[Official] Age of Conan


Recommended Posts

on the note of hotbars, only being able to have one horizontal bar frustrates me. having to hold a function key to expose the second is not to my liking.

There are two other bars on the right side of the screen that you can make vertical or horizontal at any time. They don't show because they have no active buttons on it. Just move your mouse in the bottom right side of the screen and they should show up.

How is everyone liking the level 20 pvp battles now? It was a little frustrating to continually be ganked when you rez, but other than that, the home cities look incredible. I can't wait for May 17th!

I will not be buying it.. I was extremely excited about it when I heard about it, but now that I have played it, I don't like it at all.

I will continue to play wow, until something better comes along. Hope you guys enjoy it though, it has some really good potential, just not my cup of tea

If nothing else, let us pray it brings down the prices of other MMORPGs.
Well here in AU the 60 day prepaid cards seem to me to be in the region of $40 where WOW is $30 so I don't think they are doing alot to drive prices down. Infact it seems stupid to me to be pricing above a game with such a strong footing as WOW does.

Yeah true. Maybe they need to start off high to recover some of the costs and then after 6-12 months they will cycle down to WoW players. I guess at the moment the game can run off hype/conan fans and working on pulling in WoW players later.

Is a months subscription in the box?

No, there wasn't a 15gb patch. The download for those with early access and no previous copy: that was a 15gb file. People were given several days to download the client too. It took no more than a handful of hours to pull the whole thing down.

As for people concerned about being able to play it across a wide variety of systems: Don't be. You can run it on a pretty modest system and still get good performance. Too many people spreading rubbish from a much earlier build of the game. Things came online very smoothly. I have had no lag or downtime issues since it came up this afternoon. We'll see how the coming weeks are.

I must say it was handled worse than I expected. With LOTRO, we got a very playable beta (even when it was closed.) The performance was great and the game was fairly bug free. Of course, I recognize most MMOs aren't handled that way...but it still disappointed me to see that Conan was. It shakes ones faith in the final product when the betas are only sort of OK.

So the final client is running fine for you Quantum? Good graphics, smooth performance?

Few impressions of final client here:

http://www.mmorpg.com/discussion2.cfm/forum/593

Seems most are happy with it, so seems likely alot of the beta client glitches/poor performance were ironed out. Hrmm it sounds interesting but gonna give it a few weeks before I consider picking it up I think

Edited by Osiris

Quite the smooth performance, yes. Occasionally there are a couple of hiccups, but nothing that alters the gameplay for me. Anyone playing MMO's should expect a few rocks in the road, especially in the first couple of months. The developers really seem to be behind making the game a better place to play, and they are listening to people. I think they have a good shot at doing well, but only time will tell.

I'd say the launch went pretty damn smoothly. No downtime for me, no issues with lag. The graphics are pretty well done, if your computer can handle it. Like I said, it scales down quite a bit, making it playable on a wide variety of systems.

The game launch on May 20th, it hasn't launched yet. To be honest I'm not very impressed with it; it didn't grip me in the same way other games do. That might be a plus for some who don't play other MMOs but for me I hated the graphics, not that they're bad or anything, but the whole visual theme isn't my style. The UI is hellgate-style butt ugly, and I'm not sure if it's moddable. The whole thing feel clunky, I need to lean forward to read the text, the cutscenes are rather dull (although the voice acting is okay) and the whole thing just doesn't do it for me.

On the plus side the actual castle sieges sound good but, like WoW, the fun to be had is at end game; and I hate levelling. I didn't have any issues FPS wise with graphics on high and no AA (8800 GTS 320mb).

Having said that a lot of my friends are going to be playing it so mabye I'll wait until they can play before I pass final judgement but otherwise it's back to WoW for me (and WAR beta when the next phase starts!).

Within a couple of days I should have around 5 or so 7-day guest passes I would be happy to pass out to Neowin members as soon as I get them. My collectors edition got shipped in today, and had instructions on how to retrieve them.

I would love one to be able to try it before I decide to buy it or not.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Sony announces Bungie layoffs that will affect "significant number of employees" by Pulasthi Ariyasinghe Sony today announced that major layoffs are happening at its first-party studio Bungie, the developer that has spawned series like Halo, Destiny, and Marathon over the past decades. The news arrives just weeks after Bungie delivered the final update to Destiny 2, and it's that team being hit with the layoffs the most. CEO of Sony Interactive Entertainment Hermen Hulst revealed the staff reduction today, calling it "painful news." "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," said Hulst, explaining the decision. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." The layoffs will be hitting "a significant number of employees" across most of the Destiny franchise development team. It doesn't look like Sony is planning to continue the series following Destiny 2's sunsetting update. The studio is said to be in early stages of looking at other projects to pivot to, but it's said that keeping the size of the team at current levels is no longer feasible. "We know this decision has a profound impact on the people affected, their families, friends, and teammates," said Bungie leadership in a separate message on social media. "While these changes are necessary to best position the studio now and for the future, that does not lessen the difficulty of this moment or the impact it has on those affected." At the same time, "some" of the Marathon development team are also affected by the layoffs. The recently released multiplayer-only extraction shooter title hasn't seen a big boom of players either, but the company is reportedly hoping that the live service experience will pick up players with future updates.
    • Microsoft adds reusable skills and finance data connectors to Copilot in Excel by Karthik Mudaliar Microsoft is giving Copilot in Excel a collection of new features aimed squarely at finance teams. The update introduces reusable instructions for common tasks, connections to services such as FactSet and Morningstar, and a better way to review what Copilot intends to do before it starts changing a workbook. The most interesting addition is 'Skills' finally coming to Copilot in Excel. Skills let companies teach Copilot how to handle a recurring process, so employees do not need to write the same detailed prompt every month. Users can create skills that can specify the steps Copilot should follow, along with the required layout, formulas, and formatting. Microsoft says users can create their own skills by saving a SKILL.md file in OneDrive. The file is written using Markdown and tells Copilot when and how to perform the task. Once it is available, a user can select the skill in the Copilot pane or mention it in a prompt using the @ symbol. There is also a library of prebuilt finance skills for customers who do not want to create their own. Microsoft plans to let developers distribute additional skills through the Microsoft Marketplace and the Microsoft 365 Admin Center, with LSEG, Ramp, Rogo, samaya.ai, Velixo, and Vena among the first partners involved. The company says that it is also expanding the external data that Copilot can access from inside Excel. New connectors are being added for CB Insights, Daloopa, FactSet, Morningstar, PitchBook, and S&P Global data through technology developed by Kensho. There is a catch, however. Accessing these services may require a separate subscription from the relevant data provider, so a Microsoft 365 Copilot licence will not necessarily unlock all of them. FactSet is also only available in preview for now, with general availability planned for July. Microsoft is also trying to make Copilot’s workbook edits easier to inspect. Users can switch to a planning mode that shows which sheets, cell ranges, formulas, and assumptions Copilot intends to work with before it begins making changes. Once the work is complete, the Show Changes pane can distinguish edits made by Copilot from those made by human collaborators. The update continues Microsoft’s push to turn Excel Copilot from a chatbot into an agent that can carry out longer tasks. The company previously added an Agent Mode capable of planning and completing multi-step Excel work. Microsoft also recently acquired financial AI startup Fintool, another indication that finance is becoming a key target for its Excel AI strategy. Prebuilt skills, personalization, workbook rules, external connectors, planning mode, and Copilot attribution in Show Changes are generally available to Microsoft 365 Copilot customers using Excel on the web, Windows, and macOS. Custom skills are initially available to Microsoft 365 Insiders on Windows and Mac starting today. Microsoft plans to make them generally available across Windows, Mac, and the web over the next month. Partner-built skills are expected during the third quarter of the year. Availability may still differ depending on region and licensing.
    • Exactly. They serve different (although related) purposes.
    • Do not enter the code under any circumstances, or you will be sorry. It's definitely and most likely a hacking attempt.  That happened to me a couple of years ago, and I kept receiving those prompts for months. It's simply the attacker trying to get you tired of the constant requests, so you just give up and enter the code, so they can log in to your account. 
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!