Generals Specs?


Recommended Posts

this is from fileplanet

The Sneak Peek was the Multiplayer Test created in November 2002, so it not optimized and does not reflect the final retail product. To run the Sneak Peak, you MUST meet the following requirements:

- 2 Gigahertz CPU minimum

- 512 MB RAM minimum

- GeForce4, or more recent Direct3D-capable video card

These system requirements do not reflect the final system requirements for the retail game, but will be necessary to operate the Sneak Peek since it is using unoptimized code.

--------Minimum Requirements for Enlistment--------

OS- Windows 98/2000/ME/XP

Processor - 2.0 Gigahertz or Faster CPU

Memory - 512 MB RAM

Hard Drive - 1.8 GB

CD-DVD - 4 SPEED

Graphics – GeForce4 of more recent Direct3D-Capable Video Card

3D Accelerator - Direct3D* (Required)

DirectX - Version 8.1

Network - TCP/IP compliant (2-8 Players)

Internet - 56.6Kbps (2-4 Players)

Internet - Broadband (5-8 Players)

Input - Keyboard, Mouse

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-639724
Share on other sites

It ran perfectly on my system:

AthlonXP 1900+ @ ~1.5ghz

Radeon 8500 64mb DDR

256mb 2100 DDR RAM

You can only run it on one resolution, which is 800*600, so the game looked like crap on my LCD monitor with a higher native res.

Just download it and run it with the sandbox and test it out for yourself. It's a pretty good game, and i intend on buying it when it comes out.

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-639774
Share on other sites

Dude, I have the Multi-Player on 2 machines at my house. And, BOTH, work fine. One is my dual P3 1.26 and the other is my little P3 733. It runs fine on both. 2 Ghz, bah! And you can install it on lower than specified machines. The multi-player install has checkboxes. If you check 'em you can install it.So, if unoptomized, Generals runs fine on my P3 733 then I don't think anyone has anything to worry about. :cool:

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-640675
Share on other sites

Well of course it takes a lot of power to run this game, think of the stuff it has to do. It has to do all the AI for ALL the individual units, rendering the scenes, explosions, sound and all the other stuff that is done off the focus area. Just pop a new CPU into your mobo, they are so cheap now anyways.

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-640723
Share on other sites

Dazzla, the 800x600 limit is only in the beta. In the final version, you'll be able to chose almost any resolution.

And as for the specs I posted, and the ones on FilePlanet, the minimum specs I posted are for the retail release of the game. The specs that're listed on FilePlanet are only for the beta, and even those are overkill. They just want to make it clear that the beta might not run decently on anything lower then 2GHz, even though in most cases it'll run just fine. I ran it once on my old Duron 1gig rig, and it ran decently, although only at low detail levels.

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-640800
Share on other sites

axis Posted on Feb 3 2003, 11:13

--------------------------------------------------------------------------------

Well of course it takes a lot of power to run this game, think of the stuff it has to do. It has to do all the AI for ALL the individual units, rendering the scenes, explosions, sound and all the other stuff that is done off the focus area. Just pop a new CPU into your mobo, they are so cheap now anyways. 

Ok, the way to make a game run better is very simple. Get hardware that can handle the different processes and free up your proc. Graphics Cards are already doing that. Um, sound? Let's see get yourself an Audigy 2 and it'll lighten the load on your proc as well. Yes, a faster proc is always better, but they aren't as cheap as some would say. I mean I just got my 2 P3 1.26 Ghz Procs with the 512KB Cache and man, they were still, with my company discount, $164/proc. I can understand the need for a better proc in most cases because do to the fact that this game is one of the first to be able to do the Cinematic Computing Mumbo Jumbo that Nvidia has been touting, but even with that in hand, I still belive that a 700Mhz will do for a final code release of Generals. The reason I belive this? Very simple, WC3 came out and it has alot of graphical operations in it, but it's minimum sys req. was I think a 450? Maybe a little less or more. But then you get UT2K3, it needed a minimum 733 Mhz. Again, with that game, my little P3 733 was playing on a graphical and performance lvl higher than what you would have thought. Now, maybe that's just because I know how to configure my rig, but still. I'm sure that a machine with a 700 Mhz proc will handle it. I mean come on read my post above. I got my 733 Mhz P3 running the online Multiplayer Demo and it said it needed a minimum proc ok 2 Ghz! I do belive that I trashed those specs. Granted when I start the game up, the title screen comes up with a box that says my system does not meet the requirements but all I have to do is click ok and the rest is play time. My lod times are about 2 seconds behind everyone else online in the game. Which tells me that maybe some other people are playing on not so efficient machines or on machines like me. But regardless, I really think everyone is getting worked up for no reason. :)

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-641049
Share on other sites

Gees Unreal Tournament runs pretty well on my Mates comp and hes only got a PIII 1GHZ, GeForce3, and it runs pretty reasoable

this game Looks like it requres about 1/3 the power that UT2003 does. Im willing to bet 1/10th my credibility that this game is moooore then playable on a 1GHZ system, with a geForce 2.

Cant wait for its release but.

Is it Feb 13th/?

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-654804
Share on other sites

this game Looks like it requres about 1/3 the power that UT2003 does. Im willing to bet 1/10th my credibility that this game is moooore then playable on a 1GHZ system, with a geForce 2.

Is it Feb 13th/?

no way in hell this game could be playable with a geforce 2 no matter what processor speed...

the thing lags somewhat (when ya have a huge army) with a 2.6 533fsb and rdram and a ti4200

I want a 9700

but no Generals is supposed to be in stores Tuesday the 11th

where is Splinter Cell? :p

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-654879
Share on other sites

Ok, I'll try to be a little helpful here:

The minimum required system specifications to run Command & Conquer Generals is as follows:

? OS: Windows XP/ME/2000/98 (Windows 95/NT not supported)

? CPU: 800 MHz Intel Pentium III or AMD Athlon processor

? RAM: 128 MB

? CD/DVD-Rom Speed: 8x

? Hard Drive Space: 1.8 GB free hard disk space plus space for saved games, Windows swap-file, and DirectX 8.1

? Video: 32 MB AGP video card using the Nvidia GeForce 2, ATI Radeon 7500, or more recent chipset with DirectX 8.1 compatible driver

? Sound: DirectX 8.1 compatible PCI 16-bit sound card

? Input: Keyboard, Mouse

Additionally, the following specifications are required for multiplayer:

? 256 MB RAM for 3-8 players

? One set of game discs per player. Disc 1 and Disc 2 cannot be used simultaneously for multiplayer games.

? Internet (2-4 players): 56Kbps or faster direct Internet connection

? Internet (5-8 players): Cable, DSL, or a faster direct Internet connection

? Network (2-8 players): TCP/IP compliant network

Recommended system specifications:

? CPU: 1.8 GHz or faster Intel Pentium IV or AMD Athlon processor

? RAM: 256 MB or more

? Video: Nvidia GeForce3 or better Direct3D capable video card

Note: Some PCs equipped with the VIA KT133a chipset might encounter problems with Command & Conquer Generals.

Hope this helps.

Link to comment
https://www.neowin.net/forum/topic/62870-generals-specs/#findComment-656325
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • My ice blue precision 3550 laptop
    • A coalition of publishers sued OpenAI and Microsoft over scraping content without consent by Hamid Ganji Image via Depositphotos.com AI companies often rely on readily available internet content to train their chatbots and provide users with instant answers. This method of AI training is fast and relatively inexpensive, but using a website’s content without permission or compensation is not something publishers like to see, and this is exactly why Microsoft and OpenAI are now being sued. As reported by Bloomberg, a group of publishers that collectively own nearly 400 newspapers has filed a lawsuit against OpenAI and Microsoft. The coalition argues that the two companies scraped their content to build AI chatbots like ChatGPT and Copilot without paying any compensation. The complaint, filed in the U.S. District Court for the Southern District of New York, argues that while AI products have generated billions of dollars in market value using publishers’ work, none of that value has been shared with the publishers. The plaintiffs are seeking statutory damages and injunctive relief for alleged copyright infringement and violations of the Digital Millennium Copyright Act. “Defendants systematically and secretly crawled the Publishers’ websites—including content behind paywalls and other access restrictions—and copied the Publishers’ articles, stories, and other original works onto their own servers without authorization,” the complaint states. The publishers also described the AI boom as a “death knell for local journalism” if AI companies that scrape content for free are not held accountable. Former New Jersey Attorney General Matthew Platkin and his law firm, Platkin LLP, are representing the publishers. “Our models empower innovation, are trained on publicly available data, and are grounded in fair use,” OpenAI spokesperson Drew Pusateri told Bloomberg. This is not the first lawsuit involving the unauthorized use of publishers’ content by AI firms, but it is one of the largest coalitions ever formed against the free use of content by AI chatbots. In 2024, OpenAI and Microsoft also faced a similar lawsuit from eight newspapers that claimed AI products were benefiting from their content without permission.
    • Rufus alternative Ventoy now supports Windows 11's mandatory update, fixes major boot bug by Sayan Sen While Microsoft has its own official Media Creation Tool used for making bootable USB media, there are some popular third-party utilities as well which offer additional options like bypassing system requirements, Microsoft Account creation, and more. One of these is Ventoy, and the software has received its latest update today. In fact, the app actually got a slew of updates over the last couple of days, three version releases in total, to be specific. The first release, version 1.1.13, was pulled as there was some unspecified error in the update, and as such, the corrected version 1.1.14 was pushed out. Following that on very short notice, 1.1.15 was published as well. For those unfamiliar, Ventoy is an open-source utility that lets users create a bootable USB drive once and then simply copy ISO, WIM, IMG, VHD, or EFI files onto it without repeatedly formatting the drive. It supports both legacy BIOS and UEFI boot modes, Secure Boot, and a wide range of operating systems, making it one of the most versatile tools in the category. The biggest change in version 1.1.14 is an updated Secure Boot shim file aimed at resolving the UEFI CA 2023 issue, which is basically a compatibility problem that has affected Secure Boot environments on some systems. If you recall, we reported about severe boot issues on HP devices following the release of updated Secure Boot 2023 keys. For anyone who may not be aware, back in early 2024, Microsoft announced that it was updating Secure Boot keys as they were going to become 15 years old in 2026, which is also when they are set to expire. As such, the new 2023 certificates have been rolling out with the newest Windows 11 updates. Updated boot manager and Secure Boot certificates are crucial for protection against malware like bootkits. These are mandatory updates. Alongside that, the VentoyPlugson graphical plugin configurator was updated in sync with the release. The update also introduces a new VTOY_SECURE_BOOT_POLICY option within the Global Control plugin, giving users more flexibility in managing Secure Boot behavior. Ventoy has also received a fix for a startup issue when Secure Boot was disabled. Microsoft does officially allow users to boot systems without Secure Boot as long as the PC is Secure Boot capable. The full changelog is given below: Update secure boot shim file to solve the UEFI CA 2023 issue. The new release use a new CA, so you need to enroll the new key for the first boot time. VentoyPlugson update synchronously. Global control plugin add a VTOY_SECURE_BOOT_POLICY option. Fix the boot issue when Secure Boot is disabled in the UEFI firmware. You can download the latest version of the app here on Ventoy's official GitHub repo or from Neowin software stories.
  • Recent Achievements

    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!