[Official] Grand Theft Auto IV


Recommended Posts

I'm playing on X360 framerate is crap

Going to have to agree with everyone else. It's just you. Framerate is flawless for me.

And multiplayer always drops in framerate regardless of what game I play for me at least, so I don't see that as a big deal.

Going to have to agree with everyone else. It's just you. Framerate is flawless for me.

And multiplayer always drops in framerate regardless of what game I play for me at least, so I don't see that as a big deal.

Flawless is a little OTT - its not the best framerate with constant dips, but its not unplayable.

Just got to play maybe 45 minutes or so I am finding more details that I just love. I smashed a car so bad the siren went off and Niko tried to start the broken car for 20 seconds before I called it good. Then I got in a Cadillac Escalade looking SUV and floored it. I rear ended another car at near top speed and put them into a pole. I checked their car (sirens going off) and the driver had his face down resting on the steering wheel......creepy. :p

Going to have to agree with everyone else. It's just you. Framerate is flawless for me.

And multiplayer always drops in framerate regardless of what game I play for me at least, so I don't see that as a big deal.

I disagree

What res are you guys playing in? and what input

HDMI + 1080p here..

I feel the framerate is bad and even crappier at some places

1280x1024 on my computer screen using VGA cables, not sure what I'm runnig at w/e my Dell WFP2007 monitor can handle. No problems for me, an occansily lag for objects to appear, but that's been happening since GTA3 and with no loading times it's a very, very, very, very small price to deal with. Near perfect, so maybe not flawless.

And I gave up on going for 100%, spent 3 hours and only got 26 Unique Stunt Jumps down, ****'s are a pain in the ass, haven't even tryed to birds yet.

I disagree

What res are you guys playing in? and what input

HDMI + 1080p here..

I feel the framerate is bad and even crappier at some places

360, HDMI, 720p. The framerate is far from perfect. But it really only chops bad for me when making sharp turns in a car, especially in the larger city areas. If anyone considers the framerate in this game perfect, I'd hate to see what they actually thought was bad. Not sure if this game is better or worse than Mass Effect in this department though. My memories of Mass Effect are telling me that it was worse than this, but I haven't played that game in some time.

1280x1024 on my computer screen using VGA cables, not sure what I'm runnig at w/e my Dell WFP2007 monitor can handle. No problems for me, an occansily lag for objects to appear, but that's been happening since GTA3 and with no loading times it's a very, very, very, very small price to deal with. Near perfect, so maybe not flawless.

And I gave up on going for 100%, spent 3 hours and only got 26 Unique Stunt Jumps down, ****'s are a pain in the ass, haven't even tryed to birds yet.

Theres are website in the game that reveals all the locations

www.whattheydonotwantyoutoknow.com

Theres are website in the game that reveals all the locations

www.whattheydonotwantyoutoknow.com

I got the strategy guide. So I know where they all are and I don't have to keep checking the Tw@t to see. But still, I just don't feel like the hassle, at this point. Some of those jumps are tricky.

I'm getting really annoyed on this mission.

Where you have to rescue Roman from that warehouse, it takes 20 minutes to make it to the room and then you have to shoot the guy first time, perfectly. I for the life of me can not hit him or i shoot Roman. Then the mission fails and i have to restart right from the start! I can get up to the room so easily now, i know where each enemy will be. It is so simple but i mess it up. I did that snow problem mission first time and i hear people have trouble with that one.

What, you are kidding - You just lock on the guy with Auto-Aim, nudge the reticule while locked on, up to his head and take a shot.

Boy am I ****ed :angry:

Last mission and JUST went over 30hours

aejhnio1hy213j1h308uy28heodhba0dhq1eonadhno9ashd08q2hneohbqoqahg0daw0dg0p12heobq2oebdoawdawdaw

Slowpoke :laugh:

What, you are kidding - You just lock on the guy with Auto-Aim, nudge the reticule while locked on, up to his head and take a shot.

Slowpoke :laugh:

How many hours were you?

Really? it wouldn't auto aim for me, so i had to do it manually. Perhaps i should get closer to him :p

Cheers

You guys use autoaim? :blink: Wusses :p

If im gonna complete the storyline again its with autoaim this time..

At first i was focusing on the dating and friends relationship part, but as i progressed it just started to **** me off - So i just gunned for the sub-30 Hours achievement, think i did it in 25-26 Hours.

Auto-Aim is for wusses in gun dedicated games, having to manually aim in this game would just **** me off - Specially with all those random camera angles indoors, then all of a sudden you have someone behind you.

I'll just save myself the frustration and enjoy the game ;)

I'm getting really annoyed on this mission.

Where you have to rescue Roman from that warehouse, it takes 20 minutes to make it to the room and then you have to shoot the guy first time, perfectly. I for the life of me can not hit him or i shoot Roman. Then the mission fails and i have to restart right from the start! I can get up to the room so easily now, i know where each enemy will be. It is so simple but i mess it up. I did that snow problem mission first time and i hear people have trouble with that one.

I actually did that mission today. I found it quite easy, but I had a sniper rifle in my inventory. I simply took it out, zoomed all the way in, and took out his eye. Easy :)

Exactly my thoughts, Multiplayer i think auto-aim should always be off, just to make it require skill. Single player though, you need auto-aim, indoor areas are a pain to shoot anyone in and that bank mission really needs it too.

@Pierce28, I also have a rifle in my inventory, i might try that.. thanks.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Dude, it's a .reg away from a permanent modification. If you're a power user, look it up and keep the .reg and stop being a crybaby expecting MS to include customization for everything on a generalist OS. The default is what's the best UX for the majority of the userbase, non techie people.
    • Logitech MX Creative Console is down to the lowest price by Taras Buria Having a Stream Deck-like device next to your keyboard could be a massive productivity boost. It lets you map specific actions and shortcuts to speed things up, and Logitech has such a device for you with a big 20% discount. Right now, you can save $40 on the Logitech MX Creative Console. The MX Creative Console is an unconventional accessory that consists of two modules. One module has nine customizable buttons, with each having a built-in display for mapping. You can assign apps, shortcuts, actions, or something else. There are nine buttons, plus two more for switching between "pages" of actions. The second module has no displays. Instead, there is a big twisting knob and a small roller for precise adjustments in creative apps like Photoshop, Illustrator, Affinity, and more. There are four additional buttons as well. The MX Creative Console is available in two colors: Graphite and Pale Gray. Both are now 20% off, saving you $40. Just keep in mind that the MX Creative Console requires the Logitech Options+ app, which is only available on Windows and macOS. By the way, each unit comes with three months of Adobe Creative Cloud. Logitech MX Creative Console Graphite - $159.99 | 20% off on Amazon Logitech MX Creative Console Pale Gray - $159.99 | 20% off on Amazon This Amazon deal is US-specific and not available in other regions unless specified. This is a first-party seller link (at the time of article publishing); ensure that you also purchase from a first-party seller link only. If you don't like it or want to look at more options, check out the previous deals that we have covered, OR you can also visit Amazon US deals page. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases.
    • Because someone else reported theirs was unusable, genius. But being a Linux user you should be used to that. Next time you think you have a "gotcha", check first.
    • Studio MDHR reveals Cuphead sequel and an 8-bit platformer spin-off by Pulasthi Ariyasinghe Studio MDHR has been rather silent about its next major gaming project since the release of Cuphead back in 2017. However, that ended today during the Summer Game Fest presentation, with the studio revealing not one but two project announcements. First, the studio confirmed that it is currently in the middle of developing a brand-new Cuphead game, bringing back the iconic characters for another adventure. Just like the last game, this is slated to be a fully hand-animated endeavor. This also means there isn't a release date attached to it yet. “Craftsmanship is at the heart of everything we do here at Studio MDHR,” says co-founder Chad Moldenhauer. “When it came time to peel back the curtain and share a little bit about what we’ve been up to, we couldn’t imagine a more fun way to do so than with today’s Special Bulletin. The studio is working on this new Cuphead with help from Toronto’s Stop Motion Department and Continue Agency. At the same time, Studio MDHR also revealed that another part of the team has been working on a different Cuphead installment. Dubbed the Mighty Cuphead Adventure, this is taking a different art direction to the original. "In true Studio MDHR fashion, this game goes beyond just taking inspiration from the classics of the 1980s… it is actually built with technology of the era," the studio explained. "That's right: Mighty Cuphead Adventure is programmed in assembly language and designed with the exacting specifications of the Sega Master System home gaming console in mind." Aside from releasing on PC and modern consoles, Mighty Cuphead Adventure will even be playable on the 1985-released Sega Master System. A release date has not been announced just yet.
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      480
    2. 2
      PsYcHoKiLLa
      272
    3. 3
      Skyfrog
      78
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!