Kojima Disappointed With Metal Gear Solid 4


Recommended Posts

hideoduckiesadness.jpg

Looks like Kojima Jr. isn't the only one disappointed with Metal Gear Solid. The latest issue of the UK's Edge magazine contains an interview with Metal Gear creator Hideo Kojima, who expresses disappointment with the latest game in the series, Metal Gear Solid 4: Guns of the Patriots. It isn't so much the gameplay itself as it is the graphics.

"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.

Now Kojima is a well-known perfectionist, but it is a bit disturbing to see him voice his dissatisfaction with what is supposed to be the masterpiece of the franchise. So where does he lay the blame for not fully realizing his vision?

"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.

So there was certainly progress made, but not enough progress...or more specifically, not enough power for progress. Apparently the team overestimated what the PlayStation 3 was capable of.

I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.

Well there you have it, straight from the man himself. Metal Gear Solid 4 is not revolutionary. Personally I think the man is being a bit hard on himself, but that's what great minds do.

Source: Kotaku

Not sure how to take this. I personally have thought it looks amazing, and am chalking this up more to unreal expectations and the perfectionist nature of Kojima more than anything else.

Still, it is interesting that he basically says it is only 1/10th of his original vision.

Kojima is a nutcase at times, he's never "happy" with anything :laugh:

Between him and the guys at PD always chasing perfection.

I hope this might mean more MGS though? :shifty: Doubt it though.

I'm just happy I've heard from the 1UP guys, MGS4 answers EVERYTHING we have questions about (Y) That's pretty much why I don't see another MGS happening. No questions, no need for more answers?

Based on the article it seems like they thought the PS3 was much more powerful than it is...

He wanted bigger worlds keeping the same graphics...

Still, im pretty sure MGS 4 will be awesome, Kojima sets his standard way too high.

Well with Sony's original hype of 2 HDMI ports and all the other jazz, the PS3 sounded like a super computer :laugh: (an actual super computer).

Not that it isn't powerful, it's a piece of kit that does do a lot, and there is no way it's "maxed out" yet.

MGS4 looks great anyway, I've seen no frame rate hickups or anything from the videos we've seen - And all the previews from the group of folk that got to play it from start to finish say it looks amazing.

Guess Kojima just wanted to do more. Maybe with your next game Kojima ;)

or maybe with the ps4? seems like the cell didn't provide them with enough power.

Well maybe his visions will need to make him wait to the next generation?

However I wouldn't look at this as an overall view of we won't see great looking games this generation, just that maybe whatever Kojima wanted to do, wasn't feasible with the current hardware.

In one way it's a bit of marketing PR, everyone knows MGS4 looks good by any standards of today, so for the man behind the game to come out and say he's "disappointed" with it, makes some think "what on earth was this dude planning?!".

Where other developers would say it's one of the best games they've ever made/seen, Kojima says he's not happy with it :p

Well with Sony's original hype of 2 HDMI ports and all the other jazz, the PS3 sounded like a super computer :laugh: (an actual super computer).

Not that it isn't powerful, it's a piece of kit that does do a lot, and there is no way it's "maxed out" yet.

MGS4 looks great anyway, I've seen no frame rate hickups or anything from the videos we've seen - And all the previews from the group of folk that got to play it from start to finish say it looks amazing.

Guess Kojima just wanted to do more. Maybe with your next game Kojima ;)

Actually on the Edge article this interview was extracted from, they say some textures are low resolution or something, someone with the magazine mentioned it on the Kotaku comments.

Im still trying to find scans of that magazine as they have a preview on it.

Actually on the Edge article this interview was extracted from, they say some textures are low resolution or something, someone with the magazine mentioned it on the Kotaku comments.

Im still trying to find scans of that magazine as they have a preview on it.

Ah well I guess there's always going to be critics, but from what I've seen it is one of the better looking games out there.

I seriously doubt anyone is going to turn around and say the graphics are poor. If you need to check them out, watch the april fools Assassins Creed/MGS4 mashup in HD.

That is infact the latest build footage we've got to see!

edit: infact, here's a link - http://www.gametrailers.com/player/32472.html

Good. The worst thing that could happen is that he thinks his work is perfection, because then he's just being arrogant, and if he thinks it's perfect during development, why would he try harder? He would slack off and then we might end up with a mediocre game.

Probably he is just trying to dampen the hype/expectations a bit?

*hides since he knows nothing about MGS*

Run to the hills and never come back! Muhahahaha :devil:

The game is getting huge hype for this early mind you. Amongst the SE, PS3 Console standard bundle, PS3 Console LE bundle and the MGO Beta... Phew.

By the way, there will be a review in official playstation magazine next month! 1 month early :D

Best to shoot for the stars and land on the moon.

So it's 1/10th of his vision, it probably will turn out to be a better game then if he had a small vision and was able to reach it. I probably didn't word that the best but you know what I mean.

I wonder if he would have been able to get more out of it if it was developed for the 360. It`s supposed to be a hell of a lot easier to develop for.

Well if he used near enough 50GB.... :p

The statement was never the PS3 was hard to develop for for him, it was that he couldn't create his vision. The lack of space is probably one of his drawbacks (he said so himself), along with the apparent notion that he started "creating" the game before knowing/getting ahold of a PS3 to see what it can do.

As he did say a while back he supposedly cut things from the game to fit it on the disc.

Now we don't need another argument on that, it came from his mouth. We all know how some of you feel about it :rofl:

Edited by Audioboxer

i doubt they are using the PS3 to its limits

perhaps they are using a substantial amount of its processing power, but considering the PS3 is still relatively new and programmers haven't REALLY gotten used to optimising EVERY bit of code to run well on it, i'd dare say there's a fair bit of punch left in cell yet

surely as the platform matures there'll be a reasonable amount of grunt they can squeeze out of cell through code optimisations, learning curve experience, etc.

it's always the case

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Samsung is shutting down yet another app used by millions by David Uzondu Samsung has announced that it is shutting down Samsung Max, its VPN service used by more than 50 million people, effective today. Samsung Max VPN, if you don't know, was an Android app born on February 23, 2018, out of the ashes of Opera Max, a very popular data-saving VPN that Opera had discontinued the previous year. Samsung bought the discontinued service, rebranded it, and added a native Samsung UI to fit the Galaxy ecosystem. The app could do things like compress images, help you manage background data on a per-app basis, reduce video data consumption, shrink music files, optimize webpages, block advertisement trackers in incognito mode, and encrypt your internet traffic on public Wi-Fi networks. Image via SammyGuru If you open the app now, you'd be greeted by a shutdown banner warning that all VPN, data saving, and privacy services stopped functioning on June 15, 2026. The creators failed to provide a reason for the shutdown, instead publishing a farewell note that read: "Thank you for being with us over the years. Your support and activity truly meant a lot to us and helped shape this app into what it became." This same message appears on the Google Play Store listing for the app as well. Max VPN is the latest service from Samsung to join the list of discontinued applications from the company. Just two months ago, the Korean tech giant announced that it is completely shutting down Samsung Messages, forcing millions of users to migrate to Google Messages by next month. The only devices that the shutdown won't affect are older smartphones running Android 11 or lower. Some of the features of Google Messages that Samsung hopes will entice users include AI-powered scam detection to block suspicious links, integrated Gemini AI tools to generate quick replies, custom chat bubbles, and universal RCS compatibility for sharing high-quality media with iOS users. The platform also offers seamless syncing across tablets and smartwatches. In addition to that, users gain access to message scheduling, smart classification, and automated category sorting. Via: SammyGuru
    • 1. Define "better". 2. It's still more expensive than equivalent PCs so... And there is not one Windows platform. This is the mistake ALL Apple oriented people make. Apple is one OEM. You could reasonably compare them to one PC OEM, say Dell or HP. But you can't compare them to ALL PC OEMs. Case in point, Apple has NO touch screen MacBooks. No tablet Macs. There are no rugged Macs. The variety of PC OEM design is insane. With Apple, you have... Apple. The problem is that you're starting with Apple as the definition of "good" then filtering out anything that isn't close to an existing Apple product, then trying to homogenise all of those left into a fictional product line and then ignore any innovations to create a minimal feature subset so you can say "See! Apple better!" PS: I was an Apple dev for 17 years and helped develop MacInTalk and disability solutions for Apple, and worked on Microsoft Office for MacOS - and I have several Macs and MacBooks - so tread very carefully.
    • Major Xbox layoffs may claim South of Midnight developer Compulsion entirely by Pulasthi Ariyasinghe Microsoft has been making major changes in its gaming wing Xbox for a few months now, including the appointment of a new CEO, a large number of leadership changes, and strategy shifts. However, the company is seemingly also looking at initiating a major layoffs wave at Xbox and perhaps even a studio closure. The new report lands from Kotaku, Xbox first-party developer Compulsion Games is being shuttered soon by Microsoft. For those unfamiliar with the studio, it's the team behind Contrast (2013), We Happy Few (2018), and South of Midnight (2025). Its latest game was quite well received, even winning a Peabody Award for its writing. It even received a 9/10 in Neowin's own review, highlighting its engaging storyline, gorgeous world, and curious characters. The studio joined Xbox Game Studios in 2018, just as Microsoft announced it is acquiring Playground Games, Undead Labs, and Ninja Theory. Despite recent listings for new staff roles, according to the new report, Compulsion Games is being closed entirely, with over 90 staff being let go. Kotaku also added that the studio's leadership is in negotiations with Microsoft about this decision, but no official details have been revealed yet. The report lands just as two senior managers of Xbox leave their posts at Microsoft Gaming. Head of Xbox Game Studios Craig Duncan and chief of staff Louise O'Connor originally began their journey in Rare and have been a part of Xbox for over two decades. Dunkan has been responsible for games like Kinect Sports and Sea of Thieves, while O'Connor was primarily working on Rare's Everwild project before its cancelation. If this report about the studio shutdown is accurate, this may just be the start of a major new layoffs wave at Xbox Game Studios. There are also rumors of Arkane Studios being heavily affected. As always, take all these reports with a grain of salt until something official materializes from Microsoft or the studios.
    • The flaw with this analysis is that this laptop has a cellphone CPU in it. In the Intel world, that would be an N150 and those are everywhere, even in low end laptops. You can get an N150 based NUC with 16GB RAM and 256GB-512GB SSD... NOT soldered in... for < $500 Canadian (around US$360). The problem is two fold: tech bloggers/writers on most tech site (like this one, ironically) overvalue Apple and apparently aren't in the same earnings class as most regular people. As a result, we get breathless articles about how everyone needs a folding phone when most people just cannot afford one... or really need one. And we get Apple used as the baseline metric regardless of whether that comparison makes any sense. If Dell or HP released a retail laptop with a cellphone motherboard, you'd be all over them for doing that - but Apple does it and it's genius. I see articles suggesting what Samsung - a company that basically started the foldable phone market and has built them for eight years - needs to do to compete with Apple's unreleased, unspecced and unseen folding phone. Sorry, no - if the Neo (really creative name there BTW - still, better than the Go, the other "creative" product name everyone's using) encourages PC makers to make cellphone laptops using lower end ARM processors, we all lose. It's a step backwards and a capitulation to the fact that semiconductor makers and computer OEMs (and tech bloggers) have totally lost the plot.
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!