[Official] Age of Conan


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Not enjoying it that much so far (It's not 'Wowing' me anyway). Only level 6, almost 7... The load times are pretty bad (when you enter a new section). The graphics are much better than WoW but hardly amazing, I don't like the artwork much.... They don't appear to warrant the huge gfx/cpu combo to make it run and look well (e.g. poorly optimized).

Has crashed a few times as well, once just after character creation, at the loading screen before the beach.

The voice acting is pretty good. Not sure I like the 'shield' system.. But I guess that makes the combat a little less boring.

Overall it lacks that polish that you expect as it's almost ready for the public.

It is a "stress test" beta so it's not the version the public will get.

Its pretty dang close considering the game is scheduled to release in like 16 days?

I agree with you imachip. I really expected this to be good enough to be the "wow killer" but I am very disappointed. I mean overall I give it a 7.5-8, but definately not going to quit wow over it. I mean it has some great aspects, like the pvp is great!! much better than wow's pvp to me, but the single player side, I don't like.

I really don't like the combat system at all, I was hoping it would be the "next big thing" but honestly if I wanted a combat system like that, I would go play streetfighter or Tekken or something. The graphics are great though when running Vista and DX10, but as imachip stated, no reason for it to be THAT much of a system hog for what it shows.

Overall I think AoC probably has enough to pull some old wow players over, but definately not enough to be the wow killer as we all hoped.

It is a "stress test" beta so it's not the version the public will get.

The game already went gold, which means the cd's are already packed and are waiting to be shipped. So if this isn't the game we're getting then for god's sake they will have to fix everything with large patches..... It's already a 12gb game and some are expecting 25gb for the polished copy.

I've noticed that it seems to run much better under Vista for me than XP. Not as much pure framerate but overall smoothness and level loading times. The game also seems to use more memory (2-300M) under Vista which I assume accounts for this.

I am liking the combo system the more I use it, especially as they get longer and mroe powerful. Makes anticipating the enemy's shields more rewarding.

The open beta is actually an older client. An official on the Conan boards was quoted in saying that the open beta used a client that was actually older than the PVP beta that happened a few weeks ago. The current version that is supposedly less laggy and less buggy. We shall see.

It takes forever to install this stuff.

to install? i've been in line to download the game client from fileplanet for the past 12 hours and i'm only #522 on the westcoast server!!

i can't even imagine how long it'll take to download the 12GB AFTER waiting litterally 20+ hours i'll have to wait to get to the front of the line. this is ridiculous. they need to start releasing this stuff in torrent form :angry: or at least let some partner sites have a direct download up

It takes forever to install this stuff.

Yeah, took me about 40-50 minutes to install this beast. That's worse than Gears of War was!

I predict massive failure in the future of this game. Age of Conan: Loading Adventures.

Age of Conan will do quite well actually. It has a built in fan base (there are many, many people who love the Conan universe and lore, as it is VERY deep). And while it may have bugs now, and take awhile to load new areas etc, that can all be ironed out in patches very easily. No MMORPG launch goes without a hitch (except LoTRO, GW and a couple others) really, so it isn't that unusual.

Well, unless they do something major to the client, I won't be able to run it on this PC. I am not kidding, I get 3 fps in most areas of the game. Everything is on low or off, and it's just unplayable.

If I ever get my uber rig in here, that's a different story, I'm sure I can max it out (in DX10 to boot) on that rig :D

Anyone else having a problem logging into the beta right now? I keep getting an error saying my password is incorrect :(

you're using the wrong client

http://vnboards.ign.com/age_of_conan_techn...3/107188052/p1/

How does the fighting style work and everything... I heard some things. Like you move your mouse and what ever direction it moves is where the sword swings and stuff.

kinda. it's real time fighting so if you attack and then turn your character around then you'll attack which ever direction you're facing. you can choose to attack at diagonal angles as well because people with sheilds get to choose which direction they want to block from

i just cant get over the combat system. having the 1,2,3 keys bound to basic swings makes it F'n hard to get to all the combos. and there are ALL kinds of combos! if they revamped the control system and how it pertains to combat i would seriously consider this game.

graphics are nice, however the atmosphere seems lacking, and i cant put my finger on why. its odd, the graphics are far superior to WoW in every way. the lighting, the high polygon models, the shaders, everything. but for what ever reason, it just does not have the same imersive feel as wow. which is crazy, really, because ive always thoughts WoW's graphics where sub-par, regardless of their EXTREMELY talented artists.

The closest thing I can compare the combat system to is Marrowind's Oblivion, with more options/steps. You do have the ability to select a target but there is no auto attack. You have to choose which type of attack you want to use for each swing, over head (straight forward), swing left or swing right. Different combos require different swings.

The graphics are better than wow but not as good as EQ2's. (this is speaking from experiencing the PVP weekend). 5 more days and I can download the actual game and start playing.

I don't think out of the gate it will be wow killer but give it some time, it has the potential to put a dent into blizzards money farming ways.

graphics are nice, however the atmosphere seems lacking, and i cant put my finger on why. its odd, the graphics are far superior to WoW in every way. the lighting, the high polygon models, the shaders, everything. but for what ever reason, it just does not have the same imersive feel as wow. which is crazy, really, because ive always thoughts WoW's graphics where sub-par, regardless of their EXTREMELY talented artists.

WoW seems to be more....socially oriented. a few big open cities that everyone flocks too

i've only gotten to lvl 13 so far but i see none of that in AoC. the cities are massive and very "busy" looking. i just think there's too much going on, BUT this game has a tone of lore behind it so you can't really tone it down

oh and the graphics are "dark". i like bright, shiny, open spaces. but it seems the more realistic games try to look the more dark they end up being. just not my kind of game i guess. oh well, i'm just playing this beta as i wait for the Darkfall beta to come out :happy:

The closest thing I can compare the combat system to is Marrowind's Oblivion, with more options/steps. You do have the ability to select a target but there is no auto attack. You have to choose which type of attack you want to use for each swing, over head (straight forward), swing left or swing right. Different combos require different swings.

The graphics are better than wow but not as good as EQ2's. (this is speaking from experiencing the PVP weekend). 5 more days and I can download the actual game and start playing.

I don't think out of the gate it will be wow killer but give it some time, it has the potential to put a dent into blizzards money farming ways.

i would much prefer an oblivion style combat system where left click is attack and right click is block. this way all my number keys can be assosiated with special abilities and items.

on the note of hotbars, only being able to have one horizontal bar frustrates me. having to hold a function key to expose the second is not to my liking.

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