GD08: Killzone 2 (Pictures/Videos/Release Date)


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It looks like our coverage of the Gamer's Day is now almost done, so we decided to reencode our Killzone 2 footage with the best quality possible. Full 720p resolution and better deinterlacing/deblending helps quite a bit to see the little details everywhere. I'm sure the numerous fans of the game will be pleased!

Video: http://www.gamersyde.com/news_6441_en.html

:drool: !

Ermmm... We already have 1080p native games on the PS3.

Not many graphics intensive games in 1080p though.

I expect it'll be 720p, especially if they're giving screens in 720p atm I doubt very much they're going to change that to 1080p this late into production.

It looks awesome in 720p anyway, so I don't really mind even though it would be nice to see some 1080p games in this "HD" generation (from both consoles, not just PS3)

Not many graphics intensive games in 1080p though.

I expect it'll be 720p, especially if they're giving screens in 720p atm I doubt very much they're going to change that to 1080p this late into production.

It looks awesome in 720p anyway, so I don't really mind even though it would be nice to see some 1080p games in this "HD" generation (from both consoles, not just PS3)

Fair point.

I am still seeing some pretty unimpressive AI. In the last game play video, he walked directly out in the open with 4 guys looking directly at him and didn't take a single bullet. He had enough time to carefully aim and take the last guy out. I don't care how many shades of grey they can add to the game, if the AI is that stupid it won't be any fun.

PS: Does anyone else think that .gif looks like a black and white video with only the sky and rocket being colored?

I am still seeing some pretty unimpressive AI. In the last game play video, he walked directly out in the open with 4 guys looking directly at him and didn't take a single bullet. He had enough time to carefully aim and take the last guy out. I don't care how many shades of grey they can add to the game, if the AI is that stupid it won't be any fun.

PS: Does anyone else think that .gif looks like a black and white video with only the sky and rocket being colored?

No, I think it looks superb

As for the AI, the game is still Alpha build. Plenty of time to sort it. :)

PS: Does anyone else think that .gif looks like a black and white video with only the sky and rocket being colored?

There isn't much colour in most of the screens/gifs tbh :/ Haven't watched the videos though. Hopefully they'll make it a bit more colourful for the release :p

Looks pretty good but with $ony its always hard to tell. For all we know its running on a high end dev machine or by the time they get the physics, large levels and ai finished the graphics may get cut back. At least it doesnt look rendered like previous trailers for Playstation games.

It beats Quake Wars hands down for looks but I would think Gears of War 2 and a few other titles may looks as good and get released earlier.

Did you miss the part that said that its not set to release till feb NEXT year? :rolleyes:

so? if you don't want us discussing pre-release quality stuff, then don't release pre-release quality stuff. i wasn't even complaining - just happened to notice that detail...

Looks pretty good but with $ony its always hard to tell. For all we know its running on a high end dev machine or by the time they get the physics, large levels and ai finished the graphics may get cut back. At least it doesnt look rendered like previous trailers for Playstation games.

It beats Quake Wars hands down for looks but I would think Gears of War 2 and a few other titles may looks as good and get released earlier.

Nope, they learnt their lesson at E3. Its all using the ingame engine. There are plenty of ingame footage movies that back this up.

Nope, they learnt their lesson at E3. Its all using the ingame engine. There are plenty of ingame footage movies that back this up.

I prob didnt get my point across accurately. Yeah its the in game engine for sure, but a PS2/XBOX could produce similar visuals (at a lower def) if they threw the total processing power in to drawing a few characters and backdrops and not complete levels, physics and AI.

To put it another way, say the polygon count per car of a PS2 racer is 1000 and a PS3 racer is 10,000. The PS2 could draw 1 PS3 car and it would look great, but it could not draw 10 PS3 cars all racing together. But to sell the PS2 game, trailers, trade shows etc... a PS2 could be shown drawing a PS3 quality car, but when the game finally came out as it would need other cars on the track, physics and AI the cars polygon count would need to be reduced.

Many companies have done this in the past, limited tech demos etc... and then the final game, while looking similar didn't have the same level of detail.

I prob didnt get my point across accurately. Yeah its the in game engine for sure, but a PS2/XBOX could produce similar visuals (at a lower def) if they threw the total processing power in to drawing a few characters and backdrops and not complete levels, physics and AI.

To put it another way, say the polygon count per car of a PS2 racer is 1000 and a PS3 racer is 10,000. The PS2 could draw 1 PS3 car and it would look great, but it could not draw 10 PS3 cars all racing together. But to sell the PS2 game, trailers, trade shows etc... a PS2 could be shown drawing a PS3 quality car, but when the game finally came out as it would need other cars on the track, physics and AI the cars polygon count would need to be reduced.

Many companies have done this in the past, limited tech demos etc... and then the final game, while looking similar didn't have the same level of detail.

?

Many many people have played KZ2, and I'm sure you watched the few feeds of people playing the game on screen.

How it looks is what you're getting, and it can only get better for next year.

I prob didnt get my point across accurately. Yeah its the in game engine for sure, but a PS2/XBOX could produce similar visuals (at a lower def) if they threw the total processing power in to drawing a few characters and backdrops and not complete levels, physics and AI.

To put it another way, say the polygon count per car of a PS2 racer is 1000 and a PS3 racer is 10,000. The PS2 could draw 1 PS3 car and it would look great, but it could not draw 10 PS3 cars all racing together. But to sell the PS2 game, trailers, trade shows etc... a PS2 could be shown drawing a PS3 quality car, but when the game finally came out as it would need other cars on the track, physics and AI the cars polygon count would need to be reduced.

Many companies have done this in the past, limited tech demos etc... and then the final game, while looking similar didn't have the same level of detail.

No, you did. Its just it was a crap point .. :laugh:

The game has been played, on a PS3. Nothing else. As Audioboxer said, what you are seeing is what you will get (probably bigger and better though as they still have 9 months)

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