PSP Won't Turn On.


Recommended Posts

I was given a PSP from a friend on mine who is now in the army. I received it with a standard 1800mAh battery and no memory stick. I booted it up a few times here and there to see how it was but I never really had any need for the thing until now. (CRISIS CORE IS COMING!! WOOT!)

But now theres a problem... It doesn't turn on anymore. I attempted to charge it using a USB cord from both my PC and my PS2 but neither had any effect. So I figured it was the battery.

So I bought a new 2200mAh battery today, it still doesn't work!

: /

I know nothing about the machine. I don't have a manual and I've actually never played a game on one before. From what I could tell, it seemed to work fine a couple months ago when I turned it on last. It just went to a menu and I was amazed by the screen quality. Now there is nothing. No lights, no noise, nothing.

Help?

Link to comment
https://www.neowin.net/forum/topic/624939-psp-wont-turn-on/
Share on other sites

I don't have a power adapter. It came to me pretty bare.

No lights ever.

I did stumble across the pandora thing on youtube but I really doubt it's bricked. I turned it on and then off b/c I knew the battery was low a while back and it has patiently set on a bookshelf since then.

I realize the new battery does not come charged. Would I be wrong to assume I can charge it using the USB cord from my PC?

It's an original PSP btw, not the slim.

First of all can you really charge thru USB (I don't think so :/ ). If you're battery was faulty when you bought new one did you charge that or did you just popped it in and tried to turn-on the PSP.

No you can't charge thru USB you need Power cord, go to nearest gamestop or ebgames see if they have any that you can buy or else ask you're friend to charge it for you.

I thought that might be the problem.

My friend is bringing over two different types of DC/AC/whatever-there-called power adapters later but I need to find what voltage is acceptable to plug into it.

So far I've read 100-240 but I'm not entirely sure what I'm doing. I don't want to mess it up.

I doubt the USB would charge it.. I don't have a PSP so i don't know 100% though.

Even though the USB provides 5volts, USB is still only around 500mA.. Which probably wouldn't be strong enough to charge it in the first place.

I'm willing to bet the battery is just low. So if ya have any friends that have a PSP, ask to use their charger, all you need is about 10-15 minutes to see if it charges (to test the battery), if it holds a charge you just need a wall adapter like this.

http://www.radioshack.com/product/index.js...oductId=2639308 (though 30 bucks is high, you can probably get it cheaper at other stores)

or if you know anyone that has a volt meter/multimeter check it with that...

and battery packs usually aren't charged when you buy them from the store. For quality assurance i'm pretty sure they charge them for about 5 minutes, test the voltage, then test the voltage again in another 5 minutes to see if it holds the charge. And with a 3.3v Battery thats probably not enough time to get it up to operating voltage.

I'm fairly certain it's just a battery low problem, even with a bricked PSP the lights should still come on for Power.

Also as a side note... check the batteries to see if they're Lithium Polymer (i know some PSP batteries are, and doubt Sony would use LiPo by standard.. i dunno 100% though). If they are LiPo i'd use Sony AC Adapters Only.

http://www.youtube.com/results?q=Lithium+Polymer

*edit*

oops took a while to write this lol. but hope this helps none-the-less.

I thought that might be the problem.

My friend is bringing over two different types of DC/AC/whatever-there-called power adapters later but I need to find what voltage is acceptable to plug into it.

So far I've read 100-240 but I'm not entirely sure what I'm doing. I don't want to mess it up.

its written at the power input on the PSP, I think its 5v, check the rating on the adaptor itself, if it says 100-240v then your quite ok I think.

make sure the power adaptor don't output too much. I managed to use my friends creative labs mp3 player adaptor once lol!

First of all can you really charge thru USB (I don't think so :/ ). If you're battery was faulty when you bought new one did you charge that or did you just popped it in and tried to turn-on the PSP.

No you can't charge thru USB you need Power cord, go to nearest gamestop or ebgames see if they have any that you can buy or else ask you're friend to charge it for you.

Newer versions 2xxx series can, but Only if the PSP is set to USB mode (where a pc can access it). Just plugging it in doesn't charge it.

No. This is not possible. The 1000 models CAN NOT CHARGE with a USB cable!! The 2000s can if you enable it via software.

To charge a fattie/1000 model you need to branch it off to the adapter plug (madcatz makes a retractable USB cable for $7 at wal-mart), or find a suitable 5V 2A adapter to charge the unit with (maybe gamestop/ebgames/walmart/anywhere else that carry console accessories).

I think walmart at one time carried a suitable adapter that worked in auto and home. it was basically a specialized USB cable, and the carslot to USB and wall socket to USB. These will take longer to charge the battery than with the offical sony adapter.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      576
    2. 2
      +Edouard
      189
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!