First Gears of War 2 Footage


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Are you kidding me? NPC's aren't even closing to an actual human being that thinks.

NPC's will never provide the same amount of intensity (bullets, strategy, actually doing something, etc.) that a human would. NPC's may put up "cover fire" or fire, but I don't think much of a comparison can be made.

But thats not what you said - you said 4 players wouldnt fit GoW because the maps were too small..

So I said that there was already 4 players in every map :s

Now youre talking AI

But thats not what you said - you said 4 players wouldnt fit GoW because the maps were too small..

So I said that there was already 4 players in every map :s

Now youre talking AI

I'll elaborate. 4 human players is a lot of real fire power and will mow down a lot of enemies. Cramped quarters means fewer enemies and most of them coming head on.

I think what I am trying to say is, there is a point where either you can't get enough enemies on the screen to make it a challenge for 4 players, or you keep the same amount of enemies and make them ridiculous to kill, health wise (I can already hear the complaining).

I just don't think you would be able to satisfy everybody in this kind of issue, hence why I hope they keep it the same.

I think when CliffyB says it's going to be 'bigger, better, and more badass' (or whatever version of that he said in the video), he probably, in part, means you'll be able to shoot at all those enemies that are running around on the ground and they're not just there for looks.

-Spenser

I think when CliffyB says it's going to be 'bigger, better, and more badass' (or whatever version of that he said in the video), he probably, in part, means you'll be able to shoot at all those enemies that are running around on the ground and they're not just there for looks.

-Spenser

I think that is what we mentioned above and I agree. GOW 2 is going to be much more than just a visual upgrade. :p

Just watch the GDC 2008 video of the upgrades to the engine. DAMN.. hundreds of ACTIVE locust renderer at runtime, new soft body effects and so much more.

Gears of War will be sick, no doubt about that. I will even venture a guess that it will completely bury MGS4 and Killzone 2 in sales COMBINED.

Just watch the GDC 2008 video of the upgrades to the engine. DAMN.. hundreds of ACTIVE locust renderer at runtime, new soft body effects and so much more.

Gears of War will be sick, no doubt about that. I will even venture a guess that it will completely bury MGS4 and Killzone 2 in sales COMBINED.

no, no it wont..

Just watch the GDC 2008 video of the upgrades to the engine. DAMN.. hundreds of ACTIVE locust renderer at runtime, new soft body effects and so much more.

Gears of War will be sick, no doubt about that. I will even venture a guess that it will completely bury MGS4 and Killzone 2 in sales COMBINED.

Heh, not trying to bring you down, but let's be realistic. :rolleyes:

It will be sick though. :p

I see no reason why they can't do 4 player. As some one mentioned most of GOW1 was 4 players and for the cramped sections it became 2 players as the teams split up into groups of 2, something they could do again.

As for over powering, they just need to make the AI players more aggressive or whatever or when four humans are playing scale the difficulty a bit. I see no reason for it not working but. Hell it should work better than in Halo really given that for multiplayer you gain 4x the people to combat with as opposed to GOW where your just swapping out AI for CPU. In halo you gain ALOT more firepower and flanking abilities than you do when playing solo and it's still a lot of fun.

Obviously if they go for 4 player coop the entire games design will be based around that fact and you won't have 4 ppl combat in overly confined, easily defended positions.

I see no reason why they can't do 4 player. As some one mentioned most of GOW1 was 4 players and for the cramped sections it became 2 players as the teams split up into groups of 2, something they could do again.

As for over powering, they just need to make the AI players more aggressive or whatever or when four humans are playing scale the difficulty a bit. I see no reason for it not working but. Hell it should work better than in Halo really given that for multiplayer you gain 4x the people to combat with as opposed to GOW where your just swapping out AI for CPU. In halo you gain ALOT more firepower and flanking abilities than you do when playing solo and it's still a lot of fun.

Obviously if they go for 4 player coop the entire games design will be based around that fact and you won't have 4 ppl combat in overly confined, easily defended positions.

Great point. I think your right and to change the whole game like that would go away from what I said before. They have a winning formula, and I don't think that would radically change it on the sequel.

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