Recommended Posts

So i have been looking around for a descent dreamscene video for my new 24" 1920x1200 setup and ran across the crysis dreamscene waterfall over at wincustomize Link. That video is pretty awesome in its own right but it was only recorded at 1280x800. im looking for a version that is 1080p wmv to use as a dreamscene. now what i do know is that it would take a gaming rig made od $$$ to make a video like this but i do know that there is hardware out there that can pull this off. If someone knows of a link to a 1080p version or a 1920x1200 version or if someone could make a video like this that would be awesome. Please post if you can help out!

Link to comment
https://www.neowin.net/forum/topic/627800-crysis-1080p-waterfall-video/
Share on other sites

Aparently the guy who made that video says:

All recording programs suck, I used the built in recording console commands, so even though the game rendered at 4 FPS realtime, I got a 30 FPS video.

capture_frames 1

sys_physics_CPU 0

fixed_time_step 0.033333

It sounds like you could make your own video at that resolution.

So i have been looking around for a descent dreamscene video for my new 24" 1920x1200 setup and ran across the crysis dreamscene waterfall over at wincustomize Link. That video is pretty awesome in its own right but it was only recorded at 1280x800. im looking for a version that is 1080p wmv to use as a dreamscene. now what i do know is that it would take a gaming rig made od $$$ to make a video like this but i do know that there is hardware out there that can pull this off. If someone knows of a link to a 1080p version or a 1920x1200 version or if someone could make a video like this that would be awesome. Please post if you can help out!

i was reading somewheres about being able to render videos in sandbox using frame by frame which sounds like it would be more feasable because of the computational power it would take to encode a 1080p plus running crysis at the resolution is a feat in itself. The only consumer rig out there that could even come close to doing it in realtime do it that i imagine would be a skulltraill rig, dual xenons or q's with dual nvidia 9800x2's. even then it might be iffy. we all know that crytek and ea have the hardware to accomplish a feat like this but of course they would never honor a request like that. if anyone could shed some light on the rendering in sanbox that would be awesome

here Digg they talk about how these high res images are rendered one frame at a time and have achieved a ridicously high rez. so say we wanted to make a 30second video. for video to look good we would need it at 30 fps video. so 30x30 is 900 frames if my math is correct. so if we rendered the scene in sandbox frame by frame and output those to images. then combine the images into video and then envode that in the format shouldnt that work? or is my logic all fooked up

high rez render examples here Link

Edited by Crysis Addict
Skulltrail? Overkill.

The only thing holding the cheapest c2d from doing this is a good gpu. Graphics is where Crysis excels. No game requires more 2 cores to be maxed out at even the relatively small 1080p res.

yea but were talking about real time encoding of hd video also...add this to playing crysis at the same time and u need some serious hardware dont you think

I'd imagine the built in record command would make it less so. And I still think a C2D can do it, also given the fact, that it'll record properly, not necessarily play properly. Which is not a big setback.

from the digg article though the guys says that he couldnt get descent framerates from the built in capture and we all know hows fraps kills framerates. thats why i think the sandbox frame render would be a better solution.

VirtualDub is nice, It will load normal images or videos, and can load .wav files as audio tracks (and export using lots of different codecs and such)

I've been exporting my stuff as DivX with MP3 audio, But I want to move over to H.264 and AAC (I've already got all the stuff to do that, I just haven't bothered doing it yet)

VirtualDub is nice, It will load normal images or videos, and can load .wav files as audio tracks (and export using lots of different codecs and such)

I've been exporting my stuff as DivX with MP3 audio, But I want to move over to H.264 and AAC (I've already got all the stuff to do that, I just haven't bothered doing it yet)

so if im gonna be dealing with 1080p stuff here what which would you recommend. im not going to be doing audio so that wont be a issue. and which compression method (divx hd, or h.264 is gonna give me the best compression to quality ratio??

another ? i am wondering is which video format can say a 8800gt decode on the gpu, instead of the cpu, using the purevideo tech

thanks,

loop

Edited by Crysis Addict

From the looks of it, It will decode both formats on hardware (Would make sense since i see barely any CPU usage on 720p video, regardless of the codec)

Both formats are MPEG4, DivX being a "simpler" profile and H.264 being a more advanced profile, both provide really good quality, but H.264 can provide better quality at a similar bitrate as DivX, with a increase in decoding "costs" (time spent decoding each frame). Input source also matters, the higher quality of the source, the larger the file size will be (hence why you can fit a MPEG2 DVD onto a 700MB CD using DivX, because it's re-compressing a compressed source)

So if Crysis is outputting uncompressed frames (i assume it would, an older engine like Source will output TGA images of each frame), and you're keeping it at full res (1080p) and you have the hardware to decode it (so CPU usage doesn't metter), Then i'd go with H.264, best quality/space/speed

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      594
    2. 2
      +Edouard
      187
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      74
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!