one developer and are therefore equal.

The Orange Box for consoles was developed by two different developers, and if you want to go out on a stretch, you could even say they are therefore two "different" games.

That's why you're supposed to take an objective view on it and not let your own personal bias get in the way. This CAN be done, unfortunately it's not done often enough.

A mandatory, 20min long, 5Gb install is SURELY far worse negative point than "the controller doesn't quite feel as good" (Flip this around and compare consoles to the PC - most PC Luddites will argue that the Mouse+Keyboard is a far better control scheme, yet most console boys will argue that they don't want to spend an hour installing their games to play it, it's an argument that's been used for years and despite being a hardcore PC gamer at heart, I have to side with consolers here - installs suck ass), yet somehow in this article it doesn't matter. Lets not forget that the install isn't a benefit of the PS3 - it's to compensate for the slow read speeds of the Blu-Ray drive.

What I'm trying to say here is that on paper, there's no way the PS3 could "win" this one, yet their bias views state that the PS3 wins hands-down.

That's why you're supposed to take an objective view on it and not let your own personal bias get in the way. This CAN be done, unfortunately it's not done often enough.

A mandatory, 20min long, 5Gb install is SURELY far worse negative point than "the controller doesn't quite feel as good" (Flip this around and compare consoles to the PC - most PC Luddites will argue that the Mouse+Keyboard is a far better control scheme, yet most console boys will argue that they don't want to spend an hour installing their games to play it, it's an argument that's been used for years and despite being a hardcore PC gamer at heart, I have to side with consolers here - installs suck ass), yet somehow in this article it doesn't matter. Lets not forget that the install isn't a benefit of the PS3 - it's to compensate for the slow read speeds of the Blu-Ray drive.

What I'm trying to say here is that on paper, there's no way the PS3 could "win" this one, yet their bias views state that the PS3 wins hands-down.

Joel has already proved they are not claiming anything wins hands down, they are claiming the PS3 edges out the 360 on minor points.

Maybe you should re-read and not just believe what you want. No one claims anything won "hands down".

Some of the points of advantage made in this article are subject to bias, as you either prefer the PS3 controller, or prefer the 360 controller. Ok you may like both, but certain games will feel better to you on one controller over the other.

You let a 360 gamer write the article and he'll say he prefers the 360 version due to controls, you let a PS3 gamer write the article and he'll probably say the opposite.

I think some of you missed this as well

Some games do perform worse on Sony's console--Blacksite: Area 51 has been plagued with performance issues, for instance, and The Orange Box suffers from groan-inducing load times and chugging framerates.

Don't put one persons views up on the pedestal. Some of you do that, and then tear the person a new a-hole as he/she isn't saying what YOU want to hear.

No escaping these articles/comparisons, journalists have the power to publish them through large gaming sites.

Some people will agree, others disagree - But when comparing minor points like some of these, there is no "correct" or "unbiased" answer - It's just down to what you prefer.

Edited by Audioboxer
Joel has already proved they are not claiming anything wins hands down, they are claiming the PS3 edges out the 360 on minor points.

Maybe you should re-read and not just believe what you want. No one claims anything won "hands down".

O RLY?

While we can't definitively name one console as having better multi-platform releases across the board, there's a clear winner among these four games: PlayStation 3 beats the Xbox 360 handily.

Maybe you should re-read as well.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Go for a Echo Dot or Pop instead. These Echo shows just advertise to you.
    • NetSpeedTray 1.3.3 by Razvan Serea NetSpeedTray is a lightweight, open-source Windows network monitor that shows live upload and download speeds directly on the Taskbar. Designed for efficiency, it quietly sits in the system tray, conserving CPU and battery with dynamic updates. It blends seamlessly with Windows 10/11, adapts to light/dark themes, and auto-positions to avoid overlaps. Features include accurate interface detection, customizable display, optional mini-graph, color coding, granular font and unit control, detailed per-interface history graphs, safe data management, and easy CSV export—bringing the network monitoring Windows forgot. NetSpeedTray key features: Lightweight & Efficient Runs quietly in your system tray without consuming resources. Features a "Dynamic Update Rate" that lowers refresh frequency when the network is idle to save CPU and battery life. Native Look & Feel Blends seamlessly with Windows 10/11 UI. Smart detection for light and dark taskbar themes ensures text is always visible. Intelligent & Adaptive Positioning Automatically finds empty space next to your system tray and shifts to make room for new icons, preventing overlaps. Seamless OS Integration Behaves like a native Windows component. Hides instantly with auto-hiding taskbar Hides when a fullscreen app is active Smart Network Monitoring Accurate by Default: Auto mode identifies your main internet connection and ignores noise from VPNs or virtual adapters. Easy Interface Selection: Switch effortlessly between Auto, All, or Selected network interfaces via intuitive radio buttons. Total Visual Customization Free Move Mode: Unlock and place the widget anywhere on your screen. Optional Mini-Graph: Real-time graph of recent network activity with adjustable opacity. Color Coding: Customize colors and speed thresholds to quickly see network status. Granular Display Control Text & Font: Adjust font family, size, weight, and alignment. Units: Automatic (B/s, KB/s, MB/s) or fixed Mbps display. Precision: Set decimal places and always show them for uniform appearance. Detailed & Intelligent History Graph Smart Scale: Logarithmic scale shows low-level traffic and large spikes clearly. Per-Interface Filtering: View speed history for specific adapters (Wi-Fi, Ethernet, VPN). Safe & Efficient Data Management: Adjustable retention, automatic cleanup, optimized database. Easy Data Export: Export raw data to .csv or save high-quality graphs for reports. NetSpeedTray v1.3.3: The Updater Fix A stabilization release that repairs a critical regression in v1.3.2: the app shipped without OpenSSL, which silently broke every HTTPS request — including the built-in update checker (the "Could not check for updates" error many of you hit). This release restores it, hardens the build so it can't happen again, and fixes a startup crash plus four other reported bugs. Changes: Fixed update checking — Resolved a critical issue that prevented the app from checking for updates ("Could not check for updates"). Fixed startup crash with Auto-Cycling — The app no longer crashes on launch after enabling Cycle display mode. Fixed incorrect network speeds on 10GbE adapters — Multi-gigabit network cards now display speeds correctly instead of being stuck at 0. Improved color coding — Default color is shown when idle, and color/threshold changes now apply immediately without restarting. Fullscreen visibility fix — The widget now correctly stays visible over fullscreen apps when Keep Visible is enabled. Improved AMD Ryzen temperature detection — More reliable CPU temperature monitoring for Ryzen processors. Cleaner upgrades — Installer now removes outdated application files during upgrades, preventing DLL/version conflicts while preserving user settings. Improved stability — Fixed potential DLL loading issues by excluding critical OpenSSL and NumPy components from UPX compression. Better settings window — Scrollbars removed and layout improved for a cleaner experience. Localization improvements — Updated translations and completed missing UI text across all supported languages. More reliable releases — Added regression tests covering recent critical fixes, bringing the test suite to 196 passing tests. [full release notes] Download: NetSpeedTray 1.3.3 | 87.9 MB (Open Source) Download: NetSpeedTray Portable | 101.0 MB View: NetSpeedTray Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Why Delta Chat is the best decentralized messenger you have probably never tried by Paul Hill There is no shortage of messaging apps out there; we have WhatsApp, Messenger, and Telegram, just to name a few. While Meta has taken steps to incorporate encryption into Messenger and WhatsApp, they still leave a lot to be desired. If you are in the market for a messaging app that promotes security, privacy, and optional anonymity, you'll want to read what I have to say about Delta Chat. For those not familiar with Delta Chat, rather than relying on centralized servers as you do with Facebook Messenger, it relies on email. Essentially, it is a chat interface that feels like a messaging app, but secretly in the background, it is firing off emails. In the past, you used to have to sign in with your email account. When you sent messages to people, it would just be sending encrypted messages to their inbox, which their Delta Chat client would decrypt. When I first learned about Delta Chat, it required users to sign in with an email account, but I was pleasantly surprised upon trying it in 2026 that this is no longer a requirement, or the preferred method was to use the app. Recently, I’ve tried UAD-ng on my old Nokia 3.4 to disable most of the Google apps because the bootloader is locked, and this is the next best option. While finding replacement apps in F-Droid, I came across Delta Chat again, and it has undergone quite a big change since I last used it, with its new chatmail relays, which no longer require you to sign in to your own email account, providing anonymity, and they offer greater security. Android and Desktop Delta Chat apps. Not only does it run on my de-googled phone, but it also works on desktop computers and iOS, making it truly ubiquitous. For me, Delta Chat is a wonderful alternative messenger because it gives you more control. It supports switching between different profiles, which you can set up super quickly; you don’t register a username, you don’t register a password. The only thing you do have is a random string email address on a chatmail relay (which you don’t have to memorize). To maintain access to your profile, you just need to add a second device to your account via QR code or make a backup of your account, which you can restore later. Fail to do these, your account is gone - as it should be if you don’t want to leave accounts that could get hacked later on. My decision to block Google stuff on my Nokia was done for practical reasons; the device sucked when it launched, and it sucks even more now. The nice thing about F-Droid and the apps within is that they’re usually lightweight, free of bloat, and work well on that device. What was inconvenient for me was that it was hard to send messages from that device, say if I wanted to copy a code over to my main phone or send family members a link from that device. That’s when I decided to look at the available chat apps and saw Delta Chat. Another nice thing about Delta Chat is its notifications. Some messaging apps rely on Google’s ecosystem for notification transport on Android; however, with Delta Chat, it can use Google’s solutions if you have Play Services or MicroG installed. Otherwise, it is able to keep a background connection to the chatmail relay server so that you can get notified when you receive a message. As free software, the code of Delta Chat is open for all who want to take it and build upon it. In the future, if the developers of Delta Chat make a catastrophically bad decision and take the app in an undesirable direction, users can take the code and fork the project. This contrasts with closed-source apps from corporations that can take their products in any direction they like. By relying on free software instead of closed-source programs, you actually control your computing. I’ve spoken at length about how running this type of software is like owning your own home rather than renting it. The same applies here; if you use Delta Chat, you don’t need to worry about it going away in the future. Whether it is Telegram, WhatsApp, or Messenger, you are required to register a username and password to use these services. A major flaw in this design is that anyone can try various passwords and potentially break into your account with your complete chat history intact. Sure, there is encryption in Messenger, where you need a second PIN and two-factor authentication in Telegram, but breaches happen all the time. Unlike before, when you used to sign in to your email account to send and receive messages, the primary way to do it now is to create an account on a chatmail relay. The resulting email address is a random string followed by the name of the relay you pick. This means you can start and begin adding contacts Without a username and password, you either need to ensure you have a backup or at least one device running your Delta Chat profile. The primary way to log in on another device is to go to the settings and add a second device. Then, you’ll just scan a QR code with your new device, and it’ll log in to your account and sync all your chat history and contacts. To end users, Delta Chat just looks like any instant messenger; however, it is really sending your messages as encrypted emails to your contact. This is pretty cool from a censorship perspective, as it makes the service more difficult to block. Previously, the main way to use the app was by logging in with email, but nowadays, it’s recommended that you use chatmail relays. Chatmail relays temporarily hold messages in case your device is offline. They are cheap, simple servers that don’t store data as group states. Other information, like your name and avatar, only exists on your device and the devices of those you share your contact information with. The relays are also decentralized and operated by various groups and individuals. It is even possible to set up your own chatmail relay, but most people will want to use one hosted elsewhere. To keep your messages secure, Delta Chat uses a secure subset of the OpenPGP standard that gives you automatic end-to-end encryption. It also uses Secure-Join to exchange encryption setup information through QR-code scanning or invite links. Autocrypt is also used to automatically establish end-to-end encryption between contacts and all members of group chat, but sometime this year Autocrypt v2 will be rolled out, bringing post-quantum resistant encryption and forward secrecy. The Delta Chat FAQ is an interesting read that explains many more details about the app. Credit: Pexels Delta Chat is unique among messaging apps because it is built on email, a technology that’s decades old and isn’t going anywhere soon. What’s more is that email is not centralized either, so it’s far more difficult for any authoritarian regime to disrupt the Delta Chat app. I haven’t spoken too much about features yet, so I will do that now. Delta Chat allows you to do one-on-one chats, group chats, and create channels. It also supports file sharing and making audio and video calls when chatting one-to-one, but it’s not available for group chats right now. At the time of writing, the calling functionality is disabled and can be enabled in Settings > Advanced > Debug Calls. I have used the video calling feature, and the quality is excellent. It works over WebRTC, another open standard. The app also lets you send voice notes, enables disappearing messages, and has its own app ecosystem. I did try playing chess one time there, but it was a bit spotty; though, we did manage to complete the game with a victory for me. To add people to Delta Chat, you can either give them your Delta Chat link or your QR code to scan. These are the only ways to add users, so you won't have any spam bots bothering you. If the people you want to chat with don't have the app yet, just send them your link, and it will take them to a webpage where they can install the app and then add you. It's really quick for them to install it and get started, which is nice. Credit: Microsoft. The Majorana 2 quantum chip unveiled in 2026. I do not think quantum computers are too far out now, and I do hope that Delta Chat is able to push out Autocrypt v2 sooner, rather than later, so bad actors do not attempt to collect encrypted communications and then decrypt them in the future using quantum computers. By getting people’s messages post-quantum-safe now, users won’t have to worry when quantum computers start cracking legacy encryption. Overall, I would recommend this app to people who are already past WhatsApp and Messenger and have perhaps begun using apps like Telegram or Session. It shares a lot of characteristics with these apps and goes a lot further than Telegram in terms of security. By being based on email, it is also resistant to censorship, and the lack of a username and password makes you anonymous (if you want to be) and safe from brute force password cracking attempts. Let me know in the comments if you’ve tried Delta Chat recently. Do you think it's a good bulwark against governments that are tightening their grip on the internet?
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      Steven P.
      73
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!