[Official] Age of Conan


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Haha, yeah, definitely. It's a very fun game.

My main is an assassin (named Niko, nonetheless :p). Definitely a lot of fun. My other character that I played the most at first is a necromancer, and that was a lot of fun as well.

I'm a necro for my main. I got my Conq to 26.. and got bored to tears with him.

I deleted, and remade my main into the aformentioned necro..

He's 14 right now... 1-12 was extremely rough because of how squishy mages are.. necros pets don't also, hold any agro.

However, 13 and 14 have been remarkable, partly because I think I'm finally begining to understand how my toon operates.

At 20, I get a new summon.. a Corruptor. Looking forward to it.

There's also a huge rumor going around that says that Necros, coming up in the new patch, will be able to summon ALL their pets by 20, and just has to learn which ones are right in the right time.

Call me excited by that.

*rawr* ... im in a really bad position at the moment, me and my mates all used to play wow, there is 4 of us. Just resently 2 of them have moved into playing AoC, and the other one is playing wow still. Im wondering if its really worth going to AoC.. Could you please help me and list some pro's and con's towards AoC over wow.

#1 Pro: Combat that you're actually involved in. There's no auto attack where you choose some special moves every once in a while; you choose each and every move you make.

#2 Pro: Tons of stuff to do. I've done zero grinding so far, though my highest guy is only level 28. However, I haven't heard of anybody else having to grind to get through stuff.

#3 Pro: The quests are generally very fun and varied. Very few things in this game make me feel like I don't want to do them, whereas there were so many quests in WoW where the only fun part was getting the XP.

Cons: 0 (for me at least)

Good question guy on the other page and excellent response giga, moe pros and cons would be call from other playas. At the moment im considering going to AoC and canning the Wow Subscription. I am presently bored with WoW and playing around in a new universe could be fun but I would expect to be back to WOW when WoTLK comes out. ah dilemmas...

Standard MMO rate, ja.

Much more entertaining exploration is one of the big ones that has hit me so far. Especially since in WoW, the world was such a painstakingly created 'character'. Not to mention the whole instancing/seemless world debate. I haven't had this much fun just walking around since Morrowind. The quest locations on the map seems to help the flow as well, even though it does dumb it down from a certain perspective. Besides, most WoW'ers just have Thott open anyway and just keep alt-tabing for coords.

Oh yea, and triple fatalities.(Y)

The quests definitely drop off when you hit your 50s and 60s. I'm 53 at the moment, and grinding has become a way of life unfortunately. Thankfully an instance run or two can help you get through a level, but at higher levels this game expects you to invest time in grinding as there just aren't enough quests post-50. This is not a criticism of the game, I'm totally enjoying myself (10x more fun than WoW), just a heads up for you guys still considering AoC.

Started yesterday. Currently have a LvL 16 Guardian. Usually I play mages but after my one or two week stint on WoW I had too much downtime for mana so as a change I've gone the melee tank type. Enjoying it so far.

If anyones interested, I'm on Bloodspire (PvP) using the name "Smigit"

LvL 22 Guardian now and just left the Tortaige levels then. I must say I'm enjoying it alot and since my character has alot less downtime that the mage I started out with in WoW the game seems more free flowing so far fo me.

Some issues I've read about that may be problematic later on have become a bit apparent but. Firstly I think the control schemes for melee classes could prove problematic in PVP scenarios. The whole having to enter a button combo in to do special moves, while not too bad an idea, means you have a long lead in time to making the combo execute. At the same time while executing the combos as far as I have seen you are unable to move. While this is fine for PvE where mobs will rush you anyway and stay still, I can see this being very problematic for melee classes come PvP combat. I know personally that of the few PvP fights I have had only one did I even attempt combo moves in because other than that the characters were running around far too much for me to really effectively execute them. Instead it sort of turned into a circle staff contest using normal moves.

I like the whole, swing to do a move, but I think I would prefer to see the intermedia moves in a combo done automatically after a single swing and then give the player the ability to move while doing the combo. I just cant see them being effective in PvP unless you can get a knockdown or stun move off as noone will stay still.

My other issue is the implementation of Stamina and how running scales to your level so that regardless of how much stamina you have you always run the same distance be it level 1 or level 20. Maybe not an issue for magic users, but for melee users whos moves are fed off their stamina its dumb that running 50m will basically render you unable to perform combos because you burnt up 3/4 of your stamina bar in that 50m run. magic users get a seperate bar, either melee users should too or mage users should use the same "stamina" bar to draw in their mana. Well i think the ultimate fix is just don't scale stamina expenditure with levels, let high level people actually run for a long distance if they wish too.

Besides those gripes I'm really enjoying it.

Hrmmm kinda not impressed... 5 hours later and still downloading patches at 20kbs latest one being 1.4GB. If I am not playing this game tomorrow night or theres an error with the patching im gonna get my cash back come hell or high water.

Hrmmm kinda not impressed... 5 hours later and still downloading patches at 20kbs latest one being 1.4GB. If I am not playing this game tomorrow night or theres an error with the patching im gonna get my cash back come hell or high water.

1.4Gb i dont even think all the patches put together come close to that size? There is one 600mb patch, i think 3 100mb patches and a couple <50mb :huh:

how running scales to your level so that regardless of how much stamina you have you always run the same distance be it level 1 or level 20. Maybe not an issue for magic users, but for melee users whos moves are fed off their stamina its dumb that running 50m will basically render you unable to perform combos because you burnt up 3/4 of your stamina bar in that 50m run.

Sprint length is talent, not purely level dependant. The problem is that melee has a lot more stamina so it takes longer to recharge an equal percentage compared to casters. Still, I think the strength of the casters here is more enjoyable to the dps equalizations that only hurt casters in wow. Casters are primarily masters of CC, not damage. If you let melee not have to trade something its less enjoyable for all imo.

Which zone was bland and why?

Edited by Dashel

It finished download overnight, quickly logged in this morning, have to say it has redeemed itself. With no real tweaks to performance beyond setting to high it seems to run and look pretty good. Shadows are fubar'd though. My character came out looking like a tranny though, be back to the drawing board and settling in for a good play tonignt.

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