First Gears of War 2 Footage


Recommended Posts

Check out the analysis video, they do a good job of detailing many of the new features:

http://www.gamevideos.com/video/id/18777

Sweet! cant wait

"heres the new carmine - he got killed in the first one but ehm...now hes back" wtf? :huh:

Will it have more than 2-player coop through LIVE?

I take it that was directed at my post :laugh:

Well to me his face looks a little bit "broken" :p

I hope your a virgin otherwise I'd be making sure you haven't been making love to Cliffe's face all these years if that's what you think a vagina looks like.

Sweet! cant wait

"heres the new carmine - he got killed in the first one but ehm...now hes back" wtf? :huh:

Will it have more than 2-player coop through LIVE?

What number were you exactly thinking? There is a reason why it was set to 2 for GOW, it balanced the gameplay. I think anymore than that and the challenge is gone.

I have more friends with an xbox than 1 :s

The more the merrier

Yes and so do I. The point is that if you would try to play a Co-op Live campaign with more than 2 people it would be greatly unbalanced in your favor. People would then complain, it isn't hard enough and want a higher difficulty when it wasn't meant to be played like that in the first place.

Yes and so do I. The point is that if you would try to play a Co-op Live campaign with more than 2 people it would be greatly unbalanced in your favor. People would then complain, it isn't hard enough and want a higher difficulty when it wasn't meant to be played like that in the first place.

So add more enemies? up the difficulty?

So add more enemies? up the difficulty?

As I said before, no matter how high of a difficulty you have, people will always want more. When you have that many people, any difficulty would be destroyed by those numbers.

Besides that, the fact that having that many enemies using a better AI script (higher difficulty) is eventually pushing what one game could do.

Once again, this is a reason why 2 person Co-op hasn't been changed much in the last 2 years, its right where it is.

What number were you exactly thinking? There is a reason why it was set to 2 for GOW, it balanced the gameplay. I think anymore than that and the challenge is gone.

Yes, for GoW1 it would imbalance the gameplay, but I'm sure that now Epic is showcasing their updated engine to handle more enemy AI (hundreds if not thousands of enemies on screen at once) that it would actually make more sense to have more than 2-players in Co-Op mode.

So add more enemies? up the difficulty?

Exactly. Epic has already stated that there are a lot more enemies in GoW2.

As I said before, no matter how high of a difficulty you have, people will always want more. When you have that many people, any difficulty would be destroyed by those numbers.

Besides that, the fact that having that many enemies using a better AI script (higher difficulty) is eventually pushing what one game could do.

Once again, this is a reason why 2 person Co-op hasn't been changed much in the last 2 years, its right where it is.

I'm not so sure about that. Look at Halo 3, having 4-players in a Legendary campaign with a few difficulty skulls turned on is, for lack of a better term, epic! It is a lot of fun and I'm sure that Epic has the capability of pulling it off just as well as Bungie, if not even better (since they can look back and see what worked and what didn't in Bungie's campaign).

I'm not saying multiple co-op is definitely coming to GoW2, but I'm saying it's very possible and I wouldn't be so quick to rule it out as you have.

Yes, for GoW1 it would imbalance the gameplay, but I'm sure that now Epic is showcasing their updated engine to handle more enemy AI (hundreds if not thousands of enemies on screen at once) that it would actually make more sense to have more than 2-players in Co-Op mode.
Their updated engine can handle more enemies, but if you look in the video shown, when Marcus fires at the enemies, he doesn't hurt them. The shooting reticule shows up white instead of red. So yes you could have more enemies on screen, but if you can hurt/kill them in a battle, what's the use? In the video, it is effective for creating a deeper sense of a battle, but if you can't shoot them, that's just it, they are there for the looks not the game play.
I'm not so sure about that. Look at Halo 3, having 4-players in a Legendary campaign with a few difficulty skulls turned on is, for lack of a better term, epic! It is a lot of fun and I'm sure that Epic has the capability of pulling it off just as well as Bungie, if not even better (since they can look back and see what worked and what didn't in Bungie's campaign).

I'm not saying multiple co-op is definitely coming to GoW2, but I'm saying it's very possible and I wouldn't be so quick to rule it out as you have./quote]Halo can be compared, but I am not sure how great of a comparison it is.

First, Halo is no where near the graphics of Gears. The detail put into Gears (into smaller settings) is enormous. Many of the Halo stages were sent in large more open battlefields, thus making it viable for more than 2 players. Putting 4 players into certain aspects of Gear's campaign would just be insane, because its just too small. I can see why Bungie had so many enemies in Halo 3, because it was more spread out, giving the enemies more angles of attack. The close quarters in Gears just don't allow that.

Putting the amount of enemies required for a 3-4 co-op, enough so people don't complain, added with the graphics of Gears is just too much for a 360 to handle right now. Maybe I'm just spit balling, but for Gears, it just won't work.

^ Again, you're assuming way too much.

The fact that the reticle was white instead of red could simply mean that the enemy was "out of range" of that particular gun that Marcus was using at that point it time. It does not necessarily mean that those enemies are just for show, although that is a possibility. But in that case, if they were just for show, why would the player have bothered to shoot at them? We don't know for sure either way.

You're also assuming that GoW2 will be the same close-quarters combat as GoW1. Who is to say that Epic hasn't expanded on the battle gameplay and made it more open, etc?

Unless you know for a fact because of some inside source or something or other, I wouldn't be so quick to rule out certain things. I think you're assuming way too much here.

First off, I should have said I am a realist. It means I don't always assume, but I try to keep things in perspective.

The fact that the reticle was white instead of red could simply mean that the enemy was "out of range" of that particular gun that Marcus was using at that point it time. It does not necessarily mean that those enemies are just for show, although that is a possibility. But in that case, if they were just for show, why would the player have bothered to shoot at them? We don't know for sure either way.

I agree, it could mean there will be more on the screen that are shoot-able, but not to the extent that he saw running on the ground (4 man team versus all that...yea right :p). I think the player shot at them because he is normal. If I were in his spot, I would have shot too, why wouldn't we. :p

You're also assuming that GoW2 will be the same close-quarters combat as GoW1. Who is to say that Epic hasn't expanded on the battle gameplay and made it more open, etc?

Epic had a winning formula on their hands when they made the original Gears. They aren't going to drastically change an essential element to that formula if they want to innovate in other areas of the game.

Unless you know for a fact because of some inside source or something or other, I wouldn't be so quick to rule out certain things. I think you're assuming way too much here.
That is the key. I didn't say something would never happen, I am just trying to keep people's expectations in perspective. People get over-the-top hyped up for something, and it doesn't deliver every hype exception (but is still an awesome game), people will predictably yell.
Glad we could reach some sort of agreement. :p

:p For the record, I wasn't disagreeing with you. I just felt like you were assuming way too much and I decided to play devil's advocate.

Either way, I'm sure GoW2 will be a great game regardless of whether or not Epic decides to introduce 2+ player co-op.

Their updated engine can handle more enemies, but if you look in the video shown, when Marcus fires at the enemies, he doesn't hurt them. The shooting reticule shows up white instead of red. So yes you could have more enemies on screen, but if you can hurt/kill them in a battle, what's the use? In the video, it is effective for creating a deeper sense of a battle, but if you can't shoot them, that's just it, they are there for the looks not the game play.

QUOTE-SNIP

Halo can be compared, but I am not sure how great of a comparison it is.

First, Halo is no where near the graphics of Gears. The detail put into Gears (into smaller settings) is enormous. Many of the Halo stages were sent in large more open battlefields, thus making it viable for more than 2 players. Putting 4 players into certain aspects of Gear's campaign would just be insane, because its just too small. I can see why Bungie had so many enemies in Halo 3, because it was more spread out, giving the enemies more angles of attack. The close quarters in Gears just don't allow that.

Putting the amount of enemies required for a 3-4 co-op, enough so people don't complain, added with the graphics of Gears is just too much for a 360 to handle right now. Maybe I'm just spit balling, but for Gears, it just won't work.

But there was always 3 other NPCs with you in the game? :huh:

I cant see why real human beings cant take their roles?

But there was always 3 other NPCs with you in the game? :huh:

I cant see why real human beings cant take their roles?

Are you kidding me? NPC's aren't even closing to an actual human being that thinks.

NPC's will never provide the same amount of intensity (bullets, strategy, actually doing something, etc.) that a human would. NPC's may put up "cover fire" or fire, but I don't think much of a comparison can be made.

Are you kidding me? NPC's aren't even closing to an actual human being that thinks.

NPC's will never provide the same amount of intensity (bullets, strategy, actually doing something, etc.) that a human would. NPC's may put up "cover fire" or fire, but I don't think much of a comparison can be made.

But that's the thing. The skeleton is there, adding human players just means you'll need harder AI. The transition really is not all that difficult. I really think you will be surprised. But, who knows, we'll see...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • You sound like some Ukrainians in Crimea before 2014: "I didn't vote for USSR disbanding - I want Ukraine to be part of Russia again" 🤣
    • Uninstalr 3.1 by Razvan Serea Introducing Uninstalr: Easy to use and very accurate software uninstaller for Windows. It can uninstall multiple apps at the same time and we think it’s pretty cool. Developed with expertise by Macecraft Software - the minds behind jv16 PowerTools. Key Features Batch uninstall many apps at the same time. Supports unattended uninstallation of apps. Supports monitoring of new software installations. Also detects portable apps and previously uninstalled software leftovers. Shows all the data added to your system by installed software on a file by file basis. Shows all the data it will remove before starting the uninstallation. Filter and search the list of installed software. According to our benchmark, Uninstalr is the most accurate software uninstaller by leaving the least amount of leftovers when uninstalling apps. Supports detection and uninstallation of Microsoft Store, Steam, Big Fish Game System, Chocolatey, NuGet and Ninite installed software. Supports Windows Dark Mode. Supports Windows 11, 10, 8 and 7. Comes with these translations builtin: Chinese Simplified, Chinese Traditional, Czech, Danish, English, Filipino, Finnish, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Thai, Turkish, Ukrainian and Vietnamese. Has a single executable file portable version and a normal setup version. Uninstalr is freeware, lightweight and easy to use. No bells and whistles, no nonsense. Uninstalr’s custom uninstallation engine has a dedicated support for the detection and uninstallation of 15 types of apps: Normal Windows apps Microsoft Store apps Portable apps Chocolatey apps Ninite apps PortableApps.com apps Steam games EA App games Epic Games Store games Riot platform games GOG Galaxy games WarGaming.net games Battle.net games itch.io games Big Fish platform games Uninstalr 3.1 changelog: Key Changes Uninstalr now starts and shows the list of installed apps faster after the initial scan has been completed, and with much smaller memory usage. Uninstalr now detects and highlights apps that automatically start with Windows. Greatly improved the detection of portable apps. Improvements New feature: Uninstalr now detects and highlights apps that automatically start with Windows. New feature: Uninstalr now highlights possible leftovers and apps from Russia and China. This can be disabled from the Settings. New feature: A new filter that allows you to show only software that is installed to other than the system drive. New feature: Users can now select to always do the deepest and the most accurate scan for installed apps, at the cost of the analysis taking a longer time. Greatly improved the detection of portable apps, such as added dedicated support for MiTeC, EZ Tools and SysInternals tools. Improved support for portable apps installed via Windows System Control Center (WSCC). NirSoft portable apps are now listed with "NirSoft" prefix for easier identification. Improved the speed of uninstalling apps. The main installed software listing search will now find "Xbox GameBar" if you search for "Game bar" and vice versa. The tooltip now displays more detailed information of the installed apps, such as its registry key and uninstaller path. The links in the About section now look more like clickable links. The main menu is now more clearly indicated in the main user interface. Microsoft Teams Meeting Add-in for Microsoft Office ships with some Windows 11 installations and is now considered a builtin Windows app and only listed if builtin Windows apps filter is enabled. Added a Help button to the main user interface that opens the help section of the website. Added an option not to close Uninstalr after uninstallation. If you open the Uninstalr website from the app, the website now receives the version number of your current Uninstalr version and warns you if you are using anything but the latest version. Improved the accuracy of the New Software Monitor. Improved confirmation messages for Steam and other platform related uninstalls. Improved the uninstallation performance of Steam games. Fixes: Known bug fixed: Some installed app names are capitalized incorrectly, such as "CCleaner Portable" is listed as "ccleaner portable". Known bug fixed: Some apps can be listed twice, for example, Smart Defrag can be listed once as Smart Defrag and then Smart Defrag Home. Known bug fixed: On the pre-uninstallation screen, the Scripts checkbox can be checked by default on Dark Mode but not on the normal mode. Known bug fixed: Perform Deep Analysis can be started only by clicking the button, not via the Right Click menu, main menu or F4 keyboard shortcut. Muse Hub could be incorrectly listed as Adobe Muse. SyncTrayzor was incorrectly detected as two unrelated software, SyncTrayzor and Syncthing. Smart Defrag was incorrectly listed twice as Smart Defrag 11 and Smart Defrag Home. It was possible to enter non-printable characters to the search input boxes of the main screen, and the path listing screen, which caused the UI to look funny. Changing the translation from Settings, especially many times in a row, caused the UI to distort. If you had multiple instances of portable apps on your system, such as the 64b and 32b versions of the same portable app, typically only one of them was detected, not both. In some very rare cases, Uninstalr UI could start with random characters in its search input boxes, which could make the UI look rather confusing. This was a rare issue, only reported by two users. The pre-uninstallation screen could display non-existing paths for example as the software's installation directory or main exe file. This was a cosmetic issue. New Software Monitor cannot detect the installation of Claude. Selecting all the found software made the UI look funny with the top panel covering everything else (because the names of all the selected software were listed there). Sometimes a Steam game could be listed a normal app instead of a Steam game. If the system restart after an uninstallation is delayed, e.g. because of Windows Updates being installed, this additional delay is incorrectly added to the time how long the uninstallation process took. This cosmetic bug could cause the program incorrectly report an uninstallation time longer than the actual uninstallation time. Uninstalling Minecraft could simply fail. The Only scan the system drive for installed apps setting does not fully work. If some apps are installed to a non system drive and this setting is enabled, the app could still be detected and listed on the main user interface. Changing any settings could also incorrectly alter the Only Scan The System Drive For Installed Apps setting. Microsoft OneDrive and Copilot are not always detected. If you enter something to the search filter field, then select the text and press the Delete key, this triggers the Uninstall button click even if your intent was to delete the text input. If you press the F5 key to refresh the screen during the uninstallation loading screen, the program will crash. If you enabled some setting, such as "Do not analyze installed app installation sizes", it could automatically be unchecked later. Uninstalr doesn't warn you if you try to remove Fortec antivirus. There should be a warning if user attempts to remove any antivirus or antimalware type program. Such programs should not be uninstalled using a third party uninstaller, as they are typically protected against automated uninstallation, for security reasons. With "Do not analyze installed app installation sizes" option checked from the Settings, Uninstalr could still display some installation size related elements in the UI which was confusing. The "Only scan the system drive" option moved under Improve Scan Speed from the General settings. If two software have the exact same name and version number, selecting both of them for uninstallation fails because only one is actually selected. Sorting the installed apps by size sometimes fails and the order is incorrect. The "Don't show which paths are currently analyzed" did not work correctly - some parts of the UI still show the currently analyzed path with this setting checked. The "Don't list software less than 10 MB" filter did not work correctly - some apps smaller than 10 MB could still be listed. Uninstalr could start very quickly and display an empty list of detected apps. Restarting the app usually fixed the issue and the list of installed apps was properly displayed. If you placed portable Uninstalr to a same folder with other portable apps, those were not detected because Uninstalr automatically added its installation folder to the ignore list. When trying to uninstall some specific software, Uninstalr could get stuck on the Searching for more data relating to the app phase. Uninstalr could sometimes do a silent uninstallation even if user had unchecked the Perform a silent uninstallation option. Known issues: Uninstalr can fail to run with an Out Of Memory error in systems that have a lot of installed apps. Using the New Software Monitor tool multiple times during one session can cause the program to get stuck on the Scanning stage. The "uninstallation completed" message box sometimes closes when the user moves the mouse cursor over the button before user clicks it. There is no feedback for the user after Fix Information feature has been used. The Right Click menu's Select by publisher option can display the number of apps per each publisher without correct vertical alignment. The default user interface might not display all of the found installed apps if you have over 600 installed apps. If you do, using the Screen Reader Compatible Interface solves the issue. Leftover apptype filter checkbox is shown in red font only in Dark Mode. Clicking the app's icon from the Windows Taskbar doesn't minimize/restore the app like other apps. The warning about an app that user wishes to uninstall being related to some other app user did not select can sometimes be inaccurate. If app's language is changed without restarting Uninstalr, the list of installed software might not automatically refresh. When software is being uninstalled, the UI can say it is processing paths unrelating to the uninstalled app. This is purely cosmetic and does not mean these paths are removed. Uninstalr might not properly detect and/or uninstall Steam games if they are installed to a drive different than Steam's default location in C:\. You might see "This action is only valid for products that are currently installed" error message from Windows Installer during uninstallation. This is a cosmetic issue. Download: Uninstalr 3.1 | 7.1 MB (Free, paid version available) Download: Uninstalr Setup 3.1 View: Uninstalr Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I and many others did not vote to get out of the E.u because of Putin or Farage, we did so for our own reasons. You don't have to tel me what my own did or did not do when it comes to the E.U. The EEC is or was the European Economic Community, a different beast to what the E.U is now.The EEC was a mainly about trading, the E.U have gone far beyond that and as I have said before, is now more of a United States of Europe. The U.K did not vote to join a United States of Europe. Anyway, they did not want us in there in the first place, Charles de Gaulle stopped us joining as he claimed we didn’t agree with the core ideas of integration. He was not wrong and that is why we voted out of the E.U when the time came. I was not old enough to vote the first time. My only regret is that we did not have the referendum years ago and got out years ago. If we rejoined, we would have to agree to join the Euro and no doubt Schengen, agree with freedom of movement, we have enough problem with people coming over here as it is. i have no problem with people coming over here if they work and don't try to push their way of life onto us. The E.U has a currency, freedom of movement, an anthem a flag, a parliament, well they are there, not sure if they do anything. Don't sound like something that is just for trading. Oh yeah, also wanted a euro Army. How many stupid rules have the E.U made that we had to follow? I doubt I will see the Uk rejoin the E.U, which suits me. Oh yeah, my partner is Polish, she came over here before Poland joined the E.U and she got fed up of people just coming over here with ease, while she had to struggle. She is now a British citizen and have been for a fair few years
    • Hello, Paul. Thanks for the editorial. It was interesting. I'm going research more into the app and its concept. Of course, if you know me at all, you know that I'd say your articles needs some editing! I always do, don't I? For instance, the article occasionally mentions relays before defining it.
    • Screamer is 50% off on Steam, making it £24.99 here in the UK: https://store.steampowered.com/app/2814990/Screamer/ You might remember the series from the mid 90s / early 2000s, this new game is also by Milestone who created the older games.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!