PS3 vs. Xbox 360 ports: The cold, hard truth


Recommended Posts

Hey now calm down, you told me to go re-read the article so I did and it said what I thought it said. Don't really see what I did wrong there.

What I don't understand is why you seem to be defending the article and stating that bias is ok, when it's clearly not. There are limits to the amount of Bias that we should accept (Think about the likes of Fox news) and a truly objective view of these 4 games would at best say that both consoles were evenly matched and what version you got came down to your own personal tastes, but instead they just said to get the PS3 version based on their personal tastes, not yours. Therein lies the problem.

And FYI, I'd be saying the same things if it was biased towards the 360 over a stupid thing like the controller. Unless the controls are in some way crippled on another console, it's not really an issue, I certainly had no problems playing it on the 360 and I've yet to see anyone else claim they did, so how does that make the PS3's port better?

EDIT: Also, stop telling people to re-read everything, or someone like me is going to keep telling you to re-read your own posts when you can't spell a word like "embarrass".

Bias is always accepted as long as it's pro-ps3. ;)

What a surprise! A thread that shows PS3>360 and the first thing that catches my eye is "this article is biased", all I can say is go back into your X360 forum.

The article points out pros and cons for both consoles regarding the same games, and from my experience with these games, most of what they've said is pretty much spot-on. It's obviously someones OPINION on the games on each console, but from what I've read in the article, the author is not showing a bias at all.

Just because the article says the PS3 versions are superior then the X360, the fanboys come out and call the article biased. :sleep:

What a surprise! A thread that shows PS3>360 and the first thing that catches my eye is "this article is biased", all I can say is go back into your X360 forum.

The article points out pros and cons for both consoles regarding the same games, and from my experience with these games, most of what they've said is pretty much spot-on. It's obviously someones OPINION on the games on each console, but from what I've read in the article, the author is not showing a bias at all.

Just because the article says the PS3 versions are superior then the X360, the fanboys come out and call the article biased. :sleep:

Please read my last post.

What a surprise! A thread that shows PS3>360 and the first thing that catches my eye is "this article is biased", all I can say is go back into your X360 forum.

The article points out pros and cons for both consoles regarding the same games, and from my experience with these games, most of what they've said is pretty much spot-on. It's obviously someones OPINION on the games on each console, but from what I've read in the article, the author is not showing a bias at all.

Just because the article says the PS3 versions are superior then the X360, the fanboys come out and call the article biased. :sleep:

When it's an opinion - you don't call it "cold, hard truth". His opinion has some weird logic as discussed earlier in this thread. This is what people have problem with and not because it is pro-ps3.

And this is not in ps3 forum - thank you very much.

It's not wrong what the article writer done on analyzing the games and coming up with his/her opinion.

It's subjectively wrong in some of the ways they potrayed their article. "Hard cold facts" ect.

However like any area of review/opinion in life, depending on who you deal with, many people do sugar coat their opinion.

What im saying is no, don't get so worked up about it. You'll only waste time in your life going off on tangents about bias. Everyone shows bias to some extents, as if you like a product, you're probably going to favour it over competition - If you don't favour it over competition, why didn't you buy the competitor product in the first place?

An opinion is fact to yourself in some ways. If I say I like racing games, to me thats a fact - As I do like racing games. If I write in an article I bought GT5 instead of buying Halo 3 since it's better then that's where my "factual" opinion, becomes just an opinion to the rest of the gaming world.

Yeah I could write it better by saying since I like racing games better, I choose GT5 as to me it's a better game than Halo 3, but many journalists/article writers won't do that. They'll write what they want blunty. Either just because they think the people will be mature enough to either agree/disagree but not go off on tangents, or because they are trying to purposely create a scene and stir up the emotionally attached gamers - Usually for site hits... as all these comparison articles tend to come from smaller game sites, as opposed to IGN/Gamespot - Although they have been involved in comparisons to some extents.

The problem arises is when others analyze your opinion, as that is where you enter the realm of opinions vs opinions. Not many gamers seem to be able to handle opinions vs opinions without fighting dirty, name calling or slandering a whole console installament base. Like we've seen, some people take a game running 5 FPS slower on one platform to mean that whole platform is going to fail miserably...

Part of it may be to do with age, part of it, I dunno, just maturity itself? You will tend to find older gamers just enjoy the games and get on with it, some of them not though, older people can be raging fanboys as well ;) But a lot of the issues do come from uneducated younger gamers, believing whatever they read online.

Nobody was getting worked up about anything until you came along claiming that they were and arguing about how it's everyone else's fault and that the writer of the article couldn't be at fault.

Unfortunately in this day and age, good professional journalism is very had to come by and when people like you defend them, it just makes the situation worse.

Edited by Kushan

I don't believe Audio was defending them..... He simply said that he respected his opinion, and knew better to ignore the bias. Which we all agree is undeniable when reviewing/starting an article like this.

And to the toastedjellybowl guy...... you have no idea what your talking about. I mean, I completely discredited you when you said that sony forced epic to release UT3 early. LOL, NO ONE, and i mean NO ONE forces epic to release anything, that they don't feel is ready.

And regarding where these discussions go...

should everyone simply have posts like: it's a little biased, yeah, I agree, I respect his opinion and all, but its biased.... etc. etc

That'd be rather boring, but its also what makes the most sense , I don't like it when fanboyism starts spewing for no reason. Seems its mostly the 360 people, who apparently married their MS console. JK JK, there's some uninformed PS3 owners out there too. Geez, to think, that it'll only get worst as the PS3 gets more popular.

(Y) Very fair... ha.

LOL nice catch. This is just another opinion article, from a fanboy who wants his console to be the best for some strange reason.. Can't people just be happy with their purchase, and accept people for what they buy?

I love having triggers. Ever since the Dreamcast trigger controller, I've been a fan of it. Why he said pressing the R1 shoulder buttons is easier.. I don't know

*Throws fuel on fire*

Microsoft made a response themselves...

We have to disagree with your conclusion that the trend of Xbox 360 versions of games being best is changing, especially when you look at the entire catalog of multiplatform titles available. We also feel there were some key features of Xbox 360 games that deserved a little more play in your reviews. For multiplatform console owners, Achievements and Gamerscore have to be listed as an influencing factor to purchase the Xbox 360 version; their success and popularity is undeniable. The fact that other consoles have not implemented anything like this across every game should not be a reason to leave these features out of consideration. Plus, with Xbox 360 the capability for controller rumble comes standard, not as a future option and you get all the benefits of Xbox LIVE and its community of more than 10 million members.

"The cold, hard truth" is that Xbox 360 has the best games - and industry reviewers and consumers agree. Xbox 360 has more games with an aggregate review score of 90 or higher than the competition combined and multiplatform titles regularly sell better on Xbox 360. The majority of games are still lead developed for Xbox 360 and Xbox LIVE simply makes games better. The competition between platforms is great for gamers and in 2008 we are going to continue to work with developers to push the boundaries of our platform and the LIVE service to make sure the best game experiences continue to be on Xbox 360.

When you cut out all of the marketing guff, he's pretty much saying what a lot of people in this thread have been saying - the comparison is woefully unfair.

*Throws fuel on fire*

Microsoft made a response themselves...

When you cut out all of the marketing guff, he's pretty much saying what a lot of people in this thread have been saying - the comparison is woefully unfair.

Good article, and I must admit, gamer points, and the fact almost every game for the xbox360 has Xbox LIVE included in it, which is a huge bonus. With so many games, and millions of users, it's always easy to find someone online to play with. In todays standards not having anyone to play with, or communicate with is just plain boring, the reason many felt games such as Bioshock didn't do as good as it should of.

I personally enjoy xbox360 because of LIVE, marketplace, and it's game selection. Sure it has it's flaws, but game development / porting is NOT one of them.

Being perfectly fair, though, not every game on the 360 has people playing it. Especially older or less popular games (Fatal Inertia comes to mind, nobody ever seems to play that because it wasn't all that popular). If live was Free, then there would probably be a lot more people on Live.

Still, the PS3 will suffer the same problems, as do every single "online" game out there at some point.

I'm amazed that Sony has not caved on the free online issue yet, from it's expenses of operating online games. I noticed Nintendo is going the way of paying like xbox LIVE, which IMO is better to help improve reliability and development, other wise it will sit in the water watching people pass by. Whatever helps bring in the customers will help I guess

I'm amazed that Sony has not caved on the free online issue yet, from it's expenses of operating online games. I noticed Nintendo is going the way of paying like xbox LIVE, which IMO is better to help improve reliability and development, other wise it will sit in the water watching people pass by. Whatever helps bring in the customers will help I guess

Expenses?

When you're not hosting dedicated servers what "massive" expense do you have?

MS charges for communication/matchmaking features, not for playing games online (well they do charge to play online, but you get what I mean). The gamers "pay" for the connection through P2P.

A few games may have dedicated servers, but the developers host them, not MS.

Couple that with the fact MS have a ton of more priced content on XBLA than PSN, charge for themes/wallpapers and have a marketplace, it's safe to say they are raking in almost pure profit on XLG accounts.

Sony won't charge because it's not a need to charge, it's a want. They do have other areas for income such as microtransactions in home, and advertisment - MS do advertisement as well.

MS have even said themselves they will evaluate the market in the future once Home hits and see if any changes are needed - They could drop prices/charging for gold whenever they wanted.

Actually Live does have considerable expenses, remember every single 360 out there (with an internet connection) connects to it, logs in, downloads/uploads all of their game info, chats with friends, etc. etc. Most of those services are offered for free, but they DO cost money to run (Think of how many servers you'd need to constantly feed 10million people this information). This is offset by gold members paying to play online, so everyone benefits.

I still think it'd be better if the service was free, however, Id be happy for the dashboard to get a few more ads if Live was free.

Actually Live does have considerable expenses, remember every single 360 out there (with an internet connection) connects to it, logs in, downloads/uploads all of their game info, chats with friends, etc. etc. Most of those services are offered for free, but they DO cost money to run (Think of how many servers you'd need to constantly feed 10million people this information). This is offset by gold members paying to play online, so everyone benefits.

I still think it'd be better if the service was free, however, Id be happy for the dashboard to get a few more ads if Live was free.

That won't cost much at all in comparison to earnings from XBLA, Marketplace, 1st party software, ect. (the youtube of games thing, I honestly forget what it's called, XNA? will also be a new revenue stream)

Especially if the news a few weeks ago about MS taking a bigger piece of the pie from indie developers on XBLA is true.

All im trying to get at is I think our days are numbered of paying for Gold, and it will probably hit free at somepoint this year, or the start of next - Then you'll get people wondering why we paid for all this time?

Competition is the answer really, IMO it may of been justified paying for Live when it first hit, to help with expenses, the fact it was a revelation on the 360 and because there was nothing else like it - But we've been paying for 5 or so years now... Has it been roughly the same costs as well? I dunno as I never had an Xbox. I would of expected costs to come down on MS side for running things, most technology does over time - Hardware gets better/at cheaper costs.

Now, there's no need to attack me, wouldn't a free Live be better for everyone? Probably not, there's no doubt some wise asses out there that will claim they'd rather pay for the sake of starting an argument... :rolleyes:

That won't cost much at all in comparison to earnings from XBLA, Marketplace, 1st party software, ect. (the youtube of games thing, I honestly forget what it's called, XNA? will also be a new revenue stream)

Especially if the news a few weeks ago about MS taking a bigger piece of the pie from indie developers on XBLA is true.

All im trying to get at is I think our days are numbered of paying for Gold, and it will probably hit free at somepoint this year, or the start of next - Then you'll get people wondering why we paid for all this time?

Competition is the answer really, IMO it may of been justified paying for Live when it first hit, to help with expenses, the fact it was a revelation on the 360 and because there was nothing else like it - But we've been paying for 5 or so years now... Has it been roughly the same costs as well? I dunno as I never had an Xbox. I would of expected costs to come down on MS side for running things, most technology does over time - Hardware gets better/at cheaper costs.

Now, there's no need to attack me, wouldn't a free Live be better for everyone? Probably not, there's no doubt some wise asses out there that will claim they'd rather pay for the sake of starting an argument... :rolleyes:

IMO gold fees exist just to pay for the whole service, you know, where the service actually pays itself. That way MS gets to improve the service regularly without actually incuring into great expense (at least in theory).

Like I've said before, I don't play online, so there's no actual bias to my opinion. I like the service I get for free with my silver account.

Free Live? It could go either way... You wouldn't pay to play, but the service could not be as good as it is.

Let's face it, SCE isn't really offering anything special to us directly. All they offer us is free on Live too. They just decided to "throw" the gaming aspect on to the publishers, so they just get the easy and inexpensive part of friends list and messaging.

PSN has a lot of potencial to get better for free, since there are few costs to it, and I really hope it takes off. Lets just wait and see what happens along the year...

That won't cost much at all in comparison to earnings from XBLA, Marketplace, 1st party software, ect. (the youtube of games thing, I honestly forget what it's called, XNA? will also be a new revenue stream)

Especially if the news a few weeks ago about MS taking a bigger piece of the pie from indie developers on XBLA is true.

All im trying to get at is I think our days are numbered of paying for Gold, and it will probably hit free at somepoint this year, or the start of next - Then you'll get people wondering why we paid for all this time?

Competition is the answer really, IMO it may of been justified paying for Live when it first hit, to help with expenses, the fact it was a revelation on the 360 and because there was nothing else like it - But we've been paying for 5 or so years now... Has it been roughly the same costs as well? I dunno as I never had an Xbox. I would of expected costs to come down on MS side for running things, most technology does over time - Hardware gets better/at cheaper costs.

Now, there's no need to attack me, wouldn't a free Live be better for everyone? Probably not, there's no doubt some wise asses out there that will claim they'd rather pay for the sake of starting an argument... :rolleyes:

You can't directly compare the cost of Live to PSN if you factor in marketplace revenue as well - Sony sells stuff on PSN too, you know. But Live has a lot more to offer (for the moment) than the PSN and that's what you pay for. Sure, they probably make some profit, but I doubt it's as much as you think it is once running costs are factored into it all.

You can't directly compare the cost of Live to PSN if you factor in marketplace revenue as well - Sony sells stuff on PSN too, you know. But Live has a lot more to offer (for the moment) than the PSN and that's what you pay for. Sure, they probably make some profit, but I doubt it's as much as you think it is once running costs are factored into it all.

What I meant with more on XBLA was me saying there is much more to choose from = more people buying things. Less of a choice, less people buying things.

However that's only a theory, with things like Warhawk/Prologue on PSN, titles like that are more likely to sell more than Bomberman on XBLA - Or at least make a lot more profit even if it sells less.

That's why MS really need to start offering full games on XBL - The profit margins will be huge compared to disc sales with no packaging/disc needed/booklets. The bandwith used will not be a large cost for corporations of this size.

The Xbox orginals is a step in the right direction, profit off of them will be a large %.

The running cots for MS will not be colossal at all - They are massive corporation, will have a top end infastructure, top end hardware and should have top end engineers to run everything as effeciently as possible.

How many kb/mb of data need to be transferred to update a gamerscore/games played? Yeah the "biggest" strain is having millions connected at once, but many online services have millions of people connected at once.

It's not some kid in his basement running a webspace server for people.

Well, are you forgetting matchmaking? That must be taking significant bandwidth and massive amounts of processing. I have said it before, one of the advantages of not having dedicated servers is not being at the mercy of the publisher. I will be able to play Halo2/3 10 years from now (as long as Live is still around) but I am not sure about COD4. EA will surely pull the plug on it as soon as the next installment is out.

In the end Live "free" will be a good option but there is not much to complain at current price point.

Sorry to do it further, but I figure I may as well post this here than make a new thread about it:

Eurogamer compares more 360 and PS3 games.

In short: there's little difference between the two versions of most of the games, but they feel the 360 is still ahead in a lot of cases.

And interestingly, they state that even though DMC4 has very slightly better AA on the 360, both versions are in fact identical. No mention of dodgy controls, either.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Simple answer is yes, you will still get the Windows updates and as long as browser is up to date, you will be good. Only thing secure boot does is protect you against boot level threats and make it harder to install other OS's. I've been looking into this pretty thoroughly lately myself as wifes computer has secure boot disabled plus my other, older computers that run Linux, don't have secure boot enabled. Have seen all kinds of questions about this on the Linux Mint and MX Linux forums. Just don't suddenly enable secure boot now.
    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      149
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!